Agent Skills: Image Generation

Generate, edit, and upscale AI images. Use when creating visual assets for apps, websites, or documentation. FREE Cloudflare tier for iterate generation (~96/day), Fal.ai for paid tiers. Four quality tiers (iterate/default/premium/max). Supports text specialists, multi-ref editing, SVG, background removal. Triggers: generate image, create image, edit image, upscale, logo, picture of, remove background.

UncategorizedID: LukasStrickler/ai-dev-atelier/image-generation

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pnpm dlx add-skill https://github.com/LukasStrickler/ai-dev-atelier/tree/HEAD/content/skills/image-generation

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content/skills/image-generation/SKILL.md

Skill Metadata

Name
image-generation
Description
"Generate, edit, and upscale AI images. Use when creating visual assets for apps, websites, or documentation. FREE Cloudflare tier for iterate generation (~96/day), Fal.ai for paid tiers. Four quality tiers (iterate/default/premium/max). Supports text specialists, multi-ref editing, SVG, background removal. Triggers: generate image, create image, edit image, upscale, logo, picture of, remove background."

Image Generation

Generate, edit, and upscale images with standardized quality tiers and embedded best practices.

Quick Start

Need image?
├─ Text/Logo → bun scripts/gen.ts "..." --text [-t tier]
├─ Photo/Art → bun scripts/gen.ts "..." [-t tier]
├─ Edit existing → bun scripts/edit.ts <img> "..." [-t tier]
├─ Upscale → bun scripts/upscale.ts <img> [-t tier]
├─ Vectorize → bun scripts/svg.ts <img> ($0.01/img)
└─ Remove BG → bun scripts/rembg.ts <img> (FREE)

Tier selection:
├─ iterate  → FREE drafts (~96/day via Cloudflare)
├─ default  → Daily driver ($0.008/MP)
├─ premium  → Final assets ($0.03/MP)
└─ max      → Critical work, SOTA ($0.06-0.07/MP)

Entry Points

| Script | Purpose | |--------|---------| | bun scripts/gen.ts | Text → Image | | bun scripts/edit.ts | Image + Instruction → Image | | bun scripts/upscale.ts | Image → Larger Image | | bun scripts/svg.ts | Image → SVG ($0.01/img) | | bun scripts/rembg.ts | Remove background (FREE) |


Prompting Best Practices

CRITICAL: Good prompts are the difference between unusable output and production-ready assets.

The Universal Prompt Structure

[Subject] + [Action/Pose] + [Environment] + [Style/Medium] + [Lighting] + [Camera/Composition]

Example:

"A cybernetic owl perched on a neon sign in a rain-soaked alley. Cinematic lighting with teal and orange highlights. Shot on 35mm film, shallow depth of field, hyper-detailed textures."

DO: Effective Prompting

| Technique | Example | |-----------|---------| | Be specific | "middle-aged man with salt-and-pepper hair wearing charcoal turtleneck" NOT "a man" | | Describe the result | "person with clear eyes" NOT "remove glasses" | | Use camera terms | "Shot on Hasselblad, 85mm lens, f/1.8" | | Specify lighting | "golden hour rim lighting with deep shadows" | | Include textures | "weathered sandstone", "anodized aluminum", "iridescent silk" |

DON'T: Common Mistakes

| Mistake | Problem | Fix | |---------|---------|-----| | Negative phrasing | "no glasses" often adds glasses | Describe what IS there | | Vague subjects | AI interprets randomly | Be exhaustively specific | | Keyword salad | "4k, trending, masterpiece" is noise | Use descriptive sentences | | Short prompts | Under 20 words underperforms | Aim for 40-80 words |

Style Keywords That Work

| Category | Keywords | |----------|----------| | Lighting | golden hour, volumetric lighting, Rembrandt lighting, neon rim light, bioluminescent | | Camera | 35mm anamorphic, macro photography, tilt-shift, fisheye, drone shot | | Style | cinematic, photorealistic, concept art, ukiyo-e, baroque, impressionist | | Quality | hyper-detailed, sharp focus, 8k resolution, raytraced |


Text & Logo Generation (--text flag)

Uses Recraft V3 (iterate/default) or Ideogram V3 (premium/max) - specialized for typography.

Text Prompting Rules

CRITICAL: Put text in "Double Quotes" at the START of your prompt.

# Correct - text first, then describe
bun scripts/gen.ts '"QUANTUM" in bold futuristic font, metallic silver, dark space background' --text

# Wrong - text buried in description
bun scripts/gen.ts 'A logo with the word QUANTUM on it' --text

Logo Design Patterns

| Style | Prompt Pattern | |-------|----------------| | Minimalist | "BRAND" minimalist vector logo, clean lines, simple geometry, flat design | | Vintage | "EST. 1920" vintage badge logo, circular emblem, ribbon banner, ornate border | | Negative space | "PEAK" logo where the letter A forms a mountain, negative space design | | 3D/Modern | "TECHCORP" bold 3D chrome letters, gradient fill, dark background |

Font Specification

Use typography terms: modern sans-serif, elegant script, bold blocky, blackletter, neon tubing, retro 70s serif

DO/DON'T for Text

| DO | DON'T | |----|-------| | "Three cats playing" (exact count) | "cats playing" (random count) | | "wooden baseball bat" (specific) | "bat" (ambiguous) | | Describe only what you want | "no cake" (will add cake) |


Image Editing

bun scripts/edit.ts <image> <instruction> [-t TIER] [--mask <mask.png>] [--ref <img>...]

Writing Edit Instructions

Key: Describe the TARGET STATE, not the change.

| Bad Instruction | Good Instruction | |-----------------|------------------| | "change car to blue" | "A sleek blue metallic sports car, reflections of neon lights on wet asphalt" | | "add a hat" | "person wearing a vintage red fedora, matching the scene lighting" | | "remove background" | Use rembg.ts instead (FREE and better) |

Mask Best Practices

| Task | Mask Strategy | |------|---------------| | Object removal | Mask LARGER than object (10-20px margin) for seamless fill | | Object addition | Mask exact shape or slightly smaller | | Outpainting | Overlap 10-20px INTO original image |

Feathering: Apply 12-16px blur to masks. Sharp masks = visible seams.

Multi-Reference Editing (--ref)

Using 2+ reference images auto-selects max tier (flux-2-flex).

# Style transfer: apply reference style to base image
bun scripts/edit.ts base.jpg "in the style of the reference" --ref style.jpg

# Multi-reference blending
bun scripts/edit.ts scene.jpg "forest sofa scene" --ref forest.jpg --ref sofa.jpg

Tip: When blending references, describe their relationship: "A velvet sofa placed in a misty pine forest"


Upscaling

bun scripts/upscale.ts <image> [-t TIER] [--scale 2|4]

When to Use 2x vs 4x

| Source Quality | Recommendation | |----------------|----------------| | High (RAW, clean PNG) | 4x safe - AI infers detail accurately | | Medium (standard JPEG) | 2x preferred - denoise first if possible | | Low (compressed, blurry) | 2x max - noise gets magnified |

Use Case Guidelines

| Output | Scale | Notes | |--------|-------|-------| | Web/UI | 2x | Reduces file size, improves perceived sharpness | | Print (300 DPI) | 4x | Target 300 DPI for print quality | | Icons/Logos | 2x | Use svg.ts instead for infinite scaling |

Common Artifacts & Fixes

| Artifact | Cause | Prevention | |----------|-------|------------| | Haloing (white edges) | Aggressive sharpening | Use iterate/default tier | | Plasticky skin | Over-smoothing | Reduce to 2x, use premium tier | | Grid patterns | Tile processing | Use higher tier models |

Rule of Thumb: If image looks "crunchy" at 100% zoom, don't exceed 2x.


Tier Selection Guide

| Scenario | Tier | Why | |----------|------|-----| | Exploring 10+ variations | iterate | FREE, fast iteration | | Daily work, 3-5 variations | default | Best cost/quality balance | | Client deliverables | premium | Higher fidelity | | Critical assets, multi-ref | max | SOTA quality, advanced features | | Text/logos (any) | default | Recraft V3 already excellent | | Text/logos (critical) | premium | Ideogram V3 for perfect typography |

Cost Optimization

EXPENSIVE WORKFLOW (avoid):
  Generate at max tier → iterate on max → deliver

COST-EFFECTIVE WORKFLOW (recommended):
  Generate at iterate (FREE) → find best concept
  → Regenerate winner at default/premium → deliver

Environment

# For FREE iterate generation (Cloudflare)
CLOUDFLARE_ACCOUNT_ID=xxx
CLOUDFLARE_API_TOKEN=xxx

# For paid tiers (Fal.ai)
FAL_API_KEY=xxx

Quota: Cloudflare FREE tier allows ~96 images/day at 1024x1024.

Exit Codes

| Code | Meaning | Action | |------|---------|--------| | 0 | Success | Image saved to .ada/data/images/ | | 1 | General error | Check error message | | 2 | Config/auth error | Verify API keys in .env | | 3 | Resource limit | Quota exceeded - wait 24h or use paid tier |

CRITICAL: Exit code 3 does NOT fall back to paid tier. This prevents accidental charges.


Integration

| Skill | When to Use Together | |-------|---------------------| | ui-animation | Animate generated images for web/mobile | | docs-write | Document image assets and parameters used | | search | Find prompting resources and style references | | code-quality | After modifying skill scripts |

References

  • references/usage-guide.md - Extended prompting guide, error codes, testing
  • README.md - Architecture diagrams, model reference, CLI details
  • Fal.ai Docs - Official API documentation

Output

Images saved to .ada/data/images/ with timestamped filenames:

20260118_gen_default_cyberpunk_city.jpg
20260118_svg_default_logo_vector.svg