Agent Skills: Godot Physics Skill

Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

UncategorizedID: a5c-ai/babysitter/godot-physics

Install this agent skill to your local

pnpm dlx add-skill https://github.com/a5c-ai/babysitter/tree/HEAD/plugins/babysitter/skills/babysit/process/specializations/game-development/skills/godot-physics

Skill Files

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plugins/babysitter/skills/babysit/process/specializations/game-development/skills/godot-physics/SKILL.md

Skill Metadata

Name
godot-physics
Description
Godot physics skill for rigid bodies, areas, collision layers, and raycasting.

Godot Physics Skill

Physics system implementation for Godot Engine.

Overview

This skill provides capabilities for implementing physics-based gameplay in Godot.

Capabilities

  • Configure RigidBody2D/3D
  • Set up collision layers and masks
  • Implement raycasting and shape casting
  • Handle Area2D/3D triggers
  • Configure physics materials

Usage Patterns

extends RigidBody2D

func _physics_process(delta):
    var space_state = get_world_2d().direct_space_state
    var query = PhysicsRayQueryParameters2D.create(position, target)
    var result = space_state.intersect_ray(query)

References