Agent Skills: Code Patterns Reference

Common code patterns and best practices reference for quick lookup

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skills/code-patterns/SKILL.md

Skill Metadata

Name
code-patterns
Description
Common code patterns and best practices reference for quick lookup

Code Patterns Reference

Quick reference for common patterns. Use these as starting points, not rigid templates.

Creational Patterns

Factory

// When: Creating objects without specifying exact class
interface Product { use(): void }

class ConcreteProductA implements Product {
  use() { console.log('Using A') }
}

class ProductFactory {
  static create(type: string): Product {
    const products = { a: ConcreteProductA };
    return new products[type]();
  }
}

Builder

// When: Complex object construction with many optional params
class QueryBuilder {
  private query = { select: '*', from: '', where: [] };

  select(fields: string) { this.query.select = fields; return this; }
  from(table: string) { this.query.from = table; return this; }
  where(condition: string) { this.query.where.push(condition); return this; }
  build() { return this.query; }
}

// Usage
const query = new QueryBuilder()
  .select('name, email')
  .from('users')
  .where('active = true')
  .build();

Singleton

// When: Exactly one instance needed (use sparingly!)
class Database {
  private static instance: Database;
  private constructor() {}

  static getInstance(): Database {
    if (!Database.instance) {
      Database.instance = new Database();
    }
    return Database.instance;
  }
}

Structural Patterns

Adapter

// When: Making incompatible interfaces work together
interface ModernLogger { log(msg: string): void }

class LegacyLogger {
  writeLog(message: string, level: number) { /* ... */ }
}

class LoggerAdapter implements ModernLogger {
  constructor(private legacy: LegacyLogger) {}
  log(msg: string) { this.legacy.writeLog(msg, 1); }
}

Decorator

// When: Adding behavior without modifying original
interface Coffee { cost(): number; description(): string }

class SimpleCoffee implements Coffee {
  cost() { return 5; }
  description() { return 'Coffee'; }
}

class MilkDecorator implements Coffee {
  constructor(private coffee: Coffee) {}
  cost() { return this.coffee.cost() + 2; }
  description() { return this.coffee.description() + ' + Milk'; }
}

Behavioral Patterns

Strategy

// When: Algorithm should be selectable at runtime
interface PaymentStrategy {
  pay(amount: number): void;
}

class CreditCardPayment implements PaymentStrategy {
  pay(amount: number) { console.log(`Paid ${amount} via credit card`); }
}

class PayPalPayment implements PaymentStrategy {
  pay(amount: number) { console.log(`Paid ${amount} via PayPal`); }
}

class Checkout {
  constructor(private strategy: PaymentStrategy) {}
  process(amount: number) { this.strategy.pay(amount); }
}

Observer

// When: Objects need to be notified of state changes
type Listener<T> = (data: T) => void;

class EventEmitter<T> {
  private listeners: Listener<T>[] = [];

  subscribe(listener: Listener<T>) {
    this.listeners.push(listener);
    return () => this.listeners = this.listeners.filter(l => l !== listener);
  }

  emit(data: T) {
    this.listeners.forEach(l => l(data));
  }
}

Error Handling Patterns

Result Type

// When: Errors are expected, not exceptional
type Result<T, E = Error> =
  | { ok: true; value: T }
  | { ok: false; error: E };

function divide(a: number, b: number): Result<number, string> {
  if (b === 0) return { ok: false, error: 'Division by zero' };
  return { ok: true, value: a / b };
}

const result = divide(10, 2);
if (result.ok) {
  console.log(result.value); // 5
} else {
  console.error(result.error);
}

Retry with Backoff

// When: Transient failures are expected
async function retry<T>(
  fn: () => Promise<T>,
  attempts = 3,
  delay = 1000
): Promise<T> {
  for (let i = 0; i < attempts; i++) {
    try {
      return await fn();
    } catch (e) {
      if (i === attempts - 1) throw e;
      await new Promise(r => setTimeout(r, delay * Math.pow(2, i)));
    }
  }
  throw new Error('Unreachable');
}

Async Patterns

Promise Queue

// When: Limiting concurrent async operations
class PromiseQueue {
  private queue: (() => Promise<any>)[] = [];
  private running = 0;

  constructor(private concurrency: number) {}

  add<T>(fn: () => Promise<T>): Promise<T> {
    return new Promise((resolve, reject) => {
      this.queue.push(async () => {
        try { resolve(await fn()); }
        catch (e) { reject(e); }
      });
      this.process();
    });
  }

  private async process() {
    if (this.running >= this.concurrency || !this.queue.length) return;
    this.running++;
    await this.queue.shift()!();
    this.running--;
    this.process();
  }
}

Debounce

// When: Limiting rapid-fire function calls
function debounce<T extends (...args: any[]) => any>(
  fn: T,
  delay: number
): (...args: Parameters<T>) => void {
  let timeout: NodeJS.Timeout;
  return (...args) => {
    clearTimeout(timeout);
    timeout = setTimeout(() => fn(...args), delay);
  };
}

Data Patterns

Repository

// When: Abstracting data access
interface Repository<T> {
  findById(id: string): Promise<T | null>;
  findAll(): Promise<T[]>;
  save(entity: T): Promise<T>;
  delete(id: string): Promise<void>;
}

class UserRepository implements Repository<User> {
  constructor(private db: Database) {}

  async findById(id: string) {
    return this.db.query('SELECT * FROM users WHERE id = ?', [id]);
  }
  // ... other methods
}

Unit of Work

// When: Coordinating writes across multiple repositories
class UnitOfWork {
  private operations: (() => Promise<void>)[] = [];

  register(operation: () => Promise<void>) {
    this.operations.push(operation);
  }

  async commit() {
    await this.db.beginTransaction();
    try {
      for (const op of this.operations) await op();
      await this.db.commit();
    } catch (e) {
      await this.db.rollback();
      throw e;
    }
  }
}

When to Use Each

| Problem | Pattern | |---------|---------| | Complex object creation | Builder | | Multiple similar objects | Factory | | Global state (careful!) | Singleton | | Incompatible interfaces | Adapter | | Adding features dynamically | Decorator | | Swappable algorithms | Strategy | | Event-based communication | Observer | | Expected failures | Result Type | | Transient failures | Retry | | Rate limiting | Debounce/Throttle | | Data access abstraction | Repository | | Transactional consistency | Unit of Work |