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verekia

verekia

16 Skills published on GitHub.

bone-attachment

Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.

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camera-shake

Shake the camera when the player takes damage or on impacts for visual feedback.

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damage-numbers

Display floating damage numbers that animate upward and fade out, with support for critical hits.

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health-bars

Display health bars above characters using CSS styling.

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koota

Use Koota for data-oriented Entity Component System architecture with React bindings.

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low-health

Display a pulsing red vignette overlay when the player's health is low.

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miniplex

Use Miniplex for minimalistic Entity Component System with TypeScript support.

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pushback

Make enemies flash white and rock back and forth when receiving damage.

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r3f-setup

Set up a React Three Fiber project with WebGPU support.

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reactive-polling

Poll for changes to any value and trigger React re-renders when it changes.

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smooth-interpolation

Animate values smoothly using exponential decay instead of linear interpolation.

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ui-useframe

Sync UI elements outside the Canvas with the render loop using R3F v10's external useFrame.

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verekia-architecture

Day-to-day coding style and patterns for R3F game development with Miniplex ECS.

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verekia-setup

Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, Prettier, and TypeScript.

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weapon-trail

Create a ribbon trail effect that follows a weapon's movement.

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zustand-entities

Use Zustand as a simple state store for entity management (not a true ECS).

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