Agent Skills: Character Development Skill

Build complete character profiles with psychology, backstory, arcs, and visual design for film/TV

UncategorizedID: a5c-ai/babysitter/character-development

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plugins/babysitter/skills/babysit/process/specializations/domains/social-sciences-humanities/arts-culture/film-tv-production/skills/character-development/SKILL.md

Skill Metadata

Name
character-development
Description
Build complete character profiles with psychology, backstory, arcs, and visual design for film/TV

Character Development Skill

Purpose

Create three-dimensional, compelling characters with depth, complexity, and clear arcs. Characters drive stories—understanding their psychology, history, and desires enables authentic dialogue and meaningful narrative choices.

The CHARACTER Framework

C - Core

Fundamental nature, values, moral code

| Element | Questions to Answer | |---------|---------------------| | Values | What matters most to them? | | Morality | Where are their ethical lines? | | Worldview | How do they see the world? | | Philosophy | What do they believe about life? | | Identity | How do they define themselves? |

H - History

Backstory and formative experiences

| Element | Purpose | |---------|---------| | Origin | Where they came from | | Family | Relationships that shaped them | | Trauma | The wound that drives them | | Victories | What they're proud of | | Regrets | What haunts them |

A - Ambition

Goals, desires, needs

| Type | Description | |------|-------------| | Want | Conscious goal (what they pursue) | | Need | Unconscious need (what they truly require) | | Motivation | Why they pursue their goals | | Stakes | What they'll lose if they fail |

R - Relationships

Connections and dynamics

| Relationship | Dynamics to Define | |--------------|-------------------| | Allies | Who supports them | | Enemies | Who opposes them | | Lovers | Romantic connections | | Family | Blood/chosen family | | Mentors | Who guides them |

A - Arc

Transformation journey

| Stage | Description | |-------|-------------| | Starting State | Who they are at opening | | Catalyst | What forces change | | Struggle | Resistance to change | | Revelation | Moment of truth | | Transformation | New understanding | | Ending State | Who they become |

C - Contradiction

Internal conflict and complexity

| Element | Purpose | |---------|---------| | Flaw | Fatal flaw that creates problems | | Blind Spot | What they can't see about themselves | | Self-Deception | Lies they tell themselves | | Paradox | Contradictory traits |

T - Talk

Voice and speech patterns

| Element | Specifications | |---------|----------------| | Vocabulary | Education, profession, culture | | Syntax | Sentence structure preferences | | Rhythm | Pace, pauses, patterns | | Quirks | Verbal tics, catchphrases | | Silence | When they go quiet |

E - Exterior

Physical and behavioral

| Element | Details | |---------|---------| | Appearance | Physical description | | Movement | How they carry themselves | | Gestures | Habitual actions | | Style | Wardrobe, grooming | | Presence | Energy in a room |

R - Resonance

Thematic connection

| Element | Connection | |---------|------------| | Theme | What universal truth they embody | | Symbol | What they represent | | Foil | Who they contrast with | | Message | What their arc teaches |

The Lie and the Truth

Every compelling character believes a lie that their arc helps them overcome:

THE LIE          → What they believe
                    "I don't need anyone"

THE TRUTH        → What they must learn
                    "Connection gives life meaning"

THE GHOST        → Why they believe the lie
                    "Abandoned by parents at age 8"

THE WOUND        → How the ghost manifests
                    "Pushes people away before they can leave"

Arc Types

Positive Change Arc

Character overcomes flaw, learns truth

  • Starts believing lie
  • Circumstances force confrontation
  • Rejects truth initially
  • Crisis forces acceptance
  • Transforms for better

Negative Change Arc (Tragedy)

Character succumbs to flaw

  • Starts with potential
  • Circumstances tempt
  • Chooses wrong path
  • Doubles down on lie
  • Destroyed by flaw

Flat Arc (Testing)

Character's truth is tested

  • Already knows truth
  • World challenges belief
  • Maintains conviction
  • Changes world around them
  • Truth proven correct

Corruption Arc (Fall)

Good character corrupted

  • Starts with strong values
  • Compromises begin small
  • Each step justified
  • Values inverted
  • Becomes what they fought

Character Profile Template

# [CHARACTER NAME]

## Overview
- **Role:** [Protagonist/Antagonist/Supporting]
- **Archetype:** [Archetype reference]
- **One-Line:** [Character in one sentence]

## Core (Who They Are)
- **Values:**
- **Moral Code:**
- **Worldview:**
- **Self-Identity:**

## History (Where They Came From)
- **Background:**
- **Formative Experience:**
- **The Ghost:**
- **Key Relationships:**

## Psychology
- **Want:** [Conscious goal]
- **Need:** [Unconscious need]
- **Fear:** [Greatest fear]
- **Flaw:** [Fatal flaw]
- **Lie:** [False belief]
- **Truth:** [Must learn]

## Arc
- **Starting State:**
- **Catalyst:**
- **Transformation:**
- **Ending State:**
- **Arc Type:**

## Exterior
- **Age:**
- **Physical:**
- **Style:**
- **Mannerisms:**

## Voice
- **Speech Pattern:**
- **Vocabulary:**
- **Verbal Quirks:**
- **Sample Dialogue:**

## Relationships
- **[Name]:** [Relationship dynamic]
- **[Name]:** [Relationship dynamic]

## Visual Reference
[Image prompt for character visualization]

Character Types

Protagonist

  • Active, not passive
  • Drives the story
  • Has most to lose
  • Changes most (usually)

Antagonist

  • Believes they're right
  • Formidable opposition
  • Dark mirror to protagonist
  • Understandable motivation

Supporting

  • Serves protagonist's arc
  • Has distinct function
  • Own goals beyond service
  • Clear voice

Foil

  • Contrasts protagonist
  • Highlights traits
  • Different choices
  • Shared opportunities

Common Mistakes

  1. Perfect characters - No flaws = no growth
  2. Villain without motive - Evil for evil's sake
  3. Passive protagonist - Things happen TO them
  4. Same voice - All characters sound alike
  5. Arc without setup - Change feels unearned
  6. Backstory dump - History without relevance