Lottie Animations Skill
Comprehensive Lottie animation integration for mobile platforms, enabling high-quality vector animations from After Effects in iOS, Android, React Native, and Flutter applications.
Overview
This skill provides capabilities for integrating Lottie animations into mobile applications, including animation playback control, performance optimization, interactive animations, and proper asset management across platforms.
Capabilities
Animation Integration
- Import and validate Lottie JSON files
- Configure lottie-ios for native iOS apps
- Set up lottie-android for native Android apps
- Integrate lottie-react-native for React Native
- Configure lottie for Flutter apps
Playback Control
- Implement play, pause, stop controls
- Configure animation speed and direction
- Set up loop modes (none, loop, autoReverse)
- Implement progress-based playback
- Handle animation completion callbacks
Interactive Animations
- Implement gesture-driven animations
- Configure animation markers/segments
- Sync animations with scroll position
- Implement drag-based animation control
- Handle touch interaction with animation
Performance Optimization
- Optimize animation file size
- Configure rendering modes (software/hardware)
- Implement animation caching
- Handle memory management
- Preload animations for smooth playback
Asset Management
- Organize animation assets
- Configure dynamic text replacement
- Handle color theming
- Manage animation versioning
- Implement asset preloading
Prerequisites
iOS Development
# Podfile
pod 'lottie-ios'
# Or Swift Package Manager
# https://github.com/airbnb/lottie-ios.git
Android Development
// build.gradle
dependencies {
implementation 'com.airbnb.android:lottie:6.3.0'
}
React Native
npm install lottie-react-native
# or
yarn add lottie-react-native
# iOS pods
cd ios && pod install
Flutter
# pubspec.yaml
dependencies:
lottie: ^3.0.0
Usage Patterns
iOS (SwiftUI)
import SwiftUI
import Lottie
struct LottieView: UIViewRepresentable {
let animationName: String
let loopMode: LottieLoopMode
let animationSpeed: CGFloat
@Binding var isPlaying: Bool
func makeUIView(context: Context) -> LottieAnimationView {
let animationView = LottieAnimationView(name: animationName)
animationView.contentMode = .scaleAspectFit
animationView.loopMode = loopMode
animationView.animationSpeed = animationSpeed
return animationView
}
func updateUIView(_ animationView: LottieAnimationView, context: Context) {
if isPlaying {
animationView.play()
} else {
animationView.pause()
}
}
}
// Usage
struct ContentView: View {
@State private var isPlaying = true
var body: some View {
VStack {
LottieView(
animationName: "loading",
loopMode: .loop,
animationSpeed: 1.0,
isPlaying: $isPlaying
)
.frame(width: 200, height: 200)
Button(isPlaying ? "Pause" : "Play") {
isPlaying.toggle()
}
}
}
}
iOS (UIKit)
import Lottie
class AnimationViewController: UIViewController {
private var animationView: LottieAnimationView!
override func viewDidLoad() {
super.viewDidLoad()
setupAnimation()
}
private func setupAnimation() {
animationView = LottieAnimationView(name: "success")
animationView.frame = CGRect(x: 0, y: 0, width: 200, height: 200)
animationView.center = view.center
animationView.contentMode = .scaleAspectFit
animationView.loopMode = .playOnce
view.addSubview(animationView)
}
func playAnimation() {
animationView.play { completed in
if completed {
print("Animation completed")
}
}
}
func playSegment(from: CGFloat, to: CGFloat) {
animationView.play(fromProgress: from, toProgress: to, loopMode: .playOnce)
}
func setProgress(_ progress: CGFloat) {
animationView.currentProgress = progress
}
}
Android (Kotlin - Jetpack Compose)
import com.airbnb.lottie.compose.*
@Composable
fun LottieAnimationScreen() {
val composition by rememberLottieComposition(
LottieCompositionSpec.RawRes(R.raw.loading)
)
val progress by animateLottieCompositionAsState(
composition = composition,
iterations = LottieConstants.IterateForever
)
LottieAnimation(
composition = composition,
progress = { progress },
modifier = Modifier.size(200.dp)
)
}
// Controllable animation
@Composable
fun ControllableLottieAnimation() {
val composition by rememberLottieComposition(
LottieCompositionSpec.RawRes(R.raw.success)
)
var isPlaying by remember { mutableStateOf(false) }
val progress by animateLottieCompositionAsState(
composition = composition,
isPlaying = isPlaying,
restartOnPlay = true
)
Column(horizontalAlignment = Alignment.CenterHorizontally) {
LottieAnimation(
composition = composition,
progress = { progress },
modifier = Modifier.size(200.dp)
)
Button(onClick = { isPlaying = true }) {
Text("Play")
}
}
}
// Progress-based animation
@Composable
fun ScrollSyncedAnimation(scrollProgress: Float) {
val composition by rememberLottieComposition(
LottieCompositionSpec.RawRes(R.raw.scroll_animation)
)
LottieAnimation(
composition = composition,
progress = { scrollProgress },
modifier = Modifier.fillMaxWidth()
)
}
Android (XML Views)
import com.airbnb.lottie.LottieAnimationView
import com.airbnb.lottie.LottieDrawable
class AnimationActivity : AppCompatActivity() {
private lateinit var animationView: LottieAnimationView
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_animation)
animationView = findViewById(R.id.animation_view)
setupAnimation()
}
private fun setupAnimation() {
animationView.apply {
setAnimation(R.raw.loading)
repeatCount = LottieDrawable.INFINITE
speed = 1.0f
}
}
fun playAnimation() {
animationView.playAnimation()
}
fun pauseAnimation() {
animationView.pauseAnimation()
}
fun setProgress(progress: Float) {
animationView.progress = progress
}
fun playSegment(startFrame: Int, endFrame: Int) {
animationView.setMinAndMaxFrame(startFrame, endFrame)
animationView.playAnimation()
}
}
React Native
import React, { useRef, useState } from 'react';
import { View, Button, StyleSheet } from 'react-native';
import LottieView from 'lottie-react-native';
const AnimationScreen = () => {
const animationRef = useRef(null);
const [isPlaying, setIsPlaying] = useState(false);
const playAnimation = () => {
animationRef.current?.play();
setIsPlaying(true);
};
const pauseAnimation = () => {
animationRef.current?.pause();
setIsPlaying(false);
};
const resetAnimation = () => {
animationRef.current?.reset();
setIsPlaying(false);
};
return (
<View style={styles.container}>
<LottieView
ref={animationRef}
source={require('./animations/success.json')}
style={styles.animation}
autoPlay={false}
loop={false}
onAnimationFinish={() => setIsPlaying(false)}
/>
<View style={styles.controls}>
<Button
title={isPlaying ? 'Pause' : 'Play'}
onPress={isPlaying ? pauseAnimation : playAnimation}
/>
<Button title="Reset" onPress={resetAnimation} />
</View>
</View>
);
};
// Progress-controlled animation
const ScrollAnimation = ({ scrollProgress }) => {
return (
<LottieView
source={require('./animations/scroll-animation.json')}
progress={scrollProgress}
style={styles.animation}
/>
);
};
const styles = StyleSheet.create({
container: {
flex: 1,
alignItems: 'center',
justifyContent: 'center',
},
animation: {
width: 200,
height: 200,
},
controls: {
flexDirection: 'row',
marginTop: 20,
},
});
export default AnimationScreen;
Flutter
import 'package:flutter/material.dart';
import 'package:lottie/lottie.dart';
class AnimationScreen extends StatefulWidget {
@override
_AnimationScreenState createState() => _AnimationScreenState();
}
class _AnimationScreenState extends State<AnimationScreen>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this);
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Lottie.asset(
'assets/animations/success.json',
controller: _controller,
width: 200,
height: 200,
onLoaded: (composition) {
_controller.duration = composition.duration;
},
),
SizedBox(height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () => _controller.forward(),
child: Text('Play'),
),
SizedBox(width: 10),
ElevatedButton(
onPressed: () => _controller.stop(),
child: Text('Stop'),
),
SizedBox(width: 10),
ElevatedButton(
onPressed: () => _controller.reset(),
child: Text('Reset'),
),
],
),
],
),
),
);
}
}
// Looping animation
class LoadingAnimation extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Lottie.asset(
'assets/animations/loading.json',
width: 100,
height: 100,
repeat: true,
);
}
}
// Network animation
class NetworkAnimation extends StatelessWidget {
final String url;
const NetworkAnimation({required this.url});
@override
Widget build(BuildContext context) {
return Lottie.network(
url,
width: 200,
height: 200,
frameRate: FrameRate.max,
);
}
}
Integration with Babysitter SDK
Task Definition Example
const lottieIntegrationTask = defineTask({
name: 'lottie-animation-setup',
description: 'Integrate Lottie animations into mobile app',
inputs: {
platform: { type: 'string', required: true, enum: ['ios', 'android', 'react-native', 'flutter'] },
projectPath: { type: 'string', required: true },
animationFiles: { type: 'array', items: { type: 'string' } },
features: {
type: 'array',
items: { type: 'string', enum: ['playback_control', 'progress_sync', 'gestures', 'theming'] }
}
},
outputs: {
integratedAnimations: { type: 'array' },
componentCode: { type: 'string' },
optimizationReport: { type: 'object' }
},
async run(inputs, taskCtx) {
return {
kind: 'skill',
title: `Integrate Lottie for ${inputs.platform}`,
skill: {
name: 'lottie-animations',
context: {
operation: 'integrate',
platform: inputs.platform,
projectPath: inputs.projectPath,
animations: inputs.animationFiles,
features: inputs.features
}
},
io: {
inputJsonPath: `tasks/${taskCtx.effectId}/input.json`,
outputJsonPath: `tasks/${taskCtx.effectId}/result.json`
}
};
}
});
Animation Optimization
File Size Optimization
# Use LottieFiles optimizer
npx @nicolo-ribaudo/lottie-optimize animation.json -o optimized.json
# Or use online tools:
# https://lottiefiles.com/tools/lottie-optimizer
Performance Tips
- Reduce complexity: Simplify paths and shapes in After Effects
- Limit layers: Fewer layers = better performance
- Avoid masks: Use shape layers instead when possible
- Cache compositions: Reuse loaded animations
- Use hardware acceleration: Enable when available
- Preload animations: Load before display needed
Memory Management
// iOS - Clear cache when needed
LottieAnimationView.clearCache()
// Load from cache
let animation = LottieAnimation.named("loading", animationCache: LRUAnimationCache.sharedCache)
// Android - Configure cache
val cacheComposition = LottieCompositionFactory
.fromRawRes(context, R.raw.animation)
.addListener { composition ->
// Animation loaded
}
Best Practices
- Optimize Before Integration: Use LottieFiles optimizer
- Lazy Load: Load animations only when needed
- Cache Animations: Reuse loaded compositions
- Handle Errors: Gracefully handle loading failures
- Test Performance: Profile on low-end devices
- Accessibility: Provide alternatives for motion-sensitive users