Dojo Client Integration
Connect your game client or frontend to your deployed Dojo world across multiple platforms.
When to Use This Skill
- "Set up JavaScript SDK for my Dojo game"
- "Integrate Dojo with Unity"
- "Generate TypeScript bindings"
- "Connect React app to my world"
What This Skill Does
Handles client integration for:
- JavaScript/TypeScript SDK (primary)
- Unity, Unreal, Godot, Bevy (game engines)
- Typed binding generation
- Query/subscription patterns
Supported Platforms
| Platform | Language | Package |
|----------|----------|---------|
| JavaScript/TypeScript | JS/TS | @dojoengine/sdk |
| Unity | C# | dojo.unity |
| Unreal Engine | C++ | dojo.unreal |
| Godot | GDScript | dojo.godot |
| Bevy | Rust | dojo.bevy |
| C/C++ | C/C++ | dojo.c |
JavaScript/TypeScript Integration
Quick Start
Use the quickstart wizard:
pnpx @dojoengine/create-dojo start
Manual Setup
- Install dependencies:
# Essential packages
pnpm add @dojoengine/core @dojoengine/sdk @dojoengine/torii-client
# Controller + starknet-react (recommended)
pnpm add @cartridge/connector @cartridge/controller @starknet-react/core @starknet-react/chains starknet
# For state management
pnpm add @dojoengine/state zustand immer
# Build tools for WASM support
pnpm add -D vite-plugin-wasm vite-plugin-top-level-await
- Create
dojoConfig.ts:
import { createDojoConfig } from "@dojoengine/core";
import manifest from "../path/to/manifest_dev.json";
export const dojoConfig = createDojoConfig({ manifest });
- Generate TypeScript bindings:
DOJO_MANIFEST_PATH="../path/to/Scarb.toml" sozo build --typescript
- Initialize the SDK:
import { init } from "@dojoengine/sdk";
import { DojoSdkProvider } from "@dojoengine/sdk/react";
import { dojoConfig } from "./dojoConfig.ts";
import { setupWorld } from "./bindings/typescript/contracts.gen.ts";
import type { SchemaType } from "./bindings/typescript/models.gen.ts";
async function main() {
const sdk = await init<SchemaType>({
client: {
worldAddress: dojoConfig.manifest.world.address,
toriiUrl: "http://localhost:8080",
relayUrl: "/ip4/127.0.0.1/tcp/9090",
},
domain: {
name: "MyDojoProject",
version: "1.0",
chainId: "KATANA",
revision: "1",
},
});
// Use in React
createRoot(document.getElementById("root")!).render(
<DojoSdkProvider sdk={sdk} dojoConfig={dojoConfig} clientFn={setupWorld}>
<StarknetProvider>
<App />
</StarknetProvider>
</DojoSdkProvider>
);
}
Controller Integration (starknet-react)
Cartridge Controller is the recommended way to handle account management in Dojo games. It provides session-based authentication via starknet-react.
Define policies and create the connector (outside React components):
import { ControllerConnector } from "@cartridge/connector";
import { SessionPolicies } from "@cartridge/controller";
const policies: SessionPolicies = {
contracts: {
[ACTIONS_CONTRACT_ADDRESS]: {
methods: [
{ name: "spawn", entrypoint: "spawn" },
{ name: "move", entrypoint: "move" },
],
},
},
};
const connector = new ControllerConnector({ policies });
Wrap your app with StarknetConfig:
import { StarknetConfig } from "@starknet-react/core";
import { sepolia, mainnet } from "@starknet-react/chains";
function StarknetProvider({ children }: { children: React.ReactNode }) {
return (
<StarknetConfig
autoConnect
chains={[mainnet, sepolia]}
connectors={[connector]}
provider={provider}
>
{children}
</StarknetConfig>
);
}
Connect/disconnect:
import { useConnect, useDisconnect, useAccount } from "@starknet-react/core";
function ConnectWallet() {
const { connect, connectors } = useConnect();
const { disconnect } = useDisconnect();
const { address } = useAccount();
return address ? (
<button onClick={() => disconnect()}>Disconnect</button>
) : (
<button onClick={() => connect({ connector: connectors[0] })}>
Connect
</button>
);
}
The useAccount() hook used in the "Executing Systems" section below returns the Controller session account once connected.
Querying Entities
import { ToriiQueryBuilder, KeysClause, MemberClause } from "@dojoengine/sdk";
// Simple query: Find a specific player
const entities = await sdk.getEntities({
query: new ToriiQueryBuilder().withClause(
KeysClause(["dojo_starter-Player"], ["0xabcde..."], "FixedLen").build()
),
});
// Access the results
entities.items.forEach((entity) => {
const player = entity.models.dojo_starter.Player;
console.log(`Player: ${player?.name}, Score: ${player?.score}`);
});
Complex Queries
const entities = await sdk.getEntities({
query: new ToriiQueryBuilder()
.withClause(
MemberClause("dojo_starter-Player", "score", "Gt", 0).build()
)
.withLimit(10)
.withOffset(0)
.withOrderBy([{ field: "score", direction: "Desc" }]),
});
Subscribing to Changes
const [initialEntities, subscription] = await sdk.subscribeEntityQuery({
query: new ToriiQueryBuilder()
.withClause(
MemberClause("dojo_starter-Player", "score", "Gt", 100).build()
)
.includeHashedKeys(),
callback: ({ data, error }) => {
if (data) {
data.forEach((entity) => {
const player = entity.models.dojo_starter.Player;
console.log(`Player ${player?.id}: ${player?.score} points`);
});
}
},
});
// Cancel later
// subscription.cancel();
React Hooks
import { useEntityQuery, useModels, useModel, useEntityId } from "@dojoengine/sdk/react";
function MyComponent() {
// Subscribe to entity changes
useEntityQuery(
new ToriiQueryBuilder()
.withClause(MemberClause("dojo_starter-Item", "durability", "Eq", 2).build())
.includeHashedKeys()
);
// Get all items from the store
const items = useModels("dojo_starter-Item");
// Get a single item by entity ID
const entityId = useEntityId(1);
const item = useModel(entityId, "dojo_starter-Item");
return (
<div>
{Object.entries(items).map(([id, item]) => (
<div key={id}>Item {id}: durability {item?.durability}</div>
))}
</div>
);
}
Executing Systems
import { useDojoSDK } from "@dojoengine/sdk/react";
import { useAccount } from "@starknet-react/core";
function GameActions() {
const { client } = useDojoSDK();
const { account } = useAccount();
async function spawn() {
await client.actions.spawn({ account });
}
async function move(direction: number) {
await client.actions.move({ account, direction });
}
return (
<div>
<button onClick={spawn}>Spawn</button>
<button onClick={() => move(1)}>Move Right</button>
</div>
);
}
Game Engine Integration
Unity
See dojo.unity documentation for:
- Package installation via Unity Package Manager
- C# bindings generation
- Entity synchronization patterns
- Transaction handling
Unreal Engine
See dojo.unreal documentation for:
- Plugin installation
- Blueprint integration
- C++ SDK usage
Godot
See dojo.godot documentation for:
- GDScript integration
- Signal-based subscriptions
Client Integration Checklist
Pre-Integration
- [ ] World deployed (
dojo-deployskill) - [ ] Torii indexer running (
dojo-indexerskill) - [ ] World address recorded
- [ ] RPC endpoint accessible
Setup
- [ ] SDK/package installed
- [ ] Bindings generated (
sozo build --typescript) - [ ] Manifest imported
- [ ] SDK initialized
- [ ] Test queries work
Integration
- [ ] Entity reads working
- [ ] System executions working
- [ ] Subscriptions configured
- [ ] Error handling added
Troubleshooting
"Cannot connect to RPC"
- Verify RPC URL is correct
- Check Katana/Torii is running
- Verify network is reachable
"World not found"
- Check world address is correct
- Verify world is deployed
- Check RPC is pointing to correct network
"Model not found"
- Ensure model is deployed
- Check model name includes namespace (
dojo_starter-Position) - Verify entity exists with that key
Next Steps
After client integration:
- Test end-to-end workflow
- Implement optimistic updates
- Add error handling
- Connect wallet for transactions
Related Skills
- dojo-deploy: Deploy world first
- dojo-indexer: Set up Torii for queries
- dojo-world: Configure permissions
- dojo-migrate: Update client after migrations