Post-Processing Router
Routes to 3 specialized skills based on post-processing requirements.
Routing Protocol
- Classify — Identify effect type from user request
- Match — Apply signal matching rules below
- Combine — Most production scenes need 2-3 skills together
- Load — Read matched SKILL.md files before implementation
Quick Route
Tier 1: Core (Start Here)
| Need | Skill | Signals |
|------|-------|---------|
| Pipeline setup, effect ordering | postfx-composer | EffectComposer, setup, pipeline, render target, custom pass, multi-pass |
| Glow, luminance effects | postfx-bloom | bloom, glow, neon, emissive, luminance, UnrealBloom, selective bloom |
| Cinematic polish, color | postfx-effects | vignette, chromatic, DOF, grain, color grade, LUT, aberration |
Signal Matching
Primary Signals
postfx-composer (always start here for new projects):
- "set up post-processing"
- "configure effect pipeline"
- "create custom effect/pass"
- "render targets", "effect ordering"
postfx-bloom:
- "bloom", "glow", "luminance", "neon", "emissive"
- "selective bloom", "object glow", "UnrealBloomPass"
postfx-effects:
- "chromatic aberration", "vignette", "depth of field", "DOF"
- "film grain", "noise", "color grading", "LUT", "tone mapping"
- "scanlines", "CRT", "god rays"
Confidence Scoring
- High (3+ signals) — Route directly to matched skill
- Medium (1-2 signals) — Route with composer as foundation
- Low (0 signals) — Start with
postfx-composerfor setup
Common Combinations
Basic Post-Processing Setup (2 skills)
postfx-composer → Pipeline architecture, effect ordering
postfx-bloom → Basic glow effects
Cinematic Scene (3 skills)
postfx-composer → Pipeline setup, tone mapping
postfx-bloom → Subtle glow on lights
postfx-effects → Vignette, grain, color grading
Neon/Cyberpunk Aesthetic (2 skills)
postfx-bloom → High-intensity selective bloom
postfx-effects → Chromatic aberration, vignette
Custom Effect Development (1-2 skills)
postfx-composer → Custom Effect class, shader writing
postfx-effects → Reference existing effects
Decision Table
| Effect Type | Complexity | Primary Skill | Supporting Skill | |-------------|------------|---------------|------------------| | Glow/bloom only | Simple | bloom | composer | | Cinematic look | Medium | effects | composer + bloom | | Custom effect | Complex | composer | - | | Selective bloom | Medium | bloom | composer | | Color grading | Simple | effects | composer | | Full production | Complex | All three | - |
Effect Categories
Lighting Effects → postfx-bloom
- Bloom/glow, selective bloom, emissive enhancement, HDR luminance
Camera Effects → postfx-effects
- Chromatic aberration, vignette, depth of field, lens distortion
Color Effects → postfx-effects
- Tone mapping, color grading, LUT, hue/saturation
Texture Effects → postfx-effects
- Film grain, noise, scanlines, CRT
Architecture → postfx-composer
- EffectComposer setup, effect ordering, custom effects, render targets
Integration with Other Domains
With R3F (r3f-*)
r3f-fundamentals → Scene setup
postfx-composer → Effect pipeline
postfx-bloom → Object glow
With Shaders (shaders-*)
shaders-glsl → Custom effect shader code
postfx-composer → Wrap in Effect class
With Particles (particles-*)
particles-systems → Particle emitters
postfx-bloom → Particle glow
postfx-effects → Atmosphere
With Audio (audio-*)
audio-analysis → Frequency data
postfx-bloom → Audio-reactive bloom
postfx-effects → Audio-reactive aberration
Quick Reference
| Effect | Skill |
|--------|-------|
| Bloom | postfx-bloom |
| Selective Bloom | postfx-bloom |
| Vignette | postfx-effects |
| Chromatic Aberration | postfx-effects |
| Depth of Field | postfx-effects |
| Film Grain/Noise | postfx-effects |
| Color Grading | postfx-effects |
| LUT | postfx-effects |
| Tone Mapping | postfx-effects |
| Custom Effects | postfx-composer |
| Render Targets | postfx-composer |
Temporal Collapse Stack
postfx-composer → HDR pipeline, tone mapping, adaptive quality
postfx-bloom → Cosmic glow on digits, particles, UI
postfx-effects → Vignette (void edge), subtle chromatic, grain
Fallback Behavior
- No framework context → Assume @react-three/postprocessing
- Unclear effect type → Start with
postfx-composer+postfx-bloom - Performance concerns → Prioritize
postfx-composeroptimization patterns