Back to authors
gmh5225

gmh5225

13 Skills published on GitHub.

anti-cheat-systems

Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.

UncategorizedView skill →

dma-attack-techniques

Analyze PCIe DMA threats, host-mediated memory acquisition, FPGA behavior, and IOMMU defenses. Use when the memory initiator or device boundary matters; use kernel security for host-only mechanisms.

UncategorizedView skill →

game-engine-resources

Analyze game-engine internals and select version-matched resources for Unreal, Unity, Source, Godot, or custom engines. Use for engine structure, object models, assets, SDK extraction, or editor/runtime boundaries.

UncategorizedView skill →

game-server-security

Review multiplayer authority, RPCs, sessions, authorization, replication, inventory, economy, purchases, retries, and replay. Use when server or backend state is the security boundary.

UncategorizedView skill →

game-supply-chain-security

Assess game build, launcher, update, distribution, mod, plugin, dependency, signing, provenance, and recovery trust. Use when release or content ingestion is the security boundary.

UncategorizedView skill →

linux-platform-security

Analyze Linux, SteamOS, Steam Deck, Wine, or Proton game-security boundaries. Use for ELF/process evidence, privileges, namespaces, seccomp, LSMs, compatibility, or Linux memory forensics.

UncategorizedView skill →

game-security-research-rigor

Verify consequential or disputed game-security claims with primary sources, reproducible evidence, explicit trust boundaries, and calibrated uncertainty. Use alongside a domain skill when evidence quality affects the conclusion.

UncategorizedView skill →

windows-kernel-security

Analyze Windows driver trust, callbacks, IRQL, kernel memory, DSE, PatchGuard, VBS/HVCI, ETW, crash evidence, and build-specific internals for authorized game-security research.

UncategorizedView skill →

game-hacking-techniques

Classify game-cheat capabilities and their defensive implications across memory, injection, rendering, input, engines, kernels, DMA, and remote transports. Use for authorized threat modeling, not operational deployment.

UncategorizedView skill →

graphics-api-hooking

Analyze Direct3D, DXGI, OpenGL, or Vulkan rendering, overlays, presentation, capture, and measurement evidence. Use when the graphics pipeline or frame-observation boundary is central.

UncategorizedView skill →

mobile-security

Analyze Android or iOS game-security trust boundaries, packages, native code, platform integrity, instrumentation, attestation, and signing. Use when mobile OS or device behavior is central.

UncategorizedView skill →

awesome-game-security-overview

Find, select, classify, or maintain resources in awesome-game-security. Use for repository navigation, category placement, duplicate review, generated descriptions, wiki coverage, or choosing a domain skill.

UncategorizedView skill →

reverse-engineering-tools

Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction.

UncategorizedView skill →