Agent Skills: TUI Designer - Retro/Cyberpunk Terminal UI Expert

Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces.

UncategorizedID: ckorhonen/claude-skills/tui-designer

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skills/tui-designer/SKILL.md

Skill Metadata

Name
tui-designer
Description
Design and implement retro/cyberpunk/hacker-style terminal UIs. Covers React (Tuimorphic), SwiftUI (Metal shaders), and CSS approaches. Use when creating terminal aesthetics, CRT effects, neon glow, scanlines, phosphor green displays, or retro-futuristic interfaces.

TUI Designer - Retro/Cyberpunk Terminal UI Expert

Expert guidance for designing and implementing text-based user interfaces with authentic retro computing aesthetics: CRT monitors, phosphor glow, scanlines, and cyberpunk neon.

When to Use This Skill

Use this skill when:

  • Creating terminal-style or hacker aesthetic UIs
  • Implementing CRT monitor effects (scanlines, glow, barrel distortion)
  • Building cyberpunk/synthwave/retrowave interfaces
  • Using Tuimorphic components in React
  • Implementing Metal shaders for retro effects in SwiftUI
  • Designing neon glow text and UI elements
  • Choosing color palettes for retro computing aesthetics
  • Working with monospace fonts and box-drawing characters

Design Principles

The Retro/Cyberpunk Aesthetic

This aesthetic draws from:

  • CRT monitors: Phosphor glow, scanlines, screen curvature, flicker
  • Terminal interfaces: Monospace fonts, box-drawing characters, green/amber text
  • Cyberpunk fiction: Neon colors, dark backgrounds, high contrast
  • 1980s computing: ASCII art, limited color palettes, blocky graphics

Visual Elements Checklist

  • [ ] Dark background (near-black with subtle color tint)
  • [ ] Monospace typography throughout
  • [ ] Box-drawing characters for borders and frames
  • [ ] Neon glow on text and/or borders
  • [ ] Scanline effect (subtle horizontal lines)
  • [ ] Limited color palette (1-3 accent colors)
  • [ ] High contrast between text and background
  • [ ] Optional: CRT curvature, chromatic aberration, flicker

Quick Reference: Color Palettes

Phosphor Green (Classic Terminal)

| Role | Hex | Usage | |------|-----|-------| | Bright | #00ff00 | Primary text, highlights | | Medium | #00cc00 | Secondary text | | Dark | #009900 | Dimmed elements | | Background | #001100 | Main background | | Deep BG | #000800 | Panel backgrounds |

Cyberpunk Neon

| Role | Hex | Usage | |------|-----|-------| | Cyan | #00ffff | Primary accent | | Magenta | #ff00ff | Secondary accent | | Electric Blue | #0066ff | Tertiary | | Hot Pink | #ff1493 | Warnings | | Background | #0a0a1a | Main background |

Amber CRT

| Role | Hex | Usage | |------|-----|-------| | Bright | #ffb000 | Primary text | | Medium | #cc8800 | Secondary | | Dark | #996600 | Dimmed | | Background | #1a1000 | Main background |

See color-palettes.md for complete specifications.

Typography

Recommended Fonts

Web:

font-family: 'GNU Unifont', 'IBM Plex Mono', 'JetBrains Mono',
             'SF Mono', 'Consolas', monospace;

SwiftUI:

.font(.system(size: 14, weight: .regular, design: .monospaced))

Box-Drawing Characters

Light:   ─ │ ┌ ┐ └ ┘ ├ ┤ ┬ ┴ ┼
Heavy:   ━ ┃ ┏ ┓ ┗ ┛ ┣ ┫ ┳ ┻ ╋
Double:  ═ ║ ╔ ╗ ╚ ╝ ╠ ╣ ╦ ╩ ╬
Rounded: ╭ ╮ ╰ ╯

See typography-guide.md for complete reference.

Copywriting

Terminal interfaces have a distinct voice: terse, technical, authoritative. Use these defaults unless the project specifies otherwise.

Core Principles

  1. Terse and Direct - Every word earns its place
  2. Technical Authority - The system knows what it's doing
  3. Mechanical Precision - No hedging, apologies, or filler

Text Formatting

| Element | Case | Example | |---------|------|---------| | Headers/Titles | UPPERCASE | SYSTEM STATUS | | Labels | UPPERCASE | CPU USAGE: | | Status indicators | UPPERCASE | ONLINE, OFFLINE | | Commands/Input | lowercase | > run diagnostic | | Body text | Sentence case | Connection established |

Message Prefixes

[SYS] System message       [ERR] Error
[USR] User action          [WRN] Warning
[INF] Information          [NET] Network

Vocabulary Quick Reference

| Action | Terminal Verbs | |--------|---------------| | Start | INITIALIZE, BOOT, LAUNCH, ACTIVATE | | Stop | TERMINATE, HALT, ABORT, KILL | | Save | WRITE, COMMIT, STORE, PERSIST | | Load | READ, FETCH, RETRIEVE, LOAD | | Delete | PURGE, REMOVE, CLEAR, WIPE |

| State | Terminal Words | |-------|---------------| | Working | PROCESSING, EXECUTING, RUNNING | | Done | COMPLETE, SUCCESS, FINISHED | | Failed | ERROR, FAULT, ABORTED | | Ready | ONLINE, AVAILABLE, ARMED |

Common Patterns

> INITIALIZING SYSTEM...
> LOADING MODULES [████████░░] 80%
> AUTHENTICATION COMPLETE
> SYSTEM READY

ERROR: ACCESS DENIED
ERR_CONNECTION_REFUSED: Timeout after 30s
WARNING: Low disk space (< 10%)

CONFIRM DELETE? [Y/N]
SELECT OPTION [1-5]:

Avoid

  • "Please", "Sorry", "Oops"
  • "Just", "Maybe", "Might"
  • Excessive exclamation points
  • Emoji (unless specifically requested)

See copywriting-guide.md for complete voice and tone reference.


Platform: React with Tuimorphic

Tuimorphic is a React component library providing 37 terminal-styled, accessible UI components.

Quick Start

npm install tuimorphic
import { Button, Card, Input } from 'tuimorphic';
import 'tuimorphic/styles.css';

function App() {
  return (
    <div className="theme-dark tint-green">
      <Card>
        <h1>SYSTEM ACCESS</h1>
        <Input placeholder="Enter command..." />
        <Button variant="primary">EXECUTE</Button>
      </Card>
    </div>
  );
}

Theme Configuration

Apply themes via CSS classes on a parent element:

// Dark mode with green tint
<div className="theme-dark tint-green">

// Light mode with cyan tint
<div className="theme-light tint-blue">

Available tints: tint-green, tint-blue, tint-red, tint-yellow, tint-purple, tint-orange, tint-pink

Key Components

| Component | Usage | |-----------|-------| | Button | Actions with variant="primary\|secondary\|ghost" | | Input | Text input with terminal styling | | Card | Container with box-drawing borders | | Dialog | Modal dialogs | | Menu | Dropdown menus | | CodeBlock | Syntax-highlighted code | | Table | Data tables | | Tabs | Tabbed navigation | | TreeView | File tree display |

See tuimorphic-reference.md for complete API.

Adding Neon Glow

Enhance Tuimorphic with CSS glow effects:

/* Neon text glow */
.neon-text {
  color: #0ff;
  text-shadow:
    0 0 5px #fff,
    0 0 10px #fff,
    0 0 20px #0ff,
    0 0 40px #0ff,
    0 0 80px #0ff;
}

/* Neon border glow */
.neon-border {
  border-color: #0ff;
  box-shadow:
    0 0 5px #0ff,
    0 0 10px #0ff,
    inset 0 0 5px #0ff;
}

/* Flickering animation */
@keyframes flicker {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.95; }
  52% { opacity: 1; }
  54% { opacity: 0.9; }
}

.flicker {
  animation: flicker 3s infinite;
}

Platform: SwiftUI with Metal Shaders

iOS 17+ supports Metal shaders directly in SwiftUI via .colorEffect(), .distortionEffect(), and .layerEffect().

CRT Effect Implementation

CRT.metal:

#include <metal_stdlib>
#include <SwiftUI/SwiftUI.h>
using namespace metal;

[[stitchable]] half4 crtEffect(
    float2 position,
    SwiftUI::Layer layer,
    float time,
    float2 size,
    float scanlineIntensity,
    float distortionStrength
) {
    float2 uv = position / size;

    // Barrel distortion
    float2 center = uv - 0.5;
    float dist = length(center);
    float2 distorted = center * (1.0 + distortionStrength * dist * dist);
    float2 samplePos = (distorted + 0.5) * size;

    // Bounds check
    if (samplePos.x < 0 || samplePos.x > size.x ||
        samplePos.y < 0 || samplePos.y > size.y) {
        return half4(0, 0, 0, 1);
    }

    // Sample color
    half4 color = layer.sample(samplePos);

    // Scanlines
    float scanline = sin(position.y * 3.14159 * 2.0) * scanlineIntensity;
    color.rgb *= 1.0 - scanline;

    // Subtle color shift (chromatic aberration)
    color.r *= 1.0 + 0.02 * sin(time * 2.0);
    color.b *= 1.0 - 0.02 * sin(time * 2.0);

    // Slight flicker
    color.rgb *= 1.0 + 0.01 * sin(time * 60.0);

    return color;
}

SwiftUI View Modifier:

struct CRTEffectModifier: ViewModifier {
    @State private var startTime = Date()
    var scanlineIntensity: Float = 0.1
    var distortionStrength: Float = 0.1

    func body(content: Content) -> some View {
        TimelineView(.animation) { timeline in
            let time = Float(timeline.date.timeIntervalSince(startTime))
            GeometryReader { geo in
                content
                    .layerEffect(
                        ShaderLibrary.crtEffect(
                            .float(time),
                            .float2(geo.size),
                            .float(scanlineIntensity),
                            .float(distortionStrength)
                        ),
                        maxSampleOffset: .init(width: 10, height: 10)
                    )
            }
        }
    }
}

extension View {
    func crtEffect(
        scanlines: Float = 0.1,
        distortion: Float = 0.1
    ) -> some View {
        modifier(CRTEffectModifier(
            scanlineIntensity: scanlines,
            distortionStrength: distortion
        ))
    }
}

Usage:

Text("SYSTEM ONLINE")
    .font(.system(size: 24, weight: .bold, design: .monospaced))
    .foregroundColor(.green)
    .crtEffect(scanlines: 0.15, distortion: 0.08)

Neon Glow in SwiftUI

extension View {
    func neonGlow(color: Color, radius: CGFloat = 10) -> some View {
        self
            .shadow(color: color.opacity(0.8), radius: radius / 4)
            .shadow(color: color.opacity(0.6), radius: radius / 2)
            .shadow(color: color.opacity(0.4), radius: radius)
            .shadow(color: color.opacity(0.2), radius: radius * 2)
    }
}

// Usage
Text("NEON")
    .font(.system(size: 48, design: .monospaced))
    .foregroundColor(.cyan)
    .neonGlow(color: .cyan, radius: 15)

See metal-shaders-ios.md for complete shader code.


Platform: CSS/Vanilla Web

Scanlines Overlay

.crt-container {
    position: relative;
    background: #000800;
}

.crt-container::after {
    content: '';
    position: absolute;
    inset: 0;
    background: repeating-linear-gradient(
        0deg,
        rgba(0, 0, 0, 0.15),
        rgba(0, 0, 0, 0.15) 1px,
        transparent 1px,
        transparent 2px
    );
    pointer-events: none;
}

Neon Text Effect

.neon-text {
    color: #0ff;
    text-shadow:
        /* White core */
        0 0 5px #fff,
        0 0 10px #fff,
        /* Colored glow layers */
        0 0 20px #0ff,
        0 0 30px #0ff,
        0 0 40px #0ff,
        0 0 55px #0ff,
        0 0 75px #0ff;
}

CRT Curvature (CSS Transform)

.crt-screen {
    border-radius: 20px;
    transform: perspective(1000px) rotateX(2deg);
    box-shadow:
        inset 0 0 50px rgba(0, 255, 0, 0.1),
        0 0 20px rgba(0, 255, 0, 0.2);
}

WebGL CRT with CRTFilter.js

<script type="module">
import { CRTFilterWebGL } from 'crtfilter';

const canvas = document.getElementById('crt-canvas');
const crt = new CRTFilterWebGL(canvas, {
    scanlineIntensity: 0.15,
    glowBloom: 0.3,
    chromaticAberration: 0.002,
    barrelDistortion: 0.1,
    staticNoise: 0.03,
    flicker: true,
    retraceLines: true
});

crt.start();
</script>

See crt-effects-web.md for complete techniques.


Effect Patterns

Scanlines

| Platform | Implementation | |----------|---------------| | CSS | repeating-linear-gradient pseudo-element | | SwiftUI | Metal shader with sin(position.y * frequency) | | WebGL | Fragment shader brightness modulation |

Bloom/Glow

| Platform | Implementation | |----------|---------------| | CSS | Multiple text-shadow with increasing blur | | SwiftUI | Multiple .shadow() modifiers | | WebGL | Gaussian blur pass + additive blend | | Three.js | UnrealBloomPass with luminanceThreshold |

Chromatic Aberration

| Platform | Implementation | |----------|---------------| | CSS | Three overlapping elements with color channel offset | | SwiftUI | Sample texture at offset positions per RGB channel | | WebGL | Sample UV with slight offset per channel |

Flicker

| Platform | Implementation | |----------|---------------| | CSS | @keyframes animation varying opacity 0.9-1.0 | | SwiftUI | Timer-driven opacity or shader time-based | | WebGL | Time-based noise multiplier |


Performance Considerations

CSS Effects

  • box-shadow and text-shadow are GPU-accelerated but expensive with many layers
  • Limit to 4-5 shadow layers for glow effects
  • Use will-change: transform for animated elements
  • Consider prefers-reduced-motion media query

SwiftUI/Metal

  • Metal shaders run at 60-120fps on all devices supporting iOS 17+
  • .layerEffect() processes every pixel - keep shaders simple
  • Pre-compile shaders with .compile() (iOS 18+)
  • Test on older devices (A12 minimum for iOS 17)

WebGL

  • CRTFilter.js uses hardware acceleration, minimal performance impact
  • Bloom effects in Three.js require render-to-texture passes
  • Consider lower resolution render targets for mobile

General

  • Reduce effect intensity on mobile devices
  • Provide option to disable effects for accessibility
  • Profile with actual content, not just empty screens

Templates

Ready-to-use starter files:


Common Pitfalls

This section documents real failure modes and edge cases that break TUI implementations. These are non-obvious gotchas discovered through practical use across platforms.

Terminal Compatibility Issues

Problem: Escape sequences vary across terminal emulators. What works in iTerm2 may fail in older xterm, SSH terminals, or Windows Terminal.

Common failures:

  • 256-color vs ANSI: Terminals support different color depths. Code using #rgb hex colors works in modern terminals but falls back to 16-color ANSI on older systems.
  • Reset sequences: Forgetting to reset text attributes (\x1b[0m or \x1b[m) can poison the terminal state for subsequent output.
  • Unicode box-drawing on Windows: Windows PowerShell/Terminal may not render ─ │ ┌ ┐ correctly. Test on Windows before shipping.
  • VT100 incompleteness: SSH to older Linux systems often hits VT100-only support. Box-drawing characters render as gibberish.

Prevention:

  • Test on target terminals: iTerm2, Terminal.app, Windows Terminal, SSH Linux, Alacritty
  • Fall back to ASCII when box-drawing fails: use +, -, | as fallback
  • Always reset attributes after styled text: \x1b[0m is your friend
  • Detect terminal capability: Check TERM env var (TERM=xterm-256color vs TERM=xterm)

Example safe wrapper:

const supportsUnicode = process.env.TERM && process.env.TERM.includes('256');
const border = supportsUnicode ? '─' : '-';

Layout Breaks on Resize

Problem: Fixed-width layouts collapse when terminal resizes. Common in web-based TUI where aspect ratio changes unexpectedly.

Common failures:

  • Hardcoded line widths: A centered header assuming 80-column width breaks on a 60-column terminal.
  • Overflow hidden without truncation: Content that's 100% width + padding exceeds container, causing text to spill or wrap unexpectedly.
  • Aspect ratio assumptions: Scanline overlays, CRT curves assume 16:9. On ultra-wide or mobile, artifacts become obvious.
  • Grid layouts with fixed items: Using display: grid with grid-template-columns: 100px 200px 100px fails to adapt to small screens.

Prevention:

  • Use viewport-relative units: vw, vh, or calc(100% - Xpx)
  • Implement text truncation with ellipsis: overflow: hidden; text-overflow: ellipsis; white-space: nowrap;
  • Test at: 120 columns, 80 columns, 40 columns (mobile), ultra-wide
  • For scanline effects, use percentage-based frequency that scales with viewport
  • Use CSS @media or JS ResizeObserver to adapt layout dynamically

Scanline example that fails:

/* ❌ Breaks on narrow screens */
background: repeating-linear-gradient(0deg, transparent, transparent 20px, black 20px, black 21px);

Better approach:

/* ✅ Scales with viewport height */
background: repeating-linear-gradient(0deg, transparent, transparent calc(2% of height), black calc(2% of height), black calc(2% of height + 1px));

Input Handling Edge Cases

Problem: User input isn't just alphanumeric. Real-world input includes multi-byte UTF-8, special keys, paste buffers, and autocomplete.

Common failures:

  • UTF-8 character counting: JavaScript's string.length counts UTF-16 code units, not characters. A 4-byte emoji 🎮 has length: 2, breaking cursor positioning and validation.
  • Paste buffer handling: Users paste large blocks of text. Input handlers without streaming cause UI to freeze.
  • Arrow keys vs WASD: Terminal-based games assume WASD but users expect arrow keys. Missing support = bad UX.
  • Special keys lost in translation: Ctrl+C, Ctrl+Z, Tab work differently across platforms. SSH terminals lose some meta-keys.
  • IME composition: Input Method Engine (for Chinese, Japanese, Korean) sends partial characters before final composition. Validating on every keystroke breaks IME input.

Prevention:

  • Use grapheme-aware libraries: Intl.Segmenter (modern), or graphemesplitter npm package
  • Implement paste as multi-character stream, not a single event
  • Support both arrow keys AND WASD for navigation
  • Handle IME: validate only on final compositionend, not compositionupdate
  • Test on macOS (Command key), Windows (Alt), Linux (various WM behavior)

Correct UTF-8 cursor positioning:

// ❌ Wrong: counts UTF-16 code units
const cursorPos = input.value.length;  // "🎮🎮" = length: 4

// ✅ Correct: counts grapheme clusters
const segmenter = new Intl.Segmenter();
const cursorPos = [...segmenter.segment(input.value)].length;  // "🎮🎮" = 2

Performance Issues

Problem: TUI effects (scanlines, glow, flicker) are expensive. Naive implementations cause jank and CPU/battery drain.

Common failures:

  • Continuous redraws: Updating DOM every frame via JS (not GPU) causes 60+ reflows per second. Leads to choppy animation, 100%+ CPU.
  • Too many text-shadow layers: Each text-shadow: 0 0 5px, 0 0 10px, 0 0 20px, ... requires a separate GPU pass. 10+ shadows = measurable lag.
  • Flickering at high frequency: setInterval(..., 16ms) for flicker ties to animation frame time, causing stutter if main thread is busy.
  • Scanline overlay recompute: Recalculating repeating-linear-gradient on every resize (without debounce) causes jank.
  • WebGL without throttling: Full-screen CRT shaders running at 120fps on low-end mobile = instant battery drain.

Prevention:

  • Use CSS @keyframes for continuous effects (GPU-accelerated)
  • Limit neon glow to 3-4 text-shadow layers; test on mobile
  • Debounce resize handlers: ResizeObserver with throttle, or window.requestAnimationFrame
  • Use will-change: transform, filter sparingly on elements that animate
  • Provide reduced-motion option: prefers-reduced-motion: reduce
  • On mobile, detect CPU capacity: throttle effects on low-power devices

Flicker that performs well:

/* ✅ GPU-accelerated, smooth */
@keyframes flicker {
  0%, 100% { opacity: 1; }
  50% { opacity: 0.95; }
}
.flicker { animation: flicker 3s infinite; }

Flicker that causes jank:

// ❌ Main thread blocked, stutter
setInterval(() => {
  element.style.opacity = Math.random() > 0.5 ? 1 : 0.9;
}, 50);

Accessibility Gaps

Problem: Terminal UIs often ignore accessibility. Screen readers, keyboard navigation, color contrast all suffer.

Common failures:

  • No keyboard navigation: Clickable elements only respond to mouse. Screen reader users and keyboard-only users are blocked.
  • Color-only status indicators: Red text for error, green for success. Colorblind users (8% of males, 0.5% of females) can't distinguish.
  • Missing ARIA labels: Screen readers announce "Button" instead of "Execute command". Confusing for blind users.
  • Fixed-size text: Neon glow at 48px looks cool but breaks at 14px for visually impaired users. No zoom support = inaccessible.
  • No focus indicators: After Tab-navigating to a button, there's no visible focus ring. Users lose their place.
  • Animated elements without pause: Flicker and scanlines can trigger photosensitive epilepsy. Missing prefers-reduced-motion support = legal/safety risk.

Prevention:

  • Implement full keyboard navigation: Tab/Shift+Tab, Enter to activate, Arrow keys for lists
  • Test with screen reader: VoiceOver (macOS), NVDA (Windows), JAWS
  • Add ARIA labels: aria-label="Start system", aria-describedby="help-text"
  • Ensure 4.5:1 contrast ratio for text (WCAG AA standard)
  • Provide prefers-reduced-motion alternative: disable flicker, scanlines, animations
  • Focus indicators: :focus { outline: 2px solid #0ff; } is mandatory

Accessible neon button:

<button
  aria-label="Execute diagnostic"
  className="neon-button"
  onClick={handleClick}
  onKeyDown={(e) => e.key === 'Enter' && handleClick()}
>
  EXECUTE
</button>

<style>
  .neon-button:focus {
    outline: 2px solid #0ff;
    outline-offset: 2px;
  }
  
  @media (prefers-reduced-motion: reduce) {
    .neon-button {
      text-shadow: none; /* Remove glow */
      animation: none;   /* Remove flicker */
    }
  }
</style>

Terminal Emulator Differences

Quick reference for platform-specific behaviors:

| Emulator | Notable Quirks | Fix | |----------|---|---| | iTerm2 (macOS) | Renders all Unicode correctly; true-color support | None needed | | Terminal.app (macOS) | Limited color palette; older xterm behavior | Test with 256-color mode | | Alacritty | Ultra-fast; true-color; may not render some Unicode | Works reliably if iTerm2 works | | Windows Terminal | Supports true-color; WSL integration works well | None needed for modern code | | PowerShell | Old versions render box-drawing as ?; use fallback | Check $PSVersionTable | | SSH/xterm | VT100 only; no true-color; no mouse events | Fall back to ASCII + ANSI colors | | Tmux | Passthrough mode required for true-color: set -g default-terminal "tmux-256color" | Configure tmux.conf | | Screen | Even older terminal support; avoid fancy effects | Use ASCII-only mode |

Platform detection example:

if [[ "$TERM" == "xterm" ]]; then
  # Old terminal: use ASCII
  BORDER="+"
  COLORS="ANSI"
elif [[ "$TERM" == *"256color"* ]]; then
  # Modern terminal: use box-drawing + 256 colors
  BORDER="─"
  COLORS="256"
else
  # Unknown: default to safe
  BORDER="+"
  COLORS="ANSI"
fi

When CRT Effects Backfire

Problem: Scanlines, glow, and distortion look cool in mockups but cause problems in practice.

Common failures:

  • Scanlines reduce readability: Fine horizontal lines over text make it harder to read, especially on mobile or at distance. People with low vision can't read it.
  • Glow hides text: Heavy neon glow (text-shadow with 10+ layers) blurs text edges, reducing legibility.
  • Barrel distortion breaks alignment: CRT curvature looks authentic but makes content appear misaligned. Users think UI is broken.
  • Flicker induces motion sickness: Subtle flicker causes nausea in some users. Photosensitive epilepsy is a real safety concern.

Prevention:

  • Use subtle scanlines: 10-15% opacity, visible but not interfering with text
  • Limit glow intensity: if glow radius > 20px, text becomes unreadable
  • Distortion is decorative only: never use it for critical layout
  • Always provide prefers-reduced-motion escape hatch
  • Test with actual users: "Can you read this comfortably?"

Resources

Libraries

Documentation

Inspiration