Sound Effects Generator
Generate programmatic audio: pure tones, noise types, DTMF signals, and simple sound effects. Perfect for testing, alerts, audio cues, and placeholder sounds.
Quick Start
from scripts.sfx_generator import SoundEffectsGenerator
# Generate a tone
sfx = SoundEffectsGenerator()
sfx.tone(440, duration=1000).save("a440.wav")
# Generate white noise
sfx.noise("white", duration=2000).save("whitenoise.wav")
# Create a beep sequence
sfx.beep_sequence([440, 880, 440], durations=200, gap=100).save("alert.wav")
Features
- Tones: Sine, square, sawtooth, triangle waveforms
- Noise: White, pink, brown/red noise
- DTMF: Phone dial tones
- Sequences: Multi-tone patterns
- Effects: Fade, volume control
- Export: WAV, MP3
API Reference
Initialization
sfx = SoundEffectsGenerator(sample_rate=44100)
Tone Generation
# Pure sine wave
sfx.tone(frequency=440, duration=1000)
# Different waveforms
sfx.tone(440, duration=1000, waveform="sine") # Default
sfx.tone(440, duration=1000, waveform="square")
sfx.tone(440, duration=1000, waveform="sawtooth")
sfx.tone(440, duration=1000, waveform="triangle")
# With volume (0.0 to 1.0)
sfx.tone(440, duration=1000, volume=0.5)
Noise Generation
# White noise (equal energy all frequencies)
sfx.noise("white", duration=2000)
# Pink noise (1/f, natural sounding)
sfx.noise("pink", duration=2000)
# Brown noise (1/f^2, deeper)
sfx.noise("brown", duration=2000)
# With volume
sfx.noise("white", duration=1000, volume=0.3)
DTMF Tones
# Single digit
sfx.dtmf("5", duration=200)
# Sequence (phone number)
sfx.dtmf_sequence("5551234", tone_duration=150, gap=50)
Beep Sequences
# Single beep
sfx.beep(frequency=800, duration=200)
# Multiple beeps (same frequency)
sfx.beep_sequence([800, 800, 800], durations=100, gap=100)
# Melody (different frequencies)
sfx.beep_sequence([523, 659, 784, 1047], durations=200, gap=50)
# Varying durations
sfx.beep_sequence(
frequencies=[440, 880],
durations=[300, 500],
gap=100
)
Silence
# Generate silence
sfx.silence(duration=1000)
Effects
# Fade in/out
sfx.tone(440, 2000).fade_in(200).fade_out(500)
# Volume adjustment
sfx.tone(440, 1000).volume(0.5)
Chaining
# Combine multiple sounds
sfx.tone(440, 500) \
.silence(200) \
.tone(880, 500) \
.save("two_tones.wav")
Save
# Save to WAV
sfx.save("output.wav")
# Save to MP3 (requires pydub)
sfx.save("output.mp3", bitrate=192)
CLI Usage
# Generate tone
python sfx_generator.py --tone 440 --duration 1000 --output tone.wav
# Generate noise
python sfx_generator.py --noise white --duration 2000 --output noise.wav
# Generate DTMF
python sfx_generator.py --dtmf "5551234" --output phone.wav
# Generate beep pattern
python sfx_generator.py --beeps "800,800,800" --duration 100 --gap 100 --output alert.wav
# With waveform
python sfx_generator.py --tone 440 --waveform square --duration 1000 --output square.wav
CLI Arguments
| Argument | Description | Default |
|----------|-------------|---------|
| --tone | Frequency in Hz | - |
| --noise | Noise type (white, pink, brown) | - |
| --dtmf | DTMF digits | - |
| --beeps | Comma-separated frequencies | - |
| --duration | Duration in ms | 1000 |
| --gap | Gap between sounds (ms) | 100 |
| --waveform | Tone waveform | sine |
| --volume | Volume (0.0-1.0) | 0.8 |
| --sample-rate | Sample rate | 44100 |
| --output | Output file | Required |
Examples
Alert Sound
sfx = SoundEffectsGenerator()
sfx.beep_sequence(
frequencies=[880, 1100, 880, 1100],
durations=150,
gap=50
)
sfx.fade_out(100)
sfx.save("alert.wav")
Notification Chime
sfx = SoundEffectsGenerator()
# C-E-G chord progression
notes = [523, 659, 784] # C5, E5, G5
for freq in notes:
sfx.tone(freq, 200)
sfx.silence(50)
sfx.fade_out(200)
sfx.save("chime.wav")
White Noise Background
sfx = SoundEffectsGenerator()
sfx.noise("brown", duration=60000) # 1 minute
sfx.volume(0.3) # Quiet
sfx.fade_in(2000)
sfx.fade_out(2000)
sfx.save("background.mp3", bitrate=128)
DTMF Phone Number
sfx = SoundEffectsGenerator()
sfx.dtmf_sequence("18005551234", tone_duration=180, gap=80)
sfx.save("phone_dial.wav")
Test Tone Sweep
sfx = SoundEffectsGenerator()
# Generate tones from 100Hz to 1000Hz
for freq in range(100, 1001, 100):
sfx.tone(freq, 200)
sfx.silence(50)
sfx.save("sweep.wav")
Common Frequencies
| Name | Frequency (Hz) | |------|----------------| | A4 (Concert pitch) | 440 | | Middle C (C4) | 261.63 | | C5 | 523.25 | | Standard dial tone | 350 + 440 | | Busy signal | 480 + 620 |
Musical Notes (A4 = 440Hz)
| Note | Frequency | |------|-----------| | C4 | 261.63 | | D4 | 293.66 | | E4 | 329.63 | | F4 | 349.23 | | G4 | 392.00 | | A4 | 440.00 | | B4 | 493.88 | | C5 | 523.25 |
Dependencies
numpy>=1.24.0
scipy>=1.10.0
soundfile>=0.12.0
Optional: pydub (for MP3 export)
Limitations
- No complex synthesis (no ADSR envelopes)
- No stereo panning
- Limited to basic waveforms
- MP3 export requires pydub + FFmpeg