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Agent Skills in category: game

5 skills match this category. Browse curated collections and explore related Agent Skills.

state-sync

Game state synchronization, snapshot systems, and conflict resolution for consistent multiplayer experience

state-syncmultiplayersnapshot-systemconflict-resolution
pluginagentmarketplace
pluginagentmarketplace
2

decay-upkeep

Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.

gameplay-mechanicssurvival-gamesresource-managementserver-performance
Bbeierle12
Bbeierle12
3

multiplayer-building

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.

networkingmultiplayerclient-predictionserver-authoritative
Bbeierle12
Bbeierle12
3

terrain-integration

Terrain interaction systems for Three.js building games. Use when implementing slope handling, foundation anchoring (Valheim pattern), terrain modification, auto-leveling, or pillar/support generation. Integrates with structural-physics for ground-based stability.

threejsterrain-integrationphysics-simulationslope-handling
Bbeierle12
Bbeierle12
3

building-router

Router for 3D building game mechanics in Three.js. Use when creating survival games, sandbox builders, base builders, or any game with player-constructed structures. Routes to 9 specialized skills for performance, physics, multiplayer, terrain, decay, UX, platform support, and design reference. Start here for building mechanics projects.

threejsgame-developmentgame-mechanicsmultiplayer
Bbeierle12
Bbeierle12
3