Agent Skills: Mimir DM - D&D 5e Campaign Management

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UncategorizedID: mimir-dm/mimir/mimir-dm

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crates/mimir-mcp/plugin/skills/mimir-dm/SKILL.md

Skill Metadata

Name
mimir-dm
Description
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Mimir DM - D&D 5e Campaign Management

Getting Started

Always do these two steps before using any module, character, or document tools:

  1. List campaigns with list_campaigns (or create one with create_campaign)
  2. Set the active campaign with set_active_campaign

All subsequent operations require an active campaign.

Important Patterns

Read Before Edit

Always call get_character / read_document / get_module_details / get_homebrew before making edits to confirm current state. Never edit blind.

Catalog Exact-Match

Search tools return partial matches. When adding monsters, items, or equipment:

  1. Search the catalog first (search_catalog with the appropriate category)
  2. Pick the exact matching name from results
  3. Use that exact name string in add_monster_to_module / add_item_to_character

Clone From Catalog Before Creating Homebrew

When a user wants a custom monster, item, or spell, always try cloning from the catalog first rather than building from scratch. A cloned entry preserves correct 5etools JSON structure and only needs targeted edits.

  1. Search the catalog for the closest match (search_catalog with the appropriate category)
  2. Present options and let the user pick the base creature/item/spell
  3. Clone it with create_homebrew (specifying content_type) using cloned_from_name and cloned_from_source
  4. Edit the data JSON to apply the user's requested changes

Building homebrew JSON from scratch is error-prone — the data blobs follow 5etools format which has many nested structures. Cloning and modifying is almost always safer.

Error Handling

  • If a tool call fails, report the error to the user rather than silently continuing
  • If a catalog search returns no results, try alternate names or broader search terms
  • If add_monster_to_module fails, verify the monster name matches the catalog exactly

Ask When Unsure

If you are uncertain about any creative decision — monster choice, encounter composition, loot selection, NPC details, homebrew modifications — ask the user. Present 2-3 options with brief rationale and let them choose. It is always better to ask than to guess wrong and have to undo work.

Human-in-the-Loop for Creative Decisions

CRITICAL: The user is the Dungeon Master. You are their assistant, not a co-author. Never make narrative, creative, or design decisions without explicit user approval. Always present options and let the user choose. Execute mechanically once they have decided.

For the full guidelines on what requires approval vs what you can do autonomously, see references/dm-assistant-guidelines.md.

Core Workflows

Campaign Management

  • list_campaigns — List all campaigns
  • create_campaign — Create a new campaign (name, description)
  • get_campaign_details — View active campaign details
  • update_campaign — Update campaign name or description
  • set_active_campaign — Set the working campaign
  • get_campaign_sources — View enabled source books
  • export_campaign — Export campaign to archive file
  • import_campaign — Import a campaign archive
  • preview_archive — Preview archive contents before importing
  • delete_campaign — Delete a campaign (irreversible)

Create Campaign-Level Documents

Campaign-level documents are not tied to any module — use them for world lore, session notes, or campaign-wide references.

  1. Set the active campaign
  2. Create a document with create_document (title, document_type) — omit module_id
  3. List campaign documents with list_documentsomit module_id

Create and Populate a Module

  1. Set the active campaign
  2. Create the module with create_module (name, type, description)
  3. Add narrative documents with create_document (module_id, backstory, read_aloud, dm_notes, description, custom)
  4. Search the catalog with search_catalog(category: "monster") to find exact names
  5. Add monsters with add_monster_to_module (include count and notes)
  6. Search items with search_catalog(category: "item") and add loot with add_item_to_module
  7. Search spells with search_catalog(category: "spell") if the module involves spellcasting NPCs or traps

Create and Equip an NPC

  1. Create the character with create_character (name, character_type: "npc", race_name)
  2. Set role and location with edit_character (npc_role, npc_location)
  3. Set ability scores with edit_character (ability_scores: [STR,DEX,CON,INT,WIS,CHA])
  4. Set currency with edit_character (currency: [CP,SP,EP,GP,PP])
  5. Equip with add_item_to_character (item_name, equipped: true, attuned: true if applicable)
  6. Verify with get_character

Create a Full PC

  1. Search search_catalog with category: "race", "class", "background" to find exact names
  2. Create with create_character (name, character_type: "pc", race_name, class_name)
  3. Set ability scores and currency with edit_character
  4. Set race/background with edit_character (race_name, race_source, background_name, background_source)
  5. Add equipment with add_item_to_character

Level Up a Character

  1. Read the character with get_character to check current level and class
  2. Level up with level_up_character (character_id, class_name, hp_method: "average"|"roll"|"manual")
  3. Optionally include subclass_name, asi_type ("asi"|"feat"), asi_ability1/asi_increase1, feat_name

Populate an Encounter

  1. Search monsters by name, CR range, or type with search_catalog(category: "monster")
  2. Add each monster to the module with add_monster_to_module (specify count)
  3. Search spells with search_catalog(category: "spell") if encounter involves spellcasters
  4. Add treasure with add_item_to_module

Upload and Populate a Map

  1. Upload a UVTT map file with create_map (module_id, name, file_path)
  2. Place monsters with add_token_to_map (map_id, monster_name, x, y, label)
  3. Place NPCs with add_token_to_map (map_id, npc_id, x, y, label)
  4. Review with get_map to see all token placements
  5. Remove misplaced tokens with remove_token

Manage Character Inventory

  • get_character_inventory — view full inventory
  • add_item_to_character — add items (set equipped, attuned flags)
  • update_character_inventory — change quantity, equipped, or attuned status
  • remove_item_from_character — remove items by inventory ID

Manage Character Spells

  • list_character_spells — list all known spells, optionally filtered by class or prepared status
  • add_character_spell — add a catalog or homebrew spell to a character's known spells
  • remove_character_spell — remove a spell by name, optionally scoped to a specific class
  • toggle_spell_prepared — flip a spell's prepared/unprepared state (via Tauri command)

Use spell_source: "HB" when adding homebrew spells. Verify the homebrew spell exists in the campaign with list_homebrew(content_type: "spell") before adding it to a character.

Review Module Structure

Use get_module_details to see the full structure before editing — it returns documents, monsters, and items in one call.

Create Homebrew Content

Homebrew content lets the DM create custom items, monsters, and spells that don't exist in the catalog. The recommended workflow is clone and edit, not build from scratch.

Homebrew Items

  1. Search the catalog with search_catalog(category: "item") to find a similar base item
  2. Clone with create_homebrew(content_type: "item", name, data, item_type, rarity, cloned_from_name, cloned_from_source)
  3. Review with get_homebrew(content_type: "item", id)
  4. Edit with update_homebrew(content_type: "item", id) to refine the data JSON
  5. List all with list_homebrew(content_type: "item")

Homebrew Monsters

  1. Search the catalog with search_catalog(category: "monster") to find a similar base creature
  2. Clone with create_homebrew(content_type: "monster", name, data, cr, creature_type, size, cloned_from_name, cloned_from_source)
  3. Review with get_homebrew(content_type: "monster", id)
  4. Edit with update_homebrew(content_type: "monster", id) to adjust the stat block JSON
  5. List all with list_homebrew(content_type: "monster")

Homebrew Spells

  1. Search the catalog with search_catalog(category: "spell") to find a similar base spell
  2. Clone with create_homebrew(content_type: "spell", name, data, level, school, cloned_from_name, cloned_from_source)
  3. Review with get_homebrew(content_type: "spell", id)
  4. Edit with update_homebrew(content_type: "spell", id) to adjust the spell data JSON
  5. List all with list_homebrew(content_type: "spell")
  6. Add to a character with add_character_spell (spell_source: "HB", source_class: the granting class)

Important: The data field is a JSON string following 5etools format. Always clone from catalog to get the correct structure, then make targeted edits. If you must build from scratch, validate the JSON is well-formed before saving.

Document Types

Documents can belong to a module (provide module_id) or the campaign (omit module_id).

Supported types for create_document:

  • backstory — Background and history
  • read_aloud — Text to read to players
  • dm_notes — DM-only information
  • description — Location or encounter descriptions
  • custom — Custom documents

Source Filtering

When a campaign is active, catalog searches are automatically filtered to only include content from the campaign's enabled source books. This ensures monsters, items, and spells match the campaign's allowed content.

Additional Tips

  • Assign NPCs roles and locations for organization
  • Documents support markdown formatting for rich content
  • Use list_characters with location or faction filters to find NPCs by area
  • For array format details (ability_scores, currency, etc.), see references/tool-parameter-reference.md
  • When deleting homebrew content, check if any modules or characters reference it first
  • Homebrew monsters appear with source "HB" in module monster lists
  • Homebrew spells added to characters appear with source "HB" on the character sheet and in spell card PDF exports