Agent Skills: Gundam Bot Bench

Run reproducible Gundam bot self-play, diagnose strategy or engine failures, and compare heuristic candidates with tools/bot-bench. Use for bot fuzzing, strategy changes, deadlocks, illegal moves, or win-rate evaluation.

UncategorizedID: TheCardGoat/tcg-engines/gundam-bot-bench

Install this agent skill to your local

pnpm dlx add-skill https://github.com/TheCardGoat/tcg-engines/tree/HEAD/submodules/gundam/.agents/skills/gundam-bot-bench

Skill Files

Browse the full folder contents for gundam-bot-bench.

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submodules/gundam/.agents/skills/gundam-bot-bench/SKILL.md

Skill Metadata

Name
gundam-bot-bench
Description
Run reproducible Gundam bot self-play, diagnose strategy or engine failures, and compare heuristic candidates with tools/bot-bench. Use for bot fuzzing, strategy changes, deadlocks, illegal moves, or win-rate evaluation.

Gundam Bot Bench

The bench is a behavioral sensor, not a substitute for focused tests. Read tools/bot-bench/README.md, the CLI help in scripts/bench.ts, and the current strategy registry before choosing arguments.

Reproducible Run

From submodules/gundam/tools/bot-bench:

vp run bench -- \
  --p1 greedy-legal --p2 value-ranked \
  --p1-deck ef-starter --p2-deck seed-aggro \
  --matches 100 --seed-base candidate-1 \
  --out reports/baseline.json

Use the same strategies, decks, match count, and seed base for candidate comparisons. Then run:

vp run diff -- \
  --baseline reports/baseline.json \
  --candidate reports/candidate.json \
  --for p1 --out reports/diff.json

Workflow

  1. Run focused engine automation and bot-bench tests first.
  2. Capture a baseline report with explicit parameters.
  3. Form one hypothesis from termination reasons, illegal-move errors, family attempt/success rates, or repeatable strategy behavior.
  4. Make one typed strategy or engine change.
  5. Add a focused regression test for every illegal move, deadlock, or engine exception found by self-play.
  6. Re-run both seats with the same seed base and compare reports.
  7. Keep a heuristic only when the relevant behavior improves without masking a family regression. A small win-rate swing alone is insufficient.

Boundaries

  • Read current CLI flags; do not use obsolete --games, --decks, or --seed aliases.
  • Full reports are reproducible artifacts and normally stay uncommitted.
  • UI exposure belongs in ../agnostic-simulator/apps/multi-game-simulator/src/games/gundam, not a simulator app inside this workspace.
  • Stop after one hypothesis unless the user explicitly requests an autonomous loop with acceptance and stop criteria.

Report parameters, seed base, baseline/candidate results, family deltas, focused tests, and a keep/reject conclusion.