Qt C++ Development
Complete reference for building cross-platform desktop applications with Qt framework in C++.
Overview
Qt is a powerful C++ framework for cross-platform application development. It provides rich GUI capabilities, networking, database access, and more.
Key Characteristics:
- Cross-platform (Windows, macOS, Linux, mobile)
- Rich widget library and QML for modern UIs
- Signal-slot mechanism for event handling
- Meta-Object System (MOC) for reflection
- Comprehensive documentation and examples
Qt Versions
Qt5 vs Qt6
| Feature | Qt5 | Qt6 | |---------|-----|-----| | C++ Standard | C++11 | C++17 minimum | | Graphics | OpenGL | Vulkan/Metal/DirectX | | High-DPI | Manual | Enabled by default | | QString | UTF-16 | UTF-8 by default | | Status | Maintenance | Active development |
Use Qt 6 for: New projects, modern C++17/20 features, better graphics performance
Use Qt 5 for: Legacy codebases, Qt 5-only modules, platform constraints
Installation
Qt Online Installer (Recommended)
# Download from https://www.qt.io/download
# Install using the Qt Online Installer
# Select: Qt 6.x, Qt Creator, CMake, MinGW or MSVC
Package Managers
# macOS (Homebrew)
brew install qt@6
brew install cmake
# Ubuntu/Debian
sudo apt install qt6-base-dev qt6-tools-dev cmake
# Arch Linux
sudo pacman -S qt6-base cmake
Setting PATH
# Add to ~/.bashrc or ~/.zshrc
export PATH="/path/to/Qt/6.5.0/gcc_64/bin:$PATH"
export CMAKE_PREFIX_PATH="/path/to/Qt/6.5.0/gcc_64:$CMAKE_PREFIX_PATH"
CMake Build System
Basic CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(MyQtApp VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
find_package(Qt6 REQUIRED COMPONENTS Core Gui Widgets)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
)
set(PROJECT_HEADERS
mainwindow.h
)
set(PROJECT_FORMS
mainwindow.ui
)
add_executable(MyQtApp
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_FORMS}
)
target_link_libraries(MyQtApp
Qt6::Core
Qt6::Gui
Qt6::Widgets
)
Advanced CMake Configuration
cmake_minimum_required(VERSION 3.20)
project(MyQtApp VERSION 1.0.0 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Qt configuration
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC_OPTIONS "-binary")
# Find Qt6 packages
find_package(Qt6 REQUIRED COMPONENTS
Core
Gui
Widgets
Network
Sql
Xml
Concurrent
)
# Find optional components
find_package(Qt6 QUIET COMPONENTS
Quick
QuickControls2
Qml
WebEngineWidgets
)
# Source files
set(PROJECT_SOURCES
src/main.cpp
src/mainwindow.cpp
src/settingsdialog.cpp
)
set(PROJECT_HEADERS
src/mainwindow.h
src/settingsdialog.h
)
set(PROJECT_FORMS
ui/mainwindow.ui
ui/settingsdialog.ui
)
set(PROJECT_QML
qml/Main.qml
)
set(PROJECT_RESOURCES
resources/resources.qrc
)
# Create executable
add_executable(MyQtApp
${PROJECT_SOURCES}
${PROJECT_HEADERS}
${PROJECT_FORMS}
${PROJECT_QML}
${PROJECT_RESOURCES}
)
# Link libraries
target_link_libraries(MyQtApp PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Widgets
Qt6::Network
Qt6::Sql
Qt6::Xml
Qt6::Concurrent
)
# Optional: Qt Quick
if(TARGET Qt6::Quick)
target_link_libraries(MyQtApp PRIVATE Qt6::Quick Qt6::Qml)
endif()
# Installation rules
install(TARGETS MyQtApp
BUNDLE DESTINATION .
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
Building
mkdir build && cd build
cmake ..
cmake --build .
./MyQtApp
Signals and Slots
Basic Signal-Slot Connection
// sender.h
#include <QObject>
#include <QTimer>
class Sender : public QObject {
Q_OBJECT
public:
explicit Sender(QObject *parent = nullptr) : QObject(parent) {
m_timer = new QTimer(this);
connect(m_timer, &QTimer::timeout, this, &Sender::timeout);
m_timer->start(1000);
}
signals:
void timeout();
void progress(int value);
private:
QTimer *m_timer;
};
// receiver.h
#include <QObject>
class Receiver : public QObject {
Q_OBJECT
public slots:
void handleTimeout() {
qDebug() << "Timeout received!";
}
void handleProgress(int value) {
qDebug() << "Progress:" << value;
}
};
// main.cpp
int main(int argc, char *argv[]) {
QCoreApplication app(argc, argv);
Sender sender;
Receiver receiver;
// Qt5 connection syntax
QObject::connect(&sender, SIGNAL(timeout()),
&receiver, SLOT(handleTimeout()));
// Qt6 modern connection syntax (recommended)
QObject::connect(&sender, &Sender::timeout,
&receiver, &Receiver::handleTimeout);
return app.exec();
}
Lambda Connections
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr) : QMainWindow(parent) {
QPushButton *button = new QPushButton("Click me", this);
// Lambda with capture
connect(button, &QPushButton::clicked, this, [this]() {
handleButtonClick();
});
// Lambda with parameters
connect(button, &QPushButton::clicked, this, [=](bool checked) {
qDebug() << "Button clicked:" << checked;
});
// Lambda with context object
connect(button, &QPushButton::clicked,
this, [this]() {
this->handleButtonClick();
},
Qt::QueuedConnection);
}
private:
void handleButtonClick() {
qDebug() << "Button clicked!";
}
};
Connection Types
// Auto Connection (default)
connect(sender, &Sender::signal, receiver, &Receiver::slot);
// Uses DirectConnection if receiver and sender are in same thread
// Uses QueuedConnection otherwise
// Direct Connection (same thread only)
connect(sender, &Sender::signal, receiver, &Receiver::slot,
Qt::DirectConnection);
// Slot executes immediately in sender's thread
// Queued Connection (different threads)
connect(sender, &Sender::signal, receiver, &Receiver::slot,
Qt::QueuedConnection);
// Slot executes in receiver's thread event loop
// Unique Connection (prevents duplicates)
connect(sender, &Sender::signal, receiver, &Receiver::slot,
Qt::UniqueConnection);
// Blocking Queued Connection (blocks sender until slot finishes)
connect(sender, &Sender::signal, receiver, &Receiver::slot,
Qt::BlockingQueuedConnection);
Signal Forwarding
class Relay : public QObject {
Q_OBJECT
public:
explicit Relay(QObject *parent = nullptr) : QObject(parent) {}
// Relay signals
void relaySignal(int value) {
emit forwarded(value);
}
signals:
void forwarded(int value);
};
// Usage
Source source;
Relay relay;
Destination dest;
connect(&source, &Source::data, &relay, &Relay::relaySignal);
connect(&relay, &Relay::forwarded, &dest, &Destination::handleData);
Threading
QThread
class WorkerThread : public QThread {
Q_OBJECT
public:
explicit WorkerThread(QObject *parent = nullptr) : QThread(parent) {}
protected:
void run() override {
// Long-running operation
for (int i = 0; i < 100; ++i) {
QThread::msleep(100);
emit progress(i);
}
}
signals:
void progress(int value);
};
// Usage
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr) : QMainWindow(parent) {
QPushButton *startButton = new QPushButton("Start", this);
QProgressBar *progressBar = new QProgressBar(this);
m_worker = new WorkerThread(this);
connect(startButton, &QPushButton::clicked, this, [this]() {
m_worker->start();
});
connect(m_worker, &WorkerThread::progress, progressBar,
&QProgressBar::setValue);
connect(m_worker, &WorkerThread::finished, this, []() {
qDebug() << "Worker finished";
});
}
private:
WorkerThread *m_worker;
};
QThreadPool and QRunnable
class MyTask : public QRunnable {
public:
explicit MyTask(int id) : m_id(id) {}
void run() override {
// Background task
qDebug() << "Task" << m_id << "running in thread:"
<< QThread::currentThread();
QThread::sleep(2);
}
private:
int m_id;
};
// Usage
QThreadPool pool;
pool.setMaxThreadCount(4);
for (int i = 0; i < 10; ++i) {
pool.start(new MyTask(i));
}
// Wait for all tasks
pool.waitForDone();
QtConcurrent
#include <QtConcurrent>
#include <QFuture>
#include <QFutureWatcher>
// Run function in background
int heavyCalculation(int n) {
QThread::sleep(2);
return n * n;
}
int main(int argc, char *argv[]) {
QCoreApplication app(argc, argv);
// Run in separate thread
QFuture<int> future = QtConcurrent::run(heavyCalculation, 42);
// Watch for completion
QFutureWatcher<int> watcher;
connect(&watcher, &QFutureWatcher<int>::finished, &app, [&future]() {
qDebug() << "Result:" << future.result();
app.quit();
});
watcher.setFuture(future);
return app.exec();
}
// Map-Reduce pattern
QVector<int> data = {1, 2, 3, 4, 5};
// Map: apply function to all elements
QFuture<QVector<int>> mapped = QtConcurrent::mapped(data, [](int n) {
return n * n;
});
// Filter: keep elements that match
QFuture<QVector<int>> filtered = QtConcurrent::filtered(data, [](int n) {
return n > 2;
});
moveToThread
class Worker : public QObject {
Q_OBJECT
public:
explicit Worker(QObject *parent = nullptr) : QObject(parent) {}
public slots:
void doWork() {
qDebug() << "Worker running in thread:"
<< QThread::currentThread();
QThread::sleep(2);
emit workFinished("Done");
}
signals:
void workFinished(const QString &result);
};
class MainWindow : public QMainWindow {
Q_OBJECT
public:
MainWindow(QWidget *parent = nullptr) : QMainWindow(parent) {
QThread *thread = new QThread(this);
m_worker = new Worker();
// Move worker to thread
m_worker->moveToThread(thread);
// Start thread
connect(thread, &QThread::started, m_worker, &Worker::doWork);
connect(m_worker, &Worker::workFinished, this,
[](const QString &result) {
qDebug() << "Result:" << result;
});
connect(m_worker, &Worker::workFinished, thread, &QThread::quit);
connect(thread, &QThread::finished, thread, &QThread::deleteLater);
connect(thread, &QThread::finished, m_worker, &Worker::deleteLater);
thread->start();
}
private:
Worker *m_worker;
};
QML Integration
Exposing C++ Objects to QML
// dataobject.h
#include <QObject>
#include <QString>
class DataObject : public QObject {
Q_OBJECT
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged)
Q_PROPERTY(int value READ value WRITE setValue NOTIFY valueChanged)
public:
explicit DataObject(QObject *parent = nullptr)
: QObject(parent), m_value(0) {}
QString name() const { return m_name; }
void setName(const QString &name) {
if (m_name != name) {
m_name = name;
emit nameChanged();
}
}
int value() const { return m_value; }
void setValue(int value) {
if (m_value != value) {
m_value = value;
emit valueChanged();
}
}
Q_INVOKABLE void reset() {
setName("");
setValue(0);
}
signals:
void nameChanged();
void valueChanged();
private:
QString m_name;
int m_value;
};
// main.cpp
#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
int main(int argc, char *argv[]) {
QGuiApplication app(argc, argv);
QQmlApplicationEngine engine;
// Register type
qmlRegisterType<DataObject>("MyApp", 1, 0, "DataObject");
// Or expose instance
DataObject *obj = new DataObject(&app);
obj->setName("Test");
engine.rootContext()->setContextProperty("dataObject", obj);
engine.load(QUrl(QStringLiteral("qrc:/qml/main.qml")));
return app.exec();
}
QML File
import QtQuick 2.15
import QtQuick.Controls 2.15
import MyApp 1.0
ApplicationWindow {
width: 400
height: 300
visible: true
title: "Qt Quick Example"
Column {
anchors.centerIn: parent
spacing: 10
TextField {
id: nameField
placeholderText: "Enter name"
text: dataObject.name
onTextChanged: dataObject.name = text
}
SpinBox {
value: dataObject.value
onValueChanged: dataObject.value = value
}
Button {
text: "Reset"
onClicked: dataObject.reset()
}
Text {
text: dataObject.name + " - " + dataObject.value
}
}
}
Q_PROPERTY Attributes
class Person : public QObject {
Q_OBJECT
// READ: getter method
// WRITE: setter method (optional)
// NOTIFY: signal emitted when value changes
// CONSTANT: value never changes
// FINAL: property cannot be overridden
Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged CONSTANT FINAL)
Q_PROPERTY(int age READ age WRITE setAge NOTIFY ageChanged)
public:
QString name() const { return m_name; }
void setName(const QString &name) {
if (m_name != name) {
m_name = name;
emit nameChanged();
}
}
int age() const { return m_age; }
void setAge(int age) {
if (m_age != age) {
m_age = age;
emit ageChanged();
}
}
signals:
void nameChanged();
void ageChanged();
private:
QString m_name;
int m_age;
};
Q_INVOKABLE Methods
class Utility : public QObject {
Q_OBJECT
public:
explicit Utility(QObject *parent = nullptr) : QObject(parent) {}
// Can be called from QML
Q_INVOKABLE QString reverse(const QString &text) {
QString reversed;
for (int i = text.length() - 1; i >= 0; --i) {
reversed += text[i];
}
return reversed;
}
Q_INVOKABLE void log(const QString &message) {
qDebug() << "QML:" << message;
}
};
Model/View Programming
QAbstractListModel
#include <QAbstractListModel>
#include <QVector>
class TodoModel : public QAbstractListModel {
Q_OBJECT
public:
enum Roles {
TextRole = Qt::UserRole + 1,
DoneRole
};
explicit TodoModel(QObject *parent = nullptr)
: QAbstractListModel(parent) {}
int rowCount(const QModelIndex &parent = QModelIndex()) const override {
Q_UNUSED(parent);
return m_todos.size();
}
QVariant data(const QModelIndex &index, int role) const override {
if (!index.isValid() || index.row() >= m_todos.size())
return QVariant();
const Todo &todo = m_todos[index.row()];
switch (role) {
case TextRole:
return todo.text;
case DoneRole:
return todo.done;
default:
return QVariant();
}
}
QHash<int, QByteArray> roleNames() const override {
QHash<int, QByteArray> roles;
roles[TextRole] = "text";
roles[DoneRole] = "done";
return roles;
}
Q_INVOKABLE void add(const QString &text) {
beginInsertRows(QModelIndex(), m_todos.size(), m_todos.size());
m_todos.append({text, false});
endInsertRows();
}
Q_INVOKABLE void remove(int index) {
if (index < 0 || index >= m_todos.size())
return;
beginRemoveRows(QModelIndex(), index, index);
m_todos.removeAt(index);
endRemoveRows();
}
Q_INVOKABLE void toggle(int index) {
if (index < 0 || index >= m_todos.size())
return;
m_todos[index].done = !m_todos[index].done;
emit dataChanged(createIndex(index, 0),
createIndex(index, 0),
{DoneRole});
}
private:
struct Todo {
QString text;
bool done;
};
QVector<Todo> m_todos;
};
QML ListView with Model
import QtQuick 2.15
import QtQuick.Controls 2.15
ListView {
width: 400
height: 500
model: todoModel
delegate: ItemDelegate {
width: ListView.view.width
height: 50
CheckBox {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
checked: model.done
onClicked: todoModel.toggle(index)
}
Text {
anchors.left: checkbox.right
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
text: model.text
elide: Text.ElideRight
}
}
Button {
anchors.bottom: parent.bottom
anchors.right: parent.right
text: "Add"
onClicked: todoModel.add("New todo")
}
}
Qt 6 Specific Features
QString UTF-8 by Default
// Qt5: UTF-16
QString text = "Hello"; // Internally UTF-16
QByteArray bytes = text.toUtf8(); // Need explicit conversion
// Qt6: UTF-8 by default
QString text = "Hello"; // Internally UTF-8
QByteArray bytes = text.toLatin1(); // Need explicit conversion for Latin-1
New Graphics Stack
// Qt6 uses RHI (Rendering Hardware Interface)
// Supports Vulkan, Metal, Direct3D 11/12, OpenGL
// For Qt Quick 3D
import QtQuick3D 6.0
Model {
id: cube
source: "#Cube"
scale: Qt.vector3d(2, 2, 2)
}
Node {
Model {
id: sceneModel
source: "#Rectangle"
scale: Qt.vector3d(10, 10, 1)
materials: PrincipledMaterial {
baseColor: "green"
}
}
}
Properties
// Qt6 properties (similar to Q_PROPERTY but simpler)
class Counter : public QObject {
Q_OBJECT
Q_PROPERTY(int value READ value WRITE setValue NOTIFY valueChanged FINAL)
QML_ELEMENT // Register for QML
public:
int value() const { return m_value; }
void setValue(int value) {
if (m_value != value) {
m_value = value;
emit valueChanged();
}
}
// Property binding (Qt6 feature)
Q_PROPERTY(int doubled READ doubled NOTIFY valueChanged FINAL)
int doubled() const { return m_value * 2; }
signals:
void valueChanged();
private:
int m_value = 0;
};
Deployment
Windows (windeployqt)
# Build release
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
# Deploy
windeployqt.exe --release MyQtApp.exe
# With plugins
windeployqt.exe --release --no-translations MyQtApp.exe
# With OpenSSL (if using QtNetwork with SSL)
windeployqt.exe --release --no-translations MyQtApp.exe
xcopy /E /I /Y C:\OpenSSL\*.dll deploy
macOS (macdeployqt)
# Build release
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
# Deploy
macdeployqt MyQtApp.app -dmg
# With frameworks
macdeployqt MyQtApp.app -verbose=3
# Code sign (requires developer certificate)
codesign --deep --force --verify --verbose \
MyQtApp.app
# Create DMG
hdiutil create -volname "MyQtApp" -srcfolder MyQtApp.app \
-ov -format UDZO MyQtApp.dmg
Linux (linuxdeployqt)
# Install linuxdeployqt
wget https://github.com/linuxdeploy/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage
chmod +x linuxdeployqt-continuous-x86_64.AppImage
# Build release
mkdir build && cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build . --config Release
# Deploy
./linuxdeployqt-continuous-x86_64.AppImage MyQtApp
# Create AppImage
./linuxdeployqt-continuous-x86_64.AppImage \
--appdir AppDir \
--output appimage
CMake Installation Rules
# Platform-specific installation
if(WIN32)
install(TARGETS MyQtApp
RUNTIME DESTINATION .
)
# Deploy with windeployqt
install(CODE
"${CMAKE_COMMAND}" -E env "PATH=$ENV{PATH}"
"${CMAKE_PREFIX_PATH}/bin/windeployqt.exe"
--dir "${CMAKE_INSTALL_PREFIX}"
--no-translations
MyQtApp.exe
)
elseif(APPLE)
install(TARGETS MyQtApp
BUNDLE DESTINATION .
)
# Deploy with macdeployqt
install(CODE
execute_process(COMMAND ${CMAKE_PREFIX_PATH}/bin/macdeployqt
"${CMAKE_INSTALL_PREFIX}/MyQtApp.app"
-dmg)
)
else()
install(TARGETS MyQtApp
RUNTIME DESTINATION bin
)
# Desktop file
install(FILES MyQtApp.desktop
DESTINATION share/applications)
# Icons
install(FILES icons/myqtapp.png
DESTINATION share/icons/hicolor/256x256/apps)
endif()
Common Issues and Solutions
Memory Leaks
Problem: QObject children not deleted correctly
// ❌ BAD: Manual deletion can cause issues
delete myWidget; // May crash if parent still exists
// ✅ GOOD: Use deleteLater() or parent-child system
myWidget->deleteLater();
// Or
myWidget->setParent(nullptr);
delete myWidget;
Thread Safety
Problem: GUI updates from wrong thread
// ❌ BAD: Updating UI from worker thread
class Worker : public QObject {
void run() {
label->setText("Done"); // CRASH!
}
};
// ✅ GOOD: Use signals to update UI
class Worker : public QObject {
void run() {
emit updateText("Done"); // Safe
}
signals:
void updateText(const QString &text);
};
connect(worker, &Worker::updateText,
label, &QLabel::setText,
Qt::QueuedConnection);
Signal-Slot Connection Issues
Problem: Signals not connected
// ❌ BAD: Using old syntax in Qt6
connect(sender, SIGNAL(valueChanged(int)),
receiver, SLOT(handleValue(int)));
// ✅ GOOD: Use modern syntax
connect(sender, &Sender::valueChanged,
receiver, &Receiver::handleValue);
// ✅ GOOD: Runtime check
if (!connect(sender, &Sender::valueChanged,
receiver, &Receiver::handleValue)) {
qWarning() << "Failed to connect signal";
}
QML Binding Issues
Problem: Properties not updating in QML
// ❌ BAD: Forgetting NOTIFY
class Counter : public QObject {
Q_PROPERTY(int value READ value WRITE setValue) // Missing NOTIFY
};
// ✅ GOOD: Always include NOTIFY for writable properties
class Counter : public QObject {
Q_PROPERTY(int value READ value WRITE setValue NOTIFY valueChanged)
void setValue(int value) {
if (m_value != value) {
m_value = value;
emit valueChanged(); // Must emit!
}
}
signals:
void valueChanged();
};
Build Errors
Problem: MOC not running
# ❌ BAD: Missing AUTOMOC
add_executable(MyQtApp main.cpp mainwindow.cpp)
target_link_libraries(MyQtApp Qt6::Widgets)
# ✅ GOOD: Enable AUTOMOC
set(CMAKE_AUTOMOC ON)
add_executable(MyQtApp main.cpp mainwindow.cpp)
target_link_libraries(MyQtApp Qt6::Widgets)
Deployment Issues
Problem: Missing plugins on target system
# Windows: Missing DLLs
windeployqt.exe MyQtApp.exe --verbose
# macOS: Missing frameworks
macdeployqt MyQtApp.app --verbose=3
# Linux: Missing libraries
ldd ./MyQtApp # Check dependencies
Best Practices
- Always use Qt6 for new projects
- Prefer modern signal-slot syntax (
&Sender::signal) - Use
deleteLater()instead ofdeletefor QObjects - Enable
AUTOMOC,AUTOUIC,AUTORCCin CMake - Use Q_PROPERTY for properties exposed to QML
- Avoid blocking operations in main thread
- Use
moveToThread()for worker objects - Test on all target platforms early
- Use Qt Creator's visual editors for UI design
- Leverage Qt's extensive documentation and examples
Resources
- Official Documentation: https://doc.qt.io/qt-6/
- Qt Wiki: https://wiki.qt.io/
- Qt Forum: https://forum.qt.io/
- Examples: https://doc.qt.io/qt-6/examples-and-tutorials.html
- Qt Creator: https://www.qt.io/product/development-tools
- Qt Project Hosting: https://codereview.qt-project.org/
Quick Reference
Common Headers
#include <QApplication> // GUI application
#include <QMainWindow> // Main window
#include <QWidget> // Basic widget
#include <QPushButton> // Button
#include <QLabel> // Text label
#include <QLineEdit> // Text input
#include <QVBoxLayout> // Layout
#include <QTimer> // Timer
#include <QThread> // Threading
#include <QNetworkAccessManager> // Network
#include <QSqlDatabase> // Database
Common CMake Components
find_package(Qt6 REQUIRED COMPONENTS
Core # Core non-GUI functionality
Gui # Window system, events
Widgets # UI widgets
Network # Network programming
Sql # SQL database
Xml # XML/SAX/DOM parsers
Concurrent # Threading utilities
)
Common Qt6 Modules
- Qt6::Core - Core functionality
- Qt6::Gui - Windowing, events, 2D graphics
- Qt6::Widgets - UI widgets
- Qt6::Quick - QML framework
- Qt6::Network - Network APIs
- Qt6::Sql - SQL database
- Qt6::Xml - XML processing
- Qt6::Test - Unit testing framework
- Qt6::Concurrent - Threading utilities