Agent Skills: Scene Analysis Skill

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UncategorizedID: bybren-llc/story-systems-template/scene-analysis

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pnpm dlx add-skill https://github.com/bybren-llc/story-systems-template/tree/HEAD/.claude/skills/scene-analysis

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.claude/skills/scene-analysis/SKILL.md

Skill Metadata

Name
scene-analysis
Description
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Scene Analysis Skill

Invocation Triggers

Apply this skill when:

  • Analyzing scene effectiveness
  • Evaluating scene pacing
  • Identifying scene problems
  • Breaking down scene beats

Scene Fundamentals

What Makes a Scene?

A scene is a unit of story with:

  • Single location (or continuous movement)
  • Continuous time (or clearly marked passage)
  • Beginning, middle, end
  • Purpose in the larger story

The Scene Question

Every scene should answer: "What changes?"

If nothing changes, the scene may not be necessary.

Scene Anatomy

Scene Structure

HOOK      → Grabs attention, establishes context
BUILD     → Develops conflict/tension
TURN      → Something changes
RESOLUTION → Scene's immediate outcome
PROPULSION → Sets up what's next

Example Analysis

INT. RESTAURANT - NIGHT

HOOK: Sarah sits waiting. Checks her watch. John arrives, late.

BUILD: Awkward pleasantries. Sarah's cool. John tries to connect.

TURN: Sarah reveals she knows about the affair.

RESOLUTION: John admits it. Offers no excuse.

PROPULSION: Sarah says "I want a divorce" - cut before John responds.

Scene Purpose

Plot Functions

| Function | Description | |----------|-------------| | Setup | Establish information for later | | Confrontation | Characters in conflict | | Revelation | New information emerges | | Decision | Character makes choice | | Action | Physical events unfold | | Consequence | Results of previous actions |

Character Functions

| Function | Description | |----------|-------------| | Introduction | Meet a character | | Development | Deepen understanding | | Arc moment | Character changes | | Relationship | Define/change relationship |

Every Scene Must

  1. Serve at least ONE plot function
  2. Serve at least ONE character function
  3. Ideally serve BOTH simultaneously

Pacing Analysis

Scene Length Guidelines

| Type | Pages | Purpose | |------|-------|---------| | Short (1/2-1 page) | Quick information, transitions | | Medium (2-3 pages) | Standard dialogue scenes | | Long (4-5 pages) | Major confrontations, setpieces | | Extended (5+ pages) | Climactic moments only |

Pacing Rhythm

Vary scene lengths for rhythm:

SHORT - MEDIUM - MEDIUM - SHORT - LONG - SHORT

Not:

MEDIUM - MEDIUM - MEDIUM - MEDIUM - MEDIUM

Scene Economy

  • Enter late: Skip arrivals, greetings
  • Leave early: Cut after the point is made
  • Cut the fat: Every line earns its place

Scene Beats

What is a Beat?

A shift in the scene - emotion, power, information.

Identifying Beats

Mark where something changes:

1. Sarah waits (anticipation)
   [BEAT: John arrives late]
2. Awkward greeting (tension)
   [BEAT: Sarah asks direct question]
3. John deflects (avoidance)
   [BEAT: Sarah reveals she knows]
4. John exposed (power shift)
   [BEAT: John admits truth]
5. Resolution (new status quo)

Beat Mapping

| Beat # | What Happens | Emotional Shift |
|--------|--------------|-----------------|
| 1 | Sarah waits | Hope → Doubt |
| 2 | John arrives | Doubt → Tension |
| 3 | Small talk | Tension → Impatience |
| 4 | Sarah confronts | Impatience → Anger |
| 5 | John admits | Anger → Devastation |

Scene Analysis Template

## Scene Analysis: [Scene Description]

### Location & Time
INT./EXT. [LOCATION] - [TIME]
Page [X] - [Y] ([Z] pages)

### Scene Purpose
- **Plot Function:** [setup/confrontation/revelation/etc.]
- **Character Function:** [introduction/development/arc/etc.]
- **What changes:** [state A → state B]

### Structure
- **Hook:** [description]
- **Build:** [description]
- **Turn:** [description]
- **Resolution:** [description]
- **Propulsion:** [description]

### Beat Breakdown
[Beat mapping table]

### Strengths
- [What works]

### Issues
- [What doesn't work]

### Recommendations
1. [Specific improvement]
2. [Specific improvement]

Common Scene Problems

No Conflict

Problem: Characters agree, nothing is at stake. Fix: Give characters opposing goals. Even allies disagree on methods.

No Change

Problem: Scene ends same as it started. Fix: Something must be different. Information, relationship, stakes.

Wrong Length

Problem: Scene overstays welcome or rushes through. Fix: Match length to importance. Trim fat or expand key moments.

Unclear Purpose

Problem: Scene exists but why? Fix: Define the scene's job. If it has none, cut it.

Predictable

Problem: Scene goes exactly as expected. Fix: Add reversals, surprises, complications.

Scene Types Analysis

Exposition Scene

  • Risk: Information dump
  • Goal: Information + conflict
  • Test: Would scene be interesting without info?

Action Scene

  • Risk: All spectacle, no stakes
  • Goal: Character revealed through action
  • Test: What does action tell us about character?

Dialogue Scene

  • Risk: Talking heads
  • Goal: Subtext, conflict, change
  • Test: Is there tension in the conversation?

Transition Scene

  • Risk: Unnecessary
  • Goal: Essential bridge only
  • Test: Can it be cut? Can info be combined elsewhere?

Scene Checklist

Before Writing

  • [ ] What is the scene's purpose?
  • [ ] What changes by the end?
  • [ ] What's the conflict?
  • [ ] When does the scene start/end?

After Writing

  • [ ] Does the scene have a clear hook?
  • [ ] Does tension build?
  • [ ] Is there a turn?
  • [ ] Does it propel to next scene?
  • [ ] Can it be shorter?
  • [ ] Is it the right length for its importance?