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jarrodmedrano

jarrodmedrano

15 Skills published on GitHub.

bevy

This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.

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domain-driven-design

This skill should be used whenever domain modeling is taking place. It provides specialized guidance for type-driven and data-driven design based on Rich Hickey and Scott Wlaschin's principles. The skill helps contextualize current modeling within the existing domain model, identifies inconsistencies, builds ubiquitous language, and creates visualizations (Mermaid, Graphviz/DOT, ASCII diagrams) to communicate domain concepts clearly. Use this skill when designing types, modeling business domains, refactoring domain logic, or ensuring domain consistency across a codebase.

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guitar-fretboard

Create interactive guitar fretboard visualizations for scales, chords, CAGED system, triads, intervals, and note positions. Use this skill when users ask to build guitar learning tools, visualize scales/modes/pentatonics on the fretboard, show chord shapes, display CAGED patterns, create interval diagrams, or build any guitar theory visualization as React artifacts. Supports standard tuning, custom tunings, and comprehensive music theory for guitar.

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frontend-performance-reviewer

Use when reviewing React/frontend code for performance issues, before optimization work, when page load is slow (>3s), when users report UI lag, or when preparing production deployments requiring performance validation

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game-design-theory

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game-feel

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godot

This skill should be used when working on Godot Engine projects. It provides specialized knowledge of Godot's file formats (.gd, .tscn, .tres), architecture patterns (component-based, signal-driven, resource-based), common pitfalls, validation tools, code templates, and CLI workflows. The `godot` command is available for running the game, validating scripts, importing resources, and exporting builds. Use this skill for tasks involving Godot game development, debugging scene/resource files, implementing game systems, or creating new Godot components.

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guitar-fretboard-mastery

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level-design

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threejs-scene-builder

Comprehensive Three.js and React Three Fiber skill for creating 3D scenes, characters, NPCs, procedural generation, animation retargeting, and interactive experiences. Use when user asks to "create Three.js scene", "setup React Three Fiber", "add 3D character", "create NPC AI", "procedural 3D generation", "retarget animation", "setup avatar system", or "create 3D game".

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security-review

Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.

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solito

This skill should be used when working on Solito projects (Expo + Next.js with shared navigation). It provides specialized knowledge for cross-platform navigation, monorepo structure, shared component patterns, platform-specific code handling, and common pitfalls. Use this skill when building universal apps, implementing navigation, creating shared UI components, or debugging cross-platform issues.

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tdd-workflow

Use this skill when writing new features, fixing bugs, or refactoring code. Enforces test-driven development with 80%+ coverage including unit, integration, and E2E tests.

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valdi

This skill should be used when working on Valdi framework projects. Valdi is Snapchat's cross-platform UI framework that compiles TypeScript/TSX components into native views for iOS, Android, and macOS. It provides specialized knowledge for component architecture, Bazel build system, native bindings, TSX elements, and cross-platform development. Use this skill when implementing Valdi components, debugging build issues, or creating new Valdi projects.

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visual-debugger

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