Back to authors
hairy

hairy

39 Skills published on GitHub.

arch-nuxt

Vitesse-style Nuxt 4 starter with Vite, UnoCSS, Pinia, VueUse, PWA. Use when scaffolding or maintaining a Nuxt app with this stack.

UncategorizedView skill →

arch-tsdown-cli

TypeScript CLI starter using tsdown. Use when scaffolding or maintaining an npm CLI package with tsdown, pnpm, Vitest, and npm Trusted Publisher.

UncategorizedView skill →

arch-tsdown-monorepo

pnpm monorepo starter for TypeScript libraries with tsdown per package. Use when scaffolding or maintaining a multi-package TS/ESM repo with workspace deps and npm Trusted Publisher.

UncategorizedView skill →

arch-tsdown

TypeScript library starter using tsdown. Use when scaffolding or maintaining a TS/ESM library with tsdown, pnpm, Vitest, and npm Trusted Publisher.

UncategorizedView skill →

arch-unplugin

Build universal build-tool plugins with unplugin-starter. Use when scaffolding, building, or maintaining an unplugin (Vite, Rollup, Webpack, Nuxt, esbuild, Farm, Rspack, Astro).

UncategorizedView skill →

arch-upkeep

Architecture health-check and upgrade orchestrator. Use to detect a repo’s current shape (lib/cli/monorepo/webext/vscode/...) and migrate it onto the canonical tsdown-based starter architectures.

UncategorizedView skill →

arch-vscode

VSCode extension starter using reactive-vscode and tsdown. Use when scaffolding or maintaining a VSCode extension with reactive APIs, CJS build, and vscode-ext-gen.

UncategorizedView skill →

arch-webext-vue

Build and run browser extensions with Vue 3 and Vite (Vitesse WebExtension template). Use when scaffolding or maintaining a Chrome/Firefox extension with popup, options, sidepanel, and content script UI.

UncategorizedView skill →

fabric

Fabric mod development for Minecraft — project setup with Loom, Fabric Loader and Fabric API, registering items/blocks/entities/fluids, networking, events, commands, rendering, data generation, serialization, mixins, class tweakers, and porting. Use when writing or maintaining Fabric mods for Minecraft (26.1+/1.21.x).

UncategorizedView skill →

flutter

Flutter framework for building beautiful, fast user experiences for mobile, web, and desktop from a single codebase. Use when building Flutter apps, working with widgets, state management, navigation, animations, or Material Design components.

UncategorizedView skill →

geckolib

GeckoLib Minecraft mod animation — GeckoLib 5 (1.21+) render-state pipeline plus GeckoLib 4.4.9 (1.20.1) API for Fabric/Forge/NeoForge: setup, entities, blocks, items, armor, replaced entities, animation controllers, Molang, render layers, textures, and data syncing. Use when working with GeckoLib animatables, .geo.json/.animation.json assets, or adding keyframe animations to a Minecraft mod.

UncategorizedView skill →

github-workflow

Standard flow from any task source (link or description) to creating a PR: resolve task, create branch and TODO.md, delegate fix to SubAgent (TODO.md), then commit and create PR against origin only. Use find-skills to discover data-source query methods; after confirmation save to global config so the discovery step can be skipped next time. Use when the user provides a task link/description, asks to 'follow GitHub workflow', or 'create PR from task'.

UncategorizedView skill →

github-cli

GitHub CLI (gh) reference for repositories, issues, pull requests, Actions, projects, releases, gists, codespaces, and GitHub operations from the command line.

UncategorizedView skill →

imagine

AI image, sticker, icon, and seamless-texture generation for agents. Use when the user asks to create, generate, edit, or iterate on images, photos, illustrations, posters, stickers, icons, logos, sprites, textures, or mockups. Provides a zero-dependency Node.js script that calls GPT Image 2, Nano Banana (Gemini), SiliconFlow Qwen-Image, or other image models and saves the result to disk.

UncategorizedView skill →

minecraft-modding

Cross-loader Minecraft Java mod development workflow — audit project context, mine vanilla implementations, follow the standard implementation checklist, and debug/fix defects. Use before or during any Minecraft mod feature work (Fabric, NeoForge, or Forge); pairs with the `fabric` skill for loader APIs and the `geckolib` skill for animation APIs.

UncategorizedView skill →

minecraft-model

Create Minecraft 3D models (Java/Bedrock) — generate a vanilla-Minecraft design and three-view reference with an image model, then build, texture, and animate the model directly in Blockbench through the Blockbench MCP server. Use when the user asks to 做一个 Minecraft 模型 / 生成一格 XXX / 把设计图或三视图建成 Blockbench 模型 / 给模组或资源包添加模型, or any request where a 3D model should be created or edited in Blockbench. Assumes Blockbench MCP is installed and running; if the MCP tools are unavailable, remind the user to install and start Blockbench MCP first.

UncategorizedView skill →

minecraft-orchestra

>-

UncategorizedView skill →

minecraft-texture

Generate Minecraft item/block textures (16x16 / 32x32 PNG) from AI-generated art. Use when the user asks to create, convert, or post-process Minecraft textures — e.g. "生成一个原味鸡的 MC 材质" or "把这张图做成 16x16 的 Minecraft 材质" — including white-background removal and per-block color sampling. Pairs with the `imagegen` skill for generation and the `minecraft-modding` skill for using textures in mods.

UncategorizedView skill →

nativewind

Use Tailwind CSS to style React Native components across web and native

UncategorizedView skill →

openapi-specification-v2

OpenAPI (Swagger) 2.0 specification for describing REST APIs. Use when writing, validating, or interpreting Swagger 2.0 specs, generating clients/docs, or working with path/operation/parameter/response/schema/security definitions.

UncategorizedView skill →

openapi-specification-v3.2

OpenAPI Specification 3.2 — write and interpret OpenAPI descriptions (OAD), paths, operations, parameters, request/response, schema (JSON Schema 2020-12), security, and extensions. Use when authoring or validating OpenAPI 3.2 documents.

UncategorizedView skill →

react-native-expo

Build and maintain React Native apps with Expo SDK, EAS Build, EAS Update, and Continuous Native Generation. Use when configuring Expo projects, adding native modules, building binaries, or shipping over-the-air updates.

UncategorizedView skill →

react-native-reusables

Agent skill for React Native Reusables — shadcn-style components for React Native (Expo) with Nativewind/Uniwind, RN Primitives, and CLI-driven scaffolding.

UncategorizedView skill →

software-engineering

>-

UncategorizedView skill →

sonic

AI voice (TTS), music, lyrics, and sound-effect generation for agents. Use when the user asks to generate, synthesize, or create speech, voiceovers, songs, music, background music, lyrics, or sound effects. Provides a zero-dependency Node.js script covering SiliconFlow / MiniMax / OpenAI / ElevenLabs TTS, MiniMax music, and local Sony Woosh / MMAudio sound effects.

UncategorizedView skill →

tauri

Cross-platform app toolkit with Rust backend and WebView frontend. Use when building or maintaining Tauri apps, configuring IPC/security, or developing plugins.

UncategorizedView skill →

taze

Keep JavaScript/TypeScript dependencies fresh with safety rails and monorepo support.

UncategorizedView skill →

undocs

Minimal Documentation Theme and CLI for shared usage across UnJS projects. Use when creating documentation sites with Nuxt, Nuxt Content, and Nuxt UI.

UncategorizedView skill →

uniapp-x

uni-app x 跨平台应用开发引擎。适用于使用 UTS、uvue、Vue 语法开发 Android/iOS/鸿蒙/Web/小程序应用时的能力与用法。

UncategorizedView skill →

uniapp

uni-app 跨平台应用开发框架。适用于使用 Vue 语法开发 App、H5、各端小程序时的能力与用法。

UncategorizedView skill →

unjs

UnJS ecosystem - agnostic JavaScript libraries, tools, and utilities. Use when working with UnJS packages like h3, nitro, ofetch, unstorage, or building universal JavaScript applications.

UncategorizedView skill →

unplugin

Unified plugin system for Vite, Rollup, webpack, esbuild, Rspack, Farm, Rolldown, and Bun. Use when authoring or consuming build-tool plugins that work across bundlers.

UncategorizedView skill →

veil

Add advanced rendering to Minecraft mods with Veil — Veil 4.4.1 (MC 1.21.1) plus Veil 1.0.0.228 (MC 1.20.1): custom GLSL shaders, post-processing pipelines, JSON framebuffers, deferred lighting, data-driven particles (Quasar), animations (Graveyard/Necromancer), render types, in-world tooltips, OpenCL, and shader modification. Use when building Minecraft mod visuals, shaders, or game-engine-style rendering.

UncategorizedView skill →

vision

Image recognition for agents without native vision support. Use when the user shares an image path or URL, the message contains saved image attachments, or the user asks to analyze, describe, or identify image content. Sends local images or remote URLs to an OpenAI-compatible vision model; --coords returns pixel element coordinates for UI/debug inspection.

UncategorizedView skill →

writing-styles-juejin

掘金风格技术文章写作:结构、标题、开头、技术讲解、锐评排行、举例与代码、语气人格化,便于 Agent 产出简体中文技术内容。

UncategorizedView skill →

electron-forge

Package and distribute Electron apps with a full build pipeline. Use when scaffolding, configuring makers/publishers/plugins, or extending Forge.

UncategorizedView skill →

electron

Build cross-platform desktop apps with JavaScript, HTML, and CSS. Use when building or maintaining Electron apps, configuring IPC/security, or packaging and distributing.

UncategorizedView skill →

arch-nuxt-lite

Vitesse Lite — lightweight Vite + Vue 3 SPA with file-based routing, UnoCSS, VueUse, Vitest. Use when scaffolding or maintaining a simple Vue SPA with this stack.

UncategorizedView skill →

arch-nuxt-module-builder

Build and ship Nuxt modules with @nuxt/module-builder. Use when scaffolding, building, or maintaining a Nuxt module (unbuild preset, types, runtime).

UncategorizedView skill →