Agent Skills: shader-sdf

Signed Distance Functions (SDFs) in GLSL—2D/3D shape primitives, boolean operations (union, intersection, subtraction), smooth blending, repetition, and raymarching fundamentals. Use when creating procedural shapes, text effects, smooth morphing, or raymarched 3D scenes.

UncategorizedID: Bbeierle12/Skill-MCP-Claude/shader-sdf

Install this agent skill to your local

pnpm dlx add-skill https://github.com/Bbeierle12/Skill-MCP-Claude/shader-sdf

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