Agent-Based Simulator
Overview
The Agent-Based Simulator skill provides capabilities for modeling complex adaptive systems through the simulation of heterogeneous, interacting agents. It enables bottom-up understanding of emergent market behaviors, customer dynamics, and competitive interactions for strategic decision support.
Capabilities
- Agent definition and behavior modeling
- Environment and spatial modeling
- Interaction rules specification
- Emergent behavior observation
- Parameter sweeping
- Ensemble simulation runs
- Visualization and animation
- Statistical analysis of outcomes
Used By Processes
- War Gaming and Competitive Response Modeling
- Market Sizing and Opportunity Assessment
- Customer Segmentation Analysis
Usage
Agent Definition
# Define customer agent
customer_agent = {
"type": "Customer",
"attributes": {
"budget": {"distribution": "normal", "mean": 1000, "std": 200},
"brand_loyalty": {"distribution": "uniform", "min": 0, "max": 1},
"price_sensitivity": {"distribution": "beta", "alpha": 2, "beta": 5},
"preferred_features": ["list of features"]
},
"behaviors": {
"purchase_decision": {
"triggers": ["need_arises", "promotion_seen"],
"evaluation": "weighted_utility",
"factors": ["price", "quality", "brand_match"]
},
"word_of_mouth": {
"probability": 0.3,
"reach": {"distribution": "poisson", "lambda": 5},
"sentiment_spread": True
},
"brand_switching": {
"threshold": 0.7,
"factors": ["satisfaction", "competitor_promotion"]
}
}
}
Environment Definition
# Define market environment
environment = {
"topology": "network", # or "grid", "continuous"
"network_type": "small_world",
"network_params": {"k": 6, "p": 0.1},
"global_properties": {
"economic_condition": {"initial": "normal", "transitions": "markov"},
"market_size": 10000,
"growth_rate": 0.02
}
}
Interaction Rules
# Define interaction rules
interactions = {
"customer_customer": {
"information_sharing": {
"probability": "based_on_relationship",
"content": ["product_experience", "price_info"]
},
"social_influence": {
"mechanism": "threshold_model",
"threshold_distribution": "normal"
}
},
"customer_company": {
"purchase": {
"frequency": "need_based",
"channel": ["online", "physical", "hybrid"]
},
"complaint": {
"trigger": "satisfaction < 0.3",
"resolution_impact": 0.5
}
},
"company_company": {
"price_competition": "cournot|bertrand|stackelberg",
"market_signaling": True
}
}
Simulation Configuration
# Simulation settings
simulation_config = {
"time_steps": 365,
"agents": {
"Customer": 5000,
"Company": 3
},
"ensemble_runs": 100,
"parameter_sweep": {
"price_sensitivity_mean": [0.3, 0.5, 0.7],
"word_of_mouth_probability": [0.1, 0.3, 0.5]
},
"data_collection": {
"agent_level": ["satisfaction", "brand_choice"],
"model_level": ["market_shares", "total_revenue", "gini_coefficient"]
}
}
Input Schema
{
"agents": {
"agent_type": {
"count": "number",
"attributes": "object",
"behaviors": "object"
}
},
"environment": {
"topology": "string",
"properties": "object"
},
"interactions": "object",
"simulation_config": {
"time_steps": "number",
"ensemble_runs": "number",
"parameter_sweep": "object",
"random_seed": "number"
}
}
Output Schema
{
"summary_statistics": {
"metric_name": {
"mean": "number",
"std": "number",
"percentiles": "object",
"time_series": ["number"]
}
},
"emergent_patterns": [
{
"pattern": "string",
"frequency": "number",
"conditions": "object"
}
],
"parameter_sweep_results": {
"parameter_combination": {
"outcomes": "object"
}
},
"agent_trajectories": "object (sample)",
"network_metrics": {
"clustering_coefficient": "number",
"average_path_length": "number",
"degree_distribution": "object"
},
"visualization_paths": ["string"]
}
Best Practices
- Start with simple agents and add complexity incrementally
- Validate agent behaviors against real-world observations
- Use ensemble runs to account for stochastic variability
- Perform sensitivity analysis on key parameters
- Document all behavioral rules and their justification
- Test for emergent behaviors under extreme conditions
- Compare results with aggregate-level data when available
Use Cases
| Use Case | Agent Types | Key Behaviors | |----------|------------|---------------| | Market Dynamics | Customers, Firms | Purchasing, Pricing | | Innovation Diffusion | Adopters, Influencers | Adoption, Communication | | Supply Chain | Suppliers, Distributors, Retailers | Ordering, Inventory | | Opinion Formation | Citizens, Media | Influence, Information spread |
Integration Points
- Connects with System Dynamics Modeler for hybrid approaches
- Feeds into War Game Orchestrator for competitive scenarios
- Supports Scenario Narrative Generator for storyline creation
- Integrates with Monte Carlo Engine for uncertainty propagation