Unreal MetaSounds Skill
MetaSounds procedural audio system for Unreal Engine.
Overview
This skill provides capabilities for implementing procedural audio using Unreal's MetaSounds system.
Capabilities
Audio Graphs
- Create MetaSound sources
- Build audio processing graphs
- Handle triggers and parameters
- Implement custom nodes
Synthesis
- Use oscillators
- Implement filters
- Create envelopes
- Handle modulation
Procedural Audio
- Generate sound effects
- Create adaptive music
- Implement audio variations
- Handle randomization
Integration
- Trigger from gameplay
- Control parameters
- Handle spatialization
- Manage performance
Prerequisites
- Unreal Engine 5.0+
- MetaSounds plugin enabled
Usage Patterns
MetaSound Source
1. Create MetaSound Source
2. Add input parameters
3. Build audio graph
4. Configure output
5. Use in Sound Cue or directly
Parameter Control
UAudioComponent* AudioComp = CreateAudioComponent();
AudioComp->SetFloatParameter(FName("Intensity"), 0.8f);
AudioComp->SetTriggerParameter(FName("OnHit"));
Best Practices
- Use presets for common patterns
- Profile CPU usage
- Handle voice management
- Use groups for organization
- Test on all platforms