Agent Skills: Art Style Creator

Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

UncategorizedID: cesaraugustusgrob/shinobi-way-the-inifinite-tower/art-style-creator

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.claude/skills/art-style-creator/SKILL.md

Skill Metadata

Name
art-style-creator
Description
Create and define visual art styles for projects. Use when user wants to establish an art direction, create a style guide, define visual language, document aesthetic choices, or create consistent artwork guidelines for games, illustrations, animations, or other visual media.

Art Style Creator

This skill guides the creation of comprehensive art style definitions for visual projects.

Workflow

Step 1: Vision & Context

Gather project context:

  1. Project type: Game, illustration, animation, UI, branding
  2. Target audience: Age group, cultural context
  3. Vision statement: 2-3 sentences describing the visual direction
  4. Key words: 5-7 words capturing the style essence
  5. Primary influences: Reference styles, artists, or works

Step 2: Color Palette

Define the color system. See color-theory.md for detailed guidance.

Ask for:

  • Palette type: Monochromatic, analogous, complementary, triadic, etc.
  • Dominant color (60%): Background, large areas
  • Secondary color (30%): Supporting elements
  • Accent color (10%): Highlights, focal points
  • Mood alignment: Match colors to intended emotion
  • Forbidden colors: Colors to avoid and why

Step 3: Line Work

Establish line characteristics. See line-and-shape.md for details.

Define:

  • Outline approach: Full / Partial / None / Color holds
  • Base weight: Thin / Medium / Thick (with pixel/pt measurement)
  • Quality: Clean / Sketchy / Geometric / Organic / Calligraphic
  • Weight variation: Different weights for FG/MG/BG
  • Line color: Black / Dark local color / Color holds

Step 4: Shape Language

Define shape characteristics. See line-and-shape.md.

Specify:

  • Dominant shape: Circle (friendly), Square (stable), Triangle (dynamic)
  • Complexity level: Simple / Moderate / Complex
  • Edge treatment: Sharp / Rounded / Mixed
  • Character shapes: Heroes, villains, NPCs
  • Environment shapes: Architecture, nature, props
  • Silhouette priority: High / Medium / Low

Step 5: Composition

Set layout rules. See composition-lighting.md.

Define:

  • Framing system: Rule of thirds / Golden ratio / Center-focused / Dynamic
  • Symmetry preference: Symmetric / Asymmetric / Varied
  • Depth approach: FG/MG/BG presence and treatment
  • Perspective type: 1-point / 2-point / 3-point / Isometric
  • Visual hierarchy: Primary method (size/contrast/color/position)
  • Negative space: Minimal / Moderate / Abundant

Step 6: Lighting & Atmosphere

Define lighting style. See composition-lighting.md.

Specify:

  • Overall brightness: Dark / Dim / Neutral / Bright
  • Contrast level: Low / Medium / High / Extreme
  • Shadow rendering: Gradient / Cel-shaded / Hatched / Minimal / None
  • Primary light direction: Front / Side / Back / Top / Variable
  • Light hardness: Soft / Medium / Hard
  • Shadow color: Black / Colored / Complementary
  • Atmospheric effects: Fog, particles, god rays

Step 7: Texture & Detail

Set detail approach. See texture-mood.md.

Define:

  • Detail level: Minimal / Low / Medium / High / Photorealistic
  • Texture rendering: Painted / Photo / Procedural / Flat / Stylized
  • Detail distribution: High detail for focus, low for background
  • Surface treatments: How to handle different materials
  • Aging/weathering: None / Subtle / Visible / Heavy
  • Noise/grain: None / Subtle / Visible

Step 8: Mood & Tone

Establish emotional baseline. See texture-mood.md.

Specify:

  • Core emotion: Joy, sadness, fear, tension, peace, mystery, etc.
  • Intensity: Subtle / Moderate / Strong
  • Tone position: Light ↔ Dark spectrum
  • Energy level: Calm / Moderate / Energetic
  • Genre alignment: Fantasy, sci-fi, horror, noir, etc.
  • Elements to avoid: What would break the mood

Step 9: Technical Specs

Document technical requirements. See technical-specs.md.

Define:

  • Working resolution: Dimensions at DPI
  • Export resolution: Final output specs
  • Color mode: RGB / CMYK / Indexed
  • File formats: Working and export formats
  • Asset sizes: Characters, environments, UI elements, icons

Step 10: Generate Style Document

Output the complete art style definition using the output template. → See templates/style-guide-template.md for the full copy-paste style guide template (all 10 sections).


Reference Files

Load these as needed for detailed guidance:

Quick Style Presets

For rapid style definition, use genre presets as starting points. → See references/quick-presets.md for the genre preset lookup table (Anime, Cartoon, Realistic, Pixel Art, Noir, Fantasy, Sci-Fi, Horror, Minimalist).