Agent Skills: SWU Rules

Official Star Wars Unlimited comprehensive rules, glossary, keyword, and implementation guidance for this repository. Use whenever work touches SWU gameplay logic, card behavior, keywords, turn flow, combat, targeting, deckbuilding, parser/import work, rules text, UI copy, tests, or design docs and the output must stay aligned with the published Comprehensive Rules.

UncategorizedID: TheCardGoat/tcg-engines/swu-rules

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pnpm dlx add-skill https://github.com/TheCardGoat/tcg-engines/tree/HEAD/submodules/star-wars-unlimited/.agents/skills/swu-rules

Skill Files

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submodules/star-wars-unlimited/.agents/skills/swu-rules/SKILL.md

Skill Metadata

Name
swu-rules
Description
Official Star Wars Unlimited comprehensive rules, glossary, keyword, and implementation guidance for this repository. Use whenever work touches SWU gameplay logic, card behavior, keywords, turn flow, combat, targeting, deckbuilding, parser/import work, rules text, UI copy, tests, or design docs and the output must stay aligned with the published Comprehensive Rules.

SWU Rules

Use the official Star Wars: Unlimited Comprehensive Rules v2.0, dated June 21, 2024, as the rules source of truth.

Workflow

  • Read references/glossary.md first for project lingo and common citations.
  • Start at indexes/master-index.md to choose the smallest relevant rule file.
  • Load references/comprehensive-rules.md only when the topic file is too shallow or an exact rule quote/citation is needed.
  • Cite official section numbers such as 1.3.2, 6.3, or 7.5.5 in rules answers and implementation handoffs.
  • Distinguish confirmed official rules from repo inference or engine design decisions.
  • Let printed card text override base rules when directly conflicting.
  • Treat restrictions as stronger than permissions.
  • Resolve as much of an ability as possible when part of it cannot resolve.

Reference Map

  • references/glossary.md - always-read SWU terms, zones, counters, keywords, and project wording.
  • indexes/master-index.md - topic router with official section numbers.
  • references/game-concepts.md - players, cards, ownership, resources, cost, damage, counters, actions, and information.
  • references/card-anatomy-and-types.md - card attributes and base/event/ leader/unit/upgrade/token rules.
  • references/zones.md - base zone, arenas, resource zone, deck, hand, discard, in-play, play area, and set-aside objects.
  • references/game-structure.md - setup, rounds, action phase, regroup phase, and losing the game.
  • references/action-timing.md - playing cards, attacks, and action abilities.
  • references/abilities-and-effects.md - action, constant, event, keyword, triggered abilities, and effect resolution.
  • references/additional-rules.md - aspect penalty, if-you-do, modifiers, prevent, search, take control, unique, capture, and other special terms.
  • references/formats.md - constructed and limited deckbuilding.
  • references/multiplayer.md - multiplayer and Twin Suns rules.
  • references/comprehensive-rules.md - full extracted official rules text.

Output Modes

For player/rules answers, return a concise ruling, citations, and caveats.

For implementation handoffs, return:

{
  "citations": ["7.5.5"],
  "behaviorConstraints": ["constraint statement"],
  "testImplications": ["what must be asserted"],
  "ambiguities": ["open interpretation risk"]
}

Source

  • Official PDF: https://cdn.starwarsunlimited.com//SWH_Comp_Rules_2_0_abd621bde5.pdf
  • Version/date: 6/21/24 - V 2.0