Agent Skills: C++ Coding Standards (C++ Core Guidelines)

C++ coding standards based on C++ Core Guidelines for modern, safe, idiomatic C++. Use during maestro:implement for C++ code quality and maestro:review for C++ review criteria.

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Skill Metadata

Name
maestro:cpp-coding-standards
Description
"C++ coding standards based on C++ Core Guidelines for modern, safe, idiomatic C++. Use during maestro:implement for C++ code quality and maestro:review for C++ review criteria."

C++ Coding Standards (C++ Core Guidelines)

Comprehensive coding standards for modern C++ (C++17/20/23) derived from the C++ Core Guidelines. Enforces type safety, resource safety, immutability, and clarity.

Maestro Integration

Lifecycle: implement, review Activates when: maestro:new-track detects relevant tech in tech-stack.md, or maestro:implement encounters matching task types.

Phase Guidance

In maestro:implement: Apply C++ Core Guidelines during implementation. Enforce RAII, smart pointers, const correctness, and modern C++ idioms. In maestro:review: Use as review checklist for C++ safety, resource management, and adherence to Core Guidelines.

Related Skills

  • maestro:cpp-testing
  • maestro:security-review
  • maestro:tdd-workflow

Cross-Cutting Principles

These themes recur across the entire guidelines and form the foundation:

  1. RAII everywhere (P.8, R.1, E.6, CP.20): Bind resource lifetime to object lifetime
  2. Immutability by default (P.10, Con.1-5, ES.25): Start with const/constexpr; mutability is the exception
  3. Type safety (P.4, I.4, ES.46-49, Enum.3): Use the type system to prevent errors at compile time
  4. Express intent (P.3, F.1, NL.1-2, T.10): Names, types, and concepts should communicate purpose
  5. Minimize complexity (F.2-3, ES.5, Per.4-5): Simple code is correct code
  6. Value semantics over pointer semantics (C.10, R.3-5, F.20, CP.31): Prefer returning by value and scoped objects

Philosophy & Interfaces (P., I.)

Key Rules

| Rule | Summary | |------|---------| | P.1 | Express ideas directly in code | | P.3 | Express intent | | P.4 | Ideally, a program should be statically type safe | | P.5 | Prefer compile-time checking to run-time checking | | P.8 | Don't leak any resources | | P.10 | Prefer immutable data to mutable data | | I.1 | Make interfaces explicit | | I.2 | Avoid non-const global variables | | I.4 | Make interfaces precisely and strongly typed | | I.11 | Never transfer ownership by a raw pointer or reference | | I.23 | Keep the number of function arguments low |

DO

// P.10 + I.4: Immutable, strongly typed interface
struct Temperature {
    double kelvin;
};

Temperature boil(const Temperature& water);

DON'T

// Weak interface: unclear ownership, unclear units
double boil(double* temp);

// Non-const global variable
int g_counter = 0;  // I.2 violation

Functions (F.*)

Key Rules

| Rule | Summary | |------|---------| | F.1 | Package meaningful operations as carefully named functions | | F.2 | A function should perform a single logical operation | | F.3 | Keep functions short and simple | | F.4 | If a function might be evaluated at compile time, declare it constexpr | | F.6 | If your function must not throw, declare it noexcept | | F.8 | Prefer pure functions | | F.16 | For "in" parameters, pass cheaply-copied types by value and others by const& | | F.20 | For "out" values, prefer return values to output parameters | | F.21 | To return multiple "out" values, prefer returning a struct | | F.43 | Never return a pointer or reference to a local object |

Parameter Passing

// F.16: Cheap types by value, others by const&
void print(int x);                           // cheap: by value
void analyze(const std::string& data);       // expensive: by const&
void transform(std::string s);               // sink: by value (will move)

// F.20 + F.21: Return values, not output parameters
struct ParseResult {
    std::string token;
    int position;
};

ParseResult parse(std::string_view input);   // GOOD: return struct

// BAD: output parameters
void parse(std::string_view input,
           std::string& token, int& pos);    // avoid this

Pure Functions and constexpr

// F.4 + F.8: Pure, constexpr where possible
constexpr int factorial(int n) noexcept {
    return (n <= 1) ? 1 : n * factorial(n - 1);
}

static_assert(factorial(5) == 120);

Anti-Patterns

  • Returning T&& from functions (F.45)
  • Using va_arg / C-style variadics (F.55)
  • Capturing by reference in lambdas passed to other threads (F.53)
  • Returning const T which inhibits move semantics (F.49)

Classes & Class Hierarchies (C.*)

Key Rules

| Rule | Summary | |------|---------| | C.2 | Use class if invariant exists; struct if data members vary independently | | C.9 | Minimize exposure of members | | C.20 | If you can avoid defining default operations, do (Rule of Zero) | | C.21 | If you define or =delete any copy/move/destructor, handle them all (Rule of Five) | | C.35 | Base class destructor: public virtual or protected non-virtual | | C.41 | A constructor should create a fully initialized object | | C.46 | Declare single-argument constructors explicit | | C.67 | A polymorphic class should suppress public copy/move | | C.128 | Virtual functions: specify exactly one of virtual, override, or final |

Rule of Zero

// C.20: Let the compiler generate special members
struct Employee {
    std::string name;
    std::string department;
    int id;
    // No destructor, copy/move constructors, or assignment operators needed
};

Rule of Five

// C.21: If you must manage a resource, define all five
class Buffer {
public:
    explicit Buffer(std::size_t size)
        : data_(std::make_unique<char[]>(size)), size_(size) {}

    ~Buffer() = default;

    Buffer(const Buffer& other)
        : data_(std::make_unique<char[]>(other.size_)), size_(other.size_) {
        std::copy_n(other.data_.get(), size_, data_.get());
    }

    Buffer& operator=(const Buffer& other) {
        if (this != &other) {
            auto new_data = std::make_unique<char[]>(other.size_);
            std::copy_n(other.data_.get(), other.size_, new_data.get());
            data_ = std::move(new_data);
            size_ = other.size_;
        }
        return *this;
    }

    Buffer(Buffer&&) noexcept = default;
    Buffer& operator=(Buffer&&) noexcept = default;

private:
    std::unique_ptr<char[]> data_;
    std::size_t size_;
};

Class Hierarchy

// C.35 + C.128: Virtual destructor, use override
class Shape {
public:
    virtual ~Shape() = default;
    virtual double area() const = 0;  // C.121: pure interface
};

class Circle : public Shape {
public:
    explicit Circle(double r) : radius_(r) {}
    double area() const override { return 3.14159 * radius_ * radius_; }

private:
    double radius_;
};

Anti-Patterns

  • Calling virtual functions in constructors/destructors (C.82)
  • Using memset/memcpy on non-trivial types (C.90)
  • Providing different default arguments for virtual function and overrider (C.140)
  • Making data members const or references, which suppresses move/copy (C.12)

Resource Management (R.*)

Key Rules

| Rule | Summary | |------|---------| | R.1 | Manage resources automatically using RAII | | R.3 | A raw pointer (T*) is non-owning | | R.5 | Prefer scoped objects; don't heap-allocate unnecessarily | | R.10 | Avoid malloc()/free() | | R.11 | Avoid calling new and delete explicitly | | R.20 | Use unique_ptr or shared_ptr to represent ownership | | R.21 | Prefer unique_ptr over shared_ptr unless sharing ownership | | R.22 | Use make_shared() to make shared_ptrs |

Smart Pointer Usage

// R.11 + R.20 + R.21: RAII with smart pointers
auto widget = std::make_unique<Widget>("config");  // unique ownership
auto cache  = std::make_shared<Cache>(1024);        // shared ownership

// R.3: Raw pointer = non-owning observer
void render(const Widget* w) {  // does NOT own w
    if (w) w->draw();
}

render(widget.get());

RAII Pattern

// R.1: Resource acquisition is initialization
class FileHandle {
public:
    explicit FileHandle(const std::string& path)
        : handle_(std::fopen(path.c_str(), "r")) {
        if (!handle_) throw std::runtime_error("Failed to open: " + path);
    }

    ~FileHandle() {
        if (handle_) std::fclose(handle_);
    }

    FileHandle(const FileHandle&) = delete;
    FileHandle& operator=(const FileHandle&) = delete;
    FileHandle(FileHandle&& other) noexcept
        : handle_(std::exchange(other.handle_, nullptr)) {}
    FileHandle& operator=(FileHandle&& other) noexcept {
        if (this != &other) {
            if (handle_) std::fclose(handle_);
            handle_ = std::exchange(other.handle_, nullptr);
        }
        return *this;
    }

private:
    std::FILE* handle_;
};

Anti-Patterns

  • Naked new/delete (R.11)
  • malloc()/free() in C++ code (R.10)
  • Multiple resource allocations in a single expression (R.13 -- exception safety hazard)
  • shared_ptr where unique_ptr suffices (R.21)

Expressions & Statements (ES.*)

Key Rules

| Rule | Summary | |------|---------| | ES.5 | Keep scopes small | | ES.20 | Always initialize an object | | ES.23 | Prefer {} initializer syntax | | ES.25 | Declare objects const or constexpr unless modification is intended | | ES.28 | Use lambdas for complex initialization of const variables | | ES.45 | Avoid magic constants; use symbolic constants | | ES.46 | Avoid narrowing/lossy arithmetic conversions | | ES.47 | Use nullptr rather than 0 or NULL | | ES.48 | Avoid casts | | ES.50 | Don't cast away const |

Initialization

// ES.20 + ES.23 + ES.25: Always initialize, prefer {}, default to const
const int max_retries{3};
const std::string name{"widget"};
const std::vector<int> primes{2, 3, 5, 7, 11};

// ES.28: Lambda for complex const initialization
const auto config = [&] {
    Config c;
    c.timeout = std::chrono::seconds{30};
    c.retries = max_retries;
    c.verbose = debug_mode;
    return c;
}();

Anti-Patterns

  • Uninitialized variables (ES.20)
  • Using 0 or NULL as pointer (ES.47 -- use nullptr)
  • C-style casts (ES.48 -- use static_cast, const_cast, etc.)
  • Casting away const (ES.50)
  • Magic numbers without named constants (ES.45)
  • Mixing signed and unsigned arithmetic (ES.100)
  • Reusing names in nested scopes (ES.12)

Error Handling (E.*)

Key Rules

| Rule | Summary | |------|---------| | E.1 | Develop an error-handling strategy early in a design | | E.2 | Throw an exception to signal that a function can't perform its assigned task | | E.6 | Use RAII to prevent leaks | | E.12 | Use noexcept when throwing is impossible or unacceptable | | E.14 | Use purpose-designed user-defined types as exceptions | | E.15 | Throw by value, catch by reference | | E.16 | Destructors, deallocation, and swap must never fail | | E.17 | Don't try to catch every exception in every function |

Exception Hierarchy

// E.14 + E.15: Custom exception types, throw by value, catch by reference
class AppError : public std::runtime_error {
public:
    using std::runtime_error::runtime_error;
};

class NetworkError : public AppError {
public:
    NetworkError(const std::string& msg, int code)
        : AppError(msg), status_code(code) {}
    int status_code;
};

void fetch_data(const std::string& url) {
    // E.2: Throw to signal failure
    throw NetworkError("connection refused", 503);
}

void run() {
    try {
        fetch_data("https://api.example.com");
    } catch (const NetworkError& e) {
        log_error(e.what(), e.status_code);
    } catch (const AppError& e) {
        log_error(e.what());
    }
    // E.17: Don't catch everything here -- let unexpected errors propagate
}

Anti-Patterns

  • Throwing built-in types like int or string literals (E.14)
  • Catching by value (slicing risk) (E.15)
  • Empty catch blocks that silently swallow errors
  • Using exceptions for flow control (E.3)
  • Error handling based on global state like errno (E.28)

Constants & Immutability (Con.*)

All Rules

| Rule | Summary | |------|---------| | Con.1 | By default, make objects immutable | | Con.2 | By default, make member functions const | | Con.3 | By default, pass pointers and references to const | | Con.4 | Use const for values that don't change after construction | | Con.5 | Use constexpr for values computable at compile time |

// Con.1 through Con.5: Immutability by default
class Sensor {
public:
    explicit Sensor(std::string id) : id_(std::move(id)) {}

    // Con.2: const member functions by default
    const std::string& id() const { return id_; }
    double last_reading() const { return reading_; }

    // Only non-const when mutation is required
    void record(double value) { reading_ = value; }

private:
    const std::string id_;  // Con.4: never changes after construction
    double reading_{0.0};
};

// Con.3: Pass by const reference
void display(const Sensor& s) {
    std::cout << s.id() << ": " << s.last_reading() << '\n';
}

// Con.5: Compile-time constants
constexpr double PI = 3.14159265358979;
constexpr int MAX_SENSORS = 256;

Concurrency & Parallelism (CP.*)

Key Rules

| Rule | Summary | |------|---------| | CP.2 | Avoid data races | | CP.3 | Minimize explicit sharing of writable data | | CP.4 | Think in terms of tasks, rather than threads | | CP.8 | Don't use volatile for synchronization | | CP.20 | Use RAII, never plain lock()/unlock() | | CP.21 | Use std::scoped_lock to acquire multiple mutexes | | CP.22 | Never call unknown code while holding a lock | | CP.42 | Don't wait without a condition | | CP.44 | Remember to name your lock_guards and unique_locks | | CP.100 | Don't use lock-free programming unless you absolutely have to |

Safe Locking

// CP.20 + CP.44: RAII locks, always named
class ThreadSafeQueue {
public:
    void push(int value) {
        std::lock_guard<std::mutex> lock(mutex_);  // CP.44: named!
        queue_.push(value);
        cv_.notify_one();
    }

    int pop() {
        std::unique_lock<std::mutex> lock(mutex_);
        // CP.42: Always wait with a condition
        cv_.wait(lock, [this] { return !queue_.empty(); });
        const int value = queue_.front();
        queue_.pop();
        return value;
    }

private:
    std::mutex mutex_;             // CP.50: mutex with its data
    std::condition_variable cv_;
    std::queue<int> queue_;
};

Multiple Mutexes

// CP.21: std::scoped_lock for multiple mutexes (deadlock-free)
void transfer(Account& from, Account& to, double amount) {
    std::scoped_lock lock(from.mutex_, to.mutex_);
    from.balance_ -= amount;
    to.balance_ += amount;
}

Anti-Patterns

  • volatile for synchronization (CP.8 -- it's for hardware I/O only)
  • Detaching threads (CP.26 -- lifetime management becomes nearly impossible)
  • Unnamed lock guards: std::lock_guard<std::mutex>(m); destroys immediately (CP.44)
  • Holding locks while calling callbacks (CP.22 -- deadlock risk)
  • Lock-free programming without deep expertise (CP.100)

Templates & Generic Programming (T.*)

Key Rules

| Rule | Summary | |------|---------| | T.1 | Use templates to raise the level of abstraction | | T.2 | Use templates to express algorithms for many argument types | | T.10 | Specify concepts for all template arguments | | T.11 | Use standard concepts whenever possible | | T.13 | Prefer shorthand notation for simple concepts | | T.43 | Prefer using over typedef | | T.120 | Use template metaprogramming only when you really need to | | T.144 | Don't specialize function templates (overload instead) |

Concepts (C++20)

#include <concepts>

// T.10 + T.11: Constrain templates with standard concepts
template<std::integral T>
T gcd(T a, T b) {
    while (b != 0) {
        a = std::exchange(b, a % b);
    }
    return a;
}

// T.13: Shorthand concept syntax
void sort(std::ranges::random_access_range auto& range) {
    std::ranges::sort(range);
}

// Custom concept for domain-specific constraints
template<typename T>
concept Serializable = requires(const T& t) {
    { t.serialize() } -> std::convertible_to<std::string>;
};

template<Serializable T>
void save(const T& obj, const std::string& path);

Anti-Patterns

  • Unconstrained templates in visible namespaces (T.47)
  • Specializing function templates instead of overloading (T.144)
  • Template metaprogramming where constexpr suffices (T.120)
  • typedef instead of using (T.43)

Standard Library (SL.*)

Key Rules

| Rule | Summary | |------|---------| | SL.1 | Use libraries wherever possible | | SL.2 | Prefer the standard library to other libraries | | SL.con.1 | Prefer std::array or std::vector over C arrays | | SL.con.2 | Prefer std::vector by default | | SL.str.1 | Use std::string to own character sequences | | SL.str.2 | Use std::string_view to refer to character sequences | | SL.io.50 | Avoid endl (use '\n' -- endl forces a flush) |

// SL.con.1 + SL.con.2: Prefer vector/array over C arrays
const std::array<int, 4> fixed_data{1, 2, 3, 4};
std::vector<std::string> dynamic_data;

// SL.str.1 + SL.str.2: string owns, string_view observes
std::string build_greeting(std::string_view name) {
    return "Hello, " + std::string(name) + "!";
}

// SL.io.50: Use '\n' not endl
std::cout << "result: " << value << '\n';

Enumerations (Enum.*)

Key Rules

| Rule | Summary | |------|---------| | Enum.1 | Prefer enumerations over macros | | Enum.3 | Prefer enum class over plain enum | | Enum.5 | Don't use ALL_CAPS for enumerators | | Enum.6 | Avoid unnamed enumerations |

// Enum.3 + Enum.5: Scoped enum, no ALL_CAPS
enum class Color { red, green, blue };
enum class LogLevel { debug, info, warning, error };

// BAD: plain enum leaks names, ALL_CAPS clashes with macros
enum { RED, GREEN, BLUE };           // Enum.3 + Enum.5 + Enum.6 violation
#define MAX_SIZE 100                  // Enum.1 violation -- use constexpr

Source Files & Naming (SF., NL.)

Key Rules

| Rule | Summary | |------|---------| | SF.1 | Use .cpp for code files and .h for interface files | | SF.7 | Don't write using namespace at global scope in a header | | SF.8 | Use #include guards for all .h files | | SF.11 | Header files should be self-contained | | NL.5 | Avoid encoding type information in names (no Hungarian notation) | | NL.8 | Use a consistent naming style | | NL.9 | Use ALL_CAPS for macro names only | | NL.10 | Prefer underscore_style names |

Header Guard

// SF.8: Include guard (or #pragma once)
#ifndef PROJECT_MODULE_WIDGET_H
#define PROJECT_MODULE_WIDGET_H

// SF.11: Self-contained -- include everything this header needs
#include <string>
#include <vector>

namespace project::module {

class Widget {
public:
    explicit Widget(std::string name);
    const std::string& name() const;

private:
    std::string name_;
};

}  // namespace project::module

#endif  // PROJECT_MODULE_WIDGET_H

Naming Conventions

// NL.8 + NL.10: Consistent underscore_style
namespace my_project {

constexpr int max_buffer_size = 4096;  // NL.9: not ALL_CAPS (it's not a macro)

class tcp_connection {                 // underscore_style class
public:
    void send_message(std::string_view msg);
    bool is_connected() const;

private:
    std::string host_;                 // trailing underscore for members
    int port_;
};

}  // namespace my_project

Anti-Patterns

  • using namespace std; in a header at global scope (SF.7)
  • Headers that depend on inclusion order (SF.10, SF.11)
  • Hungarian notation like strName, iCount (NL.5)
  • ALL_CAPS for anything other than macros (NL.9)

Performance (Per.*)

Key Rules

| Rule | Summary | |------|---------| | Per.1 | Don't optimize without reason | | Per.2 | Don't optimize prematurely | | Per.6 | Don't make claims about performance without measurements | | Per.7 | Design to enable optimization | | Per.10 | Rely on the static type system | | Per.11 | Move computation from run time to compile time | | Per.19 | Access memory predictably |

Guidelines

// Per.11: Compile-time computation where possible
constexpr auto lookup_table = [] {
    std::array<int, 256> table{};
    for (int i = 0; i < 256; ++i) {
        table[i] = i * i;
    }
    return table;
}();

// Per.19: Prefer contiguous data for cache-friendliness
std::vector<Point> points;           // GOOD: contiguous
std::vector<std::unique_ptr<Point>> indirect_points; // BAD: pointer chasing

Anti-Patterns

  • Optimizing without profiling data (Per.1, Per.6)
  • Choosing "clever" low-level code over clear abstractions (Per.4, Per.5)
  • Ignoring data layout and cache behavior (Per.19)

Quick Reference Checklist

Before marking C++ work complete:

  • [ ] No raw new/delete -- use smart pointers or RAII (R.11)
  • [ ] Objects initialized at declaration (ES.20)
  • [ ] Variables are const/constexpr by default (Con.1, ES.25)
  • [ ] Member functions are const where possible (Con.2)
  • [ ] enum class instead of plain enum (Enum.3)
  • [ ] nullptr instead of 0/NULL (ES.47)
  • [ ] No narrowing conversions (ES.46)
  • [ ] No C-style casts (ES.48)
  • [ ] Single-argument constructors are explicit (C.46)
  • [ ] Rule of Zero or Rule of Five applied (C.20, C.21)
  • [ ] Base class destructors are public virtual or protected non-virtual (C.35)
  • [ ] Templates are constrained with concepts (T.10)
  • [ ] No using namespace in headers at global scope (SF.7)
  • [ ] Headers have include guards and are self-contained (SF.8, SF.11)
  • [ ] Locks use RAII (scoped_lock/lock_guard) (CP.20)
  • [ ] Exceptions are custom types, thrown by value, caught by reference (E.14, E.15)
  • [ ] '\n' instead of std::endl (SL.io.50)
  • [ ] No magic numbers (ES.45)

Relationship to Maestro Workflow

  • /maestro:new-track -- Detects this skill during Step 9.5 (skill matching)
  • /maestro:implement -- Loads this skill's guidance during task execution
  • /maestro:review -- Uses checklists as review criteria