Agent Skills: shader-noise

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, water, fire, or any natural-looking procedural patterns.

UncategorizedID: bbeierle12/skill-mcp-claude/shader-noise

Install this agent skill to your local

pnpm dlx add-skill https://github.com/bbeierle12/skill-mcp-claude/shader-noise

Skill Files

Browse the full folder contents for shader-noise.

Download Skill

Loading file tree…

Select a file to preview its contents.