Agent Skills: Tutorial Design

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UncategorizedID: NickCrew/claude-cortex/tutorial-design

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skills/tutorial-design/SKILL.md

Skill Metadata

Name
tutorial-design
Description
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Tutorial Design

Design and write hands-on tutorials that transform complex technical concepts into engaging, progressive learning experiences with exercises, checkpoints, and troubleshooting guidance.

When to Use This Skill

  • Writing a getting-started tutorial for a library, API, or tool
  • Creating workshop materials for team training or conferences
  • Building multi-part learning series with progressive difficulty
  • Designing coding exercises with self-assessment checkpoints
  • Converting existing documentation into guided learning content
  • Creating quick-start guides that get users productive fast

Quick Reference

| Resource | Purpose | Load when | |----------|---------|-----------| | references/design-patterns.md | Progressive disclosure patterns, exercise types, checkpoint design, difficulty calibration, prerequisite mapping | Planning tutorial structure or designing exercises |


Workflow Overview

Phase 1: Objectives   → Define learning outcomes, prerequisites, and audience
Phase 2: Decompose    → Break concepts into atomic, sequenced steps
Phase 3: Design       → Create exercises, checkpoints, and troubleshooting tips
Phase 4: Write        → Produce tutorial content with runnable examples
Phase 5: Validate     → Test the tutorial path end-to-end

Phase 1: Define Learning Objectives

Every tutorial starts with clear outcomes.

Opening Section Template

## What You'll Learn

- [Specific, measurable outcome 1]
- [Specific, measurable outcome 2]
- [Specific, measurable outcome 3]

## Prerequisites

- [Required knowledge or setup]
- [Tools needed]

## Time Estimate

~[X] minutes

## What You'll Build

[Brief description or screenshot of the final result]

Writing good objectives:

  • Use action verbs: "build", "configure", "debug", "deploy" — not "understand" or "learn about"
  • Make them testable: the reader should be able to verify they achieved each outcome
  • Scope realistically: 3-5 objectives per tutorial

Phase 2: Concept Decomposition

Break the topic into atomic learning steps.

Sequencing Rules

  1. One concept per section — never introduce two new ideas at once
  2. Dependency order — concepts must build on what came before
  3. Concrete before abstract — show the working example, then explain the theory
  4. Simple before complex — start with the minimal version, layer complexity

Concept Map

Before writing, sketch a dependency graph:

[Prerequisites] → [Core concept A] → [Core concept B]
                                    ↘ [Variation 1]
                  [Core concept A] → [Core concept C] → [Advanced topic]

Each node becomes a section. Dependencies become the section order.


Phase 3: Design Exercises and Checkpoints

Exercise Types

| Type | Difficulty | When to use | |------|-----------|-------------| | Fill-in-the-blank | Low | Reinforce syntax after an example | | Debug challenge | Medium | Teach error reading and common mistakes | | Extension task | Medium | Add a feature to working code | | From scratch | High | Build based on requirements only | | Refactoring | High | Improve existing implementation |

Checkpoint Pattern

After every major section, insert a checkpoint:

### Checkpoint

At this point you should have:
- [ ] A running server on port 3000
- [ ] The `/health` endpoint returning `{ "status": "ok" }`
- [ ] Server logs showing incoming requests

**If something's wrong**, see the [Troubleshooting](#troubleshooting) section below.

Troubleshooting Sections

For every section, anticipate 2-3 common errors:

### Troubleshooting

**Error: `EADDRINUSE: address already in use`**
Another process is using port 3000. Run `lsof -i :3000` to find it,
then stop it or change your port.

**Error: `Cannot find module 'express'`**
You haven't installed dependencies yet. Run `npm install` in the project root.

Phase 4: Write the Tutorial

Section Structure (for each concept)

  1. Brief intro (1-2 sentences) — what this section covers and why it matters
  2. Minimal example — complete, runnable code showing the concept
  3. Line-by-line explanation — walk through the important parts
  4. Try it — tell the reader to run the code and what to expect
  5. Extend it — optional exercise to deepen understanding
  6. Troubleshooting — common errors for this section

Writing Principles

  • Show, then explain — code first, theory second
  • Frequent validation — readers should run code every 2-3 minutes
  • Fail forward — include intentional errors to teach debugging
  • Incremental complexity — each step adds one thing to the previous
  • Copy-paste friendly — examples must work when pasted directly

Content Elements

Code blocks must:

  • Be complete and runnable (no ... elisions in critical paths)
  • Include expected output in a separate block
  • Use meaningful variable names
  • Have inline comments only where non-obvious

Explanations should:

  • Connect to real-world use cases
  • Provide the "why" behind each step
  • Use analogies to familiar concepts
  • Anticipate the reader's "but what about...?" questions

Closing Section

## Summary

You've learned how to:
- [Outcome 1 restated]
- [Outcome 2 restated]

## Next Steps

- [Natural follow-on tutorial or topic]
- [Related documentation]
- [Community resources]

Phase 5: Validate

Before publishing, test the entire tutorial path:

  1. Follow every step from a clean environment
  2. Run every code example and verify output matches
  3. Trigger every troubleshooting scenario at least once
  4. Time the tutorial — does it match the estimate?
  5. Have someone unfamiliar with the topic attempt it

Tutorial Formats

| Format | Duration | When to use | |--------|----------|-------------| | Quick Start | 5 min | First contact, get running fast | | Deep Dive | 30-60 min | Comprehensive single-topic exploration | | Workshop Series | Multi-part | Progressive learning across sessions | | Cookbook | Variable | Problem-solution pairs, non-linear reading | | Interactive Lab | 15-45 min | Hands-on environment with guided steps |

Anti-Patterns

  • Introducing concepts before they are needed ("you'll use this later")
  • Showing code snippets that cannot run standalone
  • Assuming knowledge not listed in prerequisites
  • Walls of text without code breaks
  • Exercises without solutions (even collapsed/hidden ones)
  • Skipping the "why" and only showing the "how"