Agent Skills: shader-fundamentals

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphics pipeline, or debugging shader code. The foundational skill for all shader work.

UncategorizedID: Bbeierle12/Skill-MCP-Claude/shader-fundamentals

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pnpm dlx add-skill https://github.com/Bbeierle12/Skill-MCP-Claude/shader-fundamentals

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