# Avatar Portrait Demo: Fictitious Game Studio Team

## Overview

Generate pixel art avatars for a fictitious indie game studio team of four members.
Each portrait starts from a photorealistic headshot (in `inputs/`) and gets transformed
into an Amiga-era pixel art avatar (in `outputs/`).

## Team Members

### Maya Chen - Creative Director
- Short teal-dyed pixie cut, nose ring, leather jacket over band tee
- Energetic, slightly mischievous smile
- Background: Neon cityscape at dusk

### Kai Williams - Lead Engineer
- High-top fade, trimmed beard, round tortoiseshell glasses, olive henley
- Calm, thoughtful expression
- Background: Circuit board pattern with warm glow

### Yuki Tanaka - Art Director
- Silver-streaked black hair in loose bun, black turtleneck, geometric silver earrings
- Composed, confident expression
- Background: Watercolor wash of soft purples and blues

### Carlos Reyes - Audio Director
- Salt-and-pepper curly hair, thick mustache, faded denim work shirt
- Big warm grandfatherly grin
- Background: Sound wave visualization in warm amber tones

## Avatar Portrait Prompt Template

For each team member, the generate-image skill was invoked with the headshot as `--input`
and a prompt following the avatar-portrait skill's template:

```
Generate a pixel art avatar from the reference photo.

CRITICAL: LIKENESS PRESERVATION - Capture the subject's EXACT features from the photo.
STYLE: Amiga-era pixel art (16-bit) with smooth gradients, visible pixels but NOT a
pixelated photo filter. Clean lines, rich colors, consistent shading.
APPEARANCE: [specific clothing/accessories from photo]
BACKGROUND: [themed background for each member]
TECHNICAL: NO TEXT. 512x512. Portrait, head and shoulders. Square format.
```
