Agent Skills: Add Icon Skill

Add a new Tabler icon to the project. Use when adding icons to the UI.

UncategorizedID: arto-app/arto/add-icon

Install this agent skill to your local

pnpm dlx add-skill https://github.com/arto-app/Arto/tree/HEAD/.claude/skills/add-icon

Skill Files

Browse the full folder contents for add-icon.

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.claude/skills/add-icon/SKILL.md

Skill Metadata

Name
add-icon
Description
Add a new Tabler icon to the project. Use when adding icons to the UI.

Add Icon Skill

This skill guides you through adding a new icon from Tabler Icons to the project.

Process

Icons are managed via icons.json and automatically built by Vite plugin.

Steps

  1. Choose Icon

    • Browse available icons: https://tabler.io/icons
    • Note the icon name (e.g., folder-open, info-circle)
  2. Add to icons.json

    • Edit renderer/icons.json
    • Add the icon name to the JSON array (in alphabetical order)
  3. Build Icon Sprite (Automatic)

    • Icon sprite is automatically generated when Vite builds
    • Just run just dev or cargo build
  4. Add Rust Enum Variant

    • Edit desktop/src/components/icon.rs
    • Add variant to IconName enum (use PascalCase)
    • Add case to Display implementation

Example

renderer/icons.json:

[
  "folder",
  "folder-open",
  "file"
]

desktop/src/components/icon.rs:

pub enum IconName {
    Folder,
    FolderOpen,
    File,
}

impl std::fmt::Display for IconName {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match self {
            IconName::Folder => write!(f, "folder"),
            IconName::FolderOpen => write!(f, "folder-open"),
            IconName::File => write!(f, "file"),
        }
    }
}

File Locations

| File | Purpose | Git Tracked | |------|---------|-------------| | renderer/icons.json | Icon list configuration | ✅ Yes | | renderer/vite.config.ts | Icon sprite plugin | ✅ Yes | | renderer/public/icons/tabler-sprite.svg | Generated sprite (Vite source) | ❌ No | | assets/dist/icons/tabler-sprite.svg | Build output (Dioxus asset) | ❌ No |

Important

  • NEVER edit generated SVG files directly
  • The assets/dist/ directory is .gitignored as build output
  • Icon sprite generation is automatic via Vite plugin (buildStart hook)
  • Rust code references icons via asset!("/assets/dist/icons/tabler-sprite.svg")
  • Icons come from @tabler/icons npm package (outline style only)

Build Process

icons.json
    ↓
Vite plugin (buildStart hook)
    ↓
renderer/public/icons/tabler-sprite.svg
    ↓
Vite build
    ↓
assets/dist/icons/tabler-sprite.svg
    ↓
Rust asset!() macro