Godot Networking Skill
Multiplayer networking for Godot Engine.
Overview
This skill provides capabilities for implementing multiplayer games using Godot's networking systems.
Capabilities
- Configure multiplayer peer
- Implement RPCs
- Handle synchronization
- Manage peer connections
Usage Patterns
@rpc("any_peer", "call_local", "reliable")
func sync_position(pos: Vector2):
position = pos