Agent Skills: factorio-telemetry

Watches the shared Factorio world via the game bridge — new game chat from other players, players joining or leaving, watched production flows stopping, and new alert kinds. Publishes only on events; quiet cycles publish nothing.

UncategorizedID: bdambrosio/cognitive_workbench/factorio-telemetry

Install this agent skill to your local

pnpm dlx add-skill https://github.com/bdambrosio/Cognitive_workbench/tree/HEAD/src/sensors/factorio-telemetry

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src/sensors/factorio-telemetry/SKILL.md

Skill Metadata

Name
factorio-telemetry
Description
Watches the shared Factorio world via the game bridge — new game chat from other players, players joining or leaving, watched production flows stopping, and new alert kinds. Publishes only on events; quiet cycles publish nothing.

factorio-telemetry

Event ingress from the Factorio game bridge (factorio/bridge/, HTTP at FACTORIO_URL). Polls /chat and /telemetry and reports only threshold events, so Jill's rhythm is driven by what happens in the world, not by the poll:

  • game chat from anyone but Jill herself (this is how in-game requests reach her — no addressing filter, she judges relevance)
  • players joining or leaving the server
  • a watched item's production flow hitting zero after being live (watch_items parameter)
  • alert kinds not seen before (entity + issue, e.g. a furnace newly out of fuel)

First run initializes silently (no history replay). Bridge down is logged and skipped, not surfaced as an event. State (chat seq, seen alert kinds, flow/player baselines) persists in ~/.cache/cognitive/factorio-telemetry/state.json.