Agent Skills: Design to Production

Guided workflow for implementing HTML design prototypes as production React components with glassmorphism styling and quality standards enforcement. Use when converting design prototypes to production code.

UncategorizedID: aiskillstore/marketplace/design-to-production

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pnpm dlx add-skill https://github.com/aiskillstore/marketplace/tree/HEAD/skills/ariegoldkin/design-to-production

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skills/ariegoldkin/design-to-production/SKILL.md

Skill Metadata

Name
design-to-production
Description
Guided workflow for implementing HTML design prototypes as production React components with glassmorphism styling and quality standards enforcement. Use when converting design prototypes to production code.

Design to Production

Guided workflow for converting HTML prototypes to production React components.

TL;DR: Provide HTML file path → analyze → map components → scaffold → implement → validate


Auto-Triggers

Auto-triggered by keywords:

  • "implement design", "prototype to production", "convert HTML"
  • "glassmorphism component", "design prototype", "HTML to React"

Quick Commands

# Step 1: Analyze HTML prototype
./.claude/skills/design-to-production/scripts/extract-structure.sh <html-file-path>

# Step 3: Scaffold component (after interactive mapping)
./.claude/skills/design-to-production/scripts/scaffold-component.sh \
  --name "ComponentName" \
  --module "practice" \
  --template "interactive-card"

# Step 5: Validate implementation
./.claude/skills/design-to-production/scripts/validate.sh <component-path>

5-Step Workflow

Example: Implementing glassmorphism_hints_panel_1.html

1. ANALYZE    → Extract structure from HTML
2. MAP        → Choose shadcn components + glassmorphism classes
3. SCAFFOLD   → Generate .tsx file with boilerplate
4. IMPLEMENT  → Write component logic (guided by TODOs)
5. VALIDATE   → Check quality standards

Step 1: ANALYZE

User provides: HTML file path (e.g., .superdesign/design_iterations/glassmorphism_hints_panel_1.html)

Script runs:

./scripts/extract-structure.sh .superdesign/design_iterations/glassmorphism_hints_panel_1.html

Output: hints-panel-structure.json with:

  • Component hierarchy
  • CSS classes (glassmorphism utilities)
  • Interactive elements (buttons, forms, inputs)
  • Layout patterns (grid, flex, vertical-stack)

SKILL.md presents: Summary of detected structure

Step 2: MAP (Interactive)

SKILL.md guides you through 4 decisions:

2.1 Component Identification

  • Question: "What should we call this component?"
  • Suggested: Extracted from HTML filename or title
  • Example: HintsPanel

2.2 Module Placement

  • Question: "Which module does this belong to?"
  • Options: practice, assessment, results, profile, questions, home
  • Example: practice

2.3 shadcn/ui Component Mapping

For each interactive element:

  • Detected: <button class="btn-glass">Show Hint</button>
  • Suggestion: Use Button from @shared/ui/button
  • Confirm: User approves or overrides

Common mappings: | HTML Element | shadcn Component | |--------------|------------------| | <button class="btn-*"> | Button | | <div class="glass-card"> | Card | | <input type="text"> | Input | | <select> | Select | | Badge/chip | Badge |

2.4 Glassmorphism Class Mapping

  • Extracted from HTML: class="glass-card neon-glow-purple text-glow"
  • Maps to React: className="glass-card neon-glow-purple text-glow"
  • Validation: Checks against approved classes in styles/glassmorphism.css

Step 3: SCAFFOLD

Script generates .tsx file using template:

./scripts/scaffold-component.sh \
  --name "HintsPanel" \
  --module "practice" \
  --template "interactive-card" \
  --props "title:string,hints:IHint[],onShowHint:(index:number)=>void"

Output: modules/practice/components/HintsPanel.tsx with:

  • ✅ TypeScript interface (I prefix)
  • ✅ Proper imports (@shared/ui/*, glassmorphism classes)
  • ✅ Props structure from HTML analysis
  • ✅ TODO comments marking logic locations
  • ✅ Glassmorphism classes applied

Step 4: IMPLEMENT

SKILL.md reminds:

  • File location: modules/practice/components/HintsPanel.tsx
  • Quality standards: ≤180 lines, complexity <15, I prefix
  • TODO items in scaffolded file mark where to add logic

User writes: Business logic, event handlers, state management

Step 5: VALIDATE

./scripts/validate.sh modules/practice/components/HintsPanel.tsx

Checks:

  • ✅ File size ≤180 lines
  • ✅ Complexity ≤15 per function
  • ✅ Interface naming (I prefix)
  • ✅ Glassmorphism class validity
  • ✅ Import patterns (@shared, @modules, @lib)
  • ✅ No any types

Output: Pass/fail + suggestions for fixes


Template Types

Choose the right template for your component:

| Template | Use For | Includes | |----------|---------|----------| | interactive-card | Buttons, forms, user actions | Card, Button, Input, event handlers | | display-card | Read-only content, stats | Card, Typography, badges | | layout-section | Page sections, containers | Layout wrapper, grid/flex patterns |


Common Patterns

Pattern 1: Button with Glassmorphism

HTML: <button class="btn-glass">Action</button> React: <Button className="btn-glass" onClick={handleAction}>Action</Button>

Pattern 2: Glass Card Container

HTML: <div class="glass-card neon-glow">Content</div> React: <Card className="glass-card neon-glow"><CardContent>Content</CardContent></Card>

Pattern 3: Gradient Text

HTML: <h1 class="gradient-text">Title</h1> React: <h1 className="gradient-text">Title</h1>


When to Load References

SKILL.md is self-sufficient for:

  • Running the 5-step workflow
  • Common component mappings
  • Basic glassmorphism classes

Load references when needed:

| Need | Load | |------|------| | Full glassmorphism class list | references/glassmorphism-mapping.md | | shadcn component decision guide | references/shadcn-component-guide.md | | Complex layout patterns | references/common-patterns.md | | Complete worked example | examples/hints-panel-complete/ |


Troubleshooting

Script not found: Ensure you're in project root (frontend/)

Invalid glassmorphism class: Check styles/glassmorphism.css for approved classes

Validation fails: Run quality-reviewer to see detailed errors


Version: 1.0.0 | Updated: October 2025 Pattern: Follows module-scaffolder optimization structure