Evangelion Design
Apply Evangelion-inspired interface language to web and mobile products without turning the result into generic neon cyberpunk or a direct franchise copy. The source material uses UI as story pressure: severe geometry, narrow color signals, dense but legible telemetry, and motion that behaves like machinery under stress.
Quick Start
- Pick the screen role first:
hud,command-center,psychograph,sync-ladder,reactor-diagnostic,breach-monitor, ortitle-card. - Pick one hot accent family for the screen:
amber,red, orsignal-green. Add one cool support only when the composition needs separation. - Build the layout from frames, rulers, rings, bars, masks, repeated device arrays, and crosshair geometry before adding decorative texture.
- Animate the screen by revealing state: counters, sweeps, trace plotting, sync steps, panel swaps, and alert pulses.
- Keep the work original. Echo the language of Evangelion, but do not reuse exact logos, title cards, or one-to-one screen compositions.
Workflow
1. Define the dramatic job
Choose the emotional function before choosing components.
hud: first-person overlays on top of imagery; use wide masks, target brackets, sparse ticks, and range markers.command-center: black-field dashboards with multiple contained modules, status rails, tables, and analytic views.diagnostic: charts, sync traces, matrices, and ring analyzers; prioritize precision and hierarchy over spectacle.psychograph: bounded graph surfaces with rulers, sparse cross markers, label boxes, and one dense organic or signal trace.sync-ladder: repeated capsules, bars, or slotted modules stepping across rows or diagonals with one or two repeated labels.reactor-diagnostic: a framed triptych or panoramic board with a dominant central radial analyzer and intentionally sparse side bays.breach-monitor: oversized timers, progress blocks, rack arrays, projected-penetration bars, and other imminent-threat displays.warning-state: higher contrast, repeated status labels, countdowns, and tighter cadence.title-card: near-empty black compositions with oversized typography and one dominant accent.
2. Compose the screen
- Anchor major modules to edges, diagonals, panoramic masks, or one large enclosing frame. Large dead zones are useful because they create tension.
- Prefer clipped rectangles, notched frames, circles, ring charts, ladders, ruled lines, wireframe curves, and external callout labels.
- Use one or two dominant geometric ideas per view. Do not stack every sci-fi trope into the same screen.
- Use repetition aggressively when the screen is about synchronization, layers, purity, or compatibility. Identical modules are part of the drama.
- Let one hero structure dominate: a scribble trace, a wireframe globe, a circular reactor, a countdown, or a field of capsules.
- Keep corners sharp or minimally cut. Rounded consumer-app cards weaken the tone.
- Treat texture as secondary. The framework should read clearly even before glow, grain, or background imagery is added.
3. Set typography and copy
- Use condensed sans for labels and headers.
- Use monospaced numerals for timers, telemetry, and tables.
- Reserve a dramatic display serif for rare splash or chapter-card moments only.
- Default to uppercase labels, short phrases, system verbs, and explicit state language.
- Use tiny micro-labels and registration marks to make large canvases feel calibrated, but keep the active label path bright enough to scan.
- Use bilingual copy only when it is meaningful and accurate.
4. Adapt for product UI
- On web, lean into widescreen overlays, dense side rails, and multi-panel compositions.
- On mobile, reduce simultaneous modules. Keep one hero instrument per screen and collapse side bays into stacked rails, tabs, or swipable diagnostics.
- Convert ultra-wide frames into a central instrument plus one secondary strip instead of compressing every module into illegible miniatures.
- Let dense telemetry support the mood, but make primary actions readable without it.
- Translate the style through the existing design system when possible instead of rebuilding every primitive.
Read references/style-guide.md for palette, type, layout, motion, and implementation tokens.
Read references/source-signals.md when you want the rationale behind the look and the analyzed source cues.
Guardrails
- Do not default to purple gradients, glassmorphism, soft blur, or playful spring motion.
- Do not make every surface glow. Most of the screen should feel matte, dark, and controlled.
- Do not use Japanese text or franchise symbols as decoration.
- Do not sacrifice accessibility for density; the hierarchy should still be clear with motion disabled.
- Do not copy Evangelion assets or layouts literally. Produce an original interpretation with the same tension and rigor.