Agent Skills: Godot Networking Skill

Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

UncategorizedID: a5c-ai/babysitter/godot-networking

Install this agent skill to your local

pnpm dlx add-skill https://github.com/a5c-ai/babysitter/tree/HEAD/plugins/babysitter/skills/babysit/process/specializations/game-development/skills/godot-networking

Skill Files

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plugins/babysitter/skills/babysit/process/specializations/game-development/skills/godot-networking/SKILL.md

Skill Metadata

Name
godot-networking
Description
Godot multiplayer skill for high-level networking API, RPCs, and peer-to-peer networking.

Godot Networking Skill

Multiplayer networking for Godot Engine.

Overview

This skill provides capabilities for implementing multiplayer games using Godot's networking systems.

Capabilities

  • Configure multiplayer peer
  • Implement RPCs
  • Handle synchronization
  • Manage peer connections

Usage Patterns

@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
    position = pos

References