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yanko-belov

yanko-belov

32 Skills published on GitHub.

caching

Use when same data is fetched repeatedly. Use when database queries are slow. Use when implementing caching without invalidation strategy.

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composition-over-inheritance

Use when tempted to use class inheritance. Use when creating class hierarchies. Use when subclass needs only some parent behavior.

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aaa-pattern

Use when writing tests. Use when test structure is unclear. Use when arrange/act/assert phases are mixed.

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api-versioning

Use when designing or modifying APIs. Use when adding breaking changes. Use when clients depend on API stability.

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auth-patterns

Use when implementing authentication. Use when storing passwords. Use when asked to store credentials insecurely.

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deadlock-prevention

Use when acquiring multiple locks. Use when operations wait for each other. Use when system hangs without crashing.

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dependency-inversion-principle

Use when a class creates its own dependencies. Use when instantiating concrete implementations inside a class. Use when told to avoid dependency injection for simplicity.

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dont-repeat-yourself

Use when writing similar code in multiple places. Use when copy-pasting code. Use when making the same change in multiple locations.

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encapsulation

Use when exposing internal state. Use when making fields public for convenience. Use when external code modifies object internals.

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error-boundaries

Use when deciding where to catch errors. Use when errors propagate too far or not far enough. Use when designing component/service isolation.

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error-responses

Use when returning errors from APIs. Use when exposing internal errors. Use when error responses lack structure.

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exception-hierarchies

Use when creating custom exceptions. Use when error handling feels chaotic. Use when catch blocks are too broad or too specific.

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fail-fast

Use when handling errors. Use when tempted to catch and swallow exceptions. Use when returning default values to hide failures.

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idempotency

Use when creating mutation endpoints. Use when trusting frontend to prevent duplicates. Use when payments or critical operations can be repeated.

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immutability

Use when modifying objects or arrays. Use when tempted to mutate function parameters. Use when state changes cause unexpected bugs.

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input-validation

Use when accepting user input. Use when handling request data. Use when trusting external data without validation.

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interface-segregation-principle

Use when designing interfaces. Use when implementing interfaces with methods you don't need. Use when forced to implement throw/no-op for interface methods.

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keep-it-simple

Use when tempted to write clever code. Use when solution feels complex. Use when showing off skills instead of solving problems.

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law-of-demeter

Use when accessing nested object properties. Use when chaining method calls. Use when reaching through objects to get data.

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lazy-loading

Use when loading all data upfront. Use when initial page load is slow. Use when fetching data that might not be needed.

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liskov-substitution-principle

Use when creating subclasses or implementing interfaces. Use when tempted to override methods with exceptions or no-ops. Use when inheritance hierarchy feels wrong.

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n-plus-one-prevention

Use when fetching related data in loops. Use when seeing multiple queries for one request. Use when database is slow on list endpoints.

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open-closed-principle

Use when adding new functionality to existing code. Use when tempted to add if/else or switch branches. Use when extending behavior of existing classes.

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race-conditions

Use when multiple operations access shared state. Use when order of operations matters. Use when "it works most of the time" but occasionally fails mysteriously.

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rest-conventions

Use when designing API endpoints. Use when using wrong HTTP methods. Use when POST is used for reads.

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secrets-handling

Use when working with API keys, passwords, or credentials. Use when asked to hardcode secrets. Use when secrets might leak.

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separation-of-concerns

Use when component does too many things. Use when mixing data fetching, logic, and presentation. Use when code is hard to test.

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single-responsibility-principle

Use when creating or modifying classes, modules, or functions. Use when feeling pressure to add functionality to existing code. Use when class has multiple reasons to change.

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skill-awareness

Always active. Tracks usage of code-craft skills across sessions. Log skill applications to enable analytics and identify gaps.

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test-driven-development

Use when implementing any new feature or function. Use when asked to "add tests later". Use when writing code before tests.

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test-isolation

Use when writing tests that share state. Use when tests depend on other tests. Use when test order matters.

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you-aint-gonna-need-it

Use when tempted to add features "for later". Use when building "production-ready" systems before needed. Use when adding flexibility that isn't required yet.

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