Agent Skills: combat-ui-pattern-a

Implement Split-Panel Combat UI (Pattern A) for SHINOBI WAY game. Use when user wants to create the horizontal confrontation combat layout, character panels, action dock, phase header, VS divider, or any component from the Pattern A combat UI system. Guides through component creation following the established architecture.

UncategorizedID: aiskillstore/marketplace/combat-ui-pattern-a

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pnpm dlx add-skill https://github.com/aiskillstore/marketplace/combat-ui-pattern-a

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