Agent Skills: Dojo Model Generation

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

UncategorizedID: dojoengine/book/dojo-model

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skills/dojo-model/SKILL.md

Skill Metadata

Name
dojo-model
Description
Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

Dojo Model Generation

Create Dojo models that define your game's state using Entity Component System (ECS) patterns.

When to Use This Skill

  • "Add a Position model"
  • "Create a Player entity with health and level"
  • "Generate an Inventory model"
  • "Define a model for [game concept]"

What This Skill Does

Generates Cairo model structs with:

  • #[dojo::model] attribute
  • Required trait derivations (Drop, Serde)
  • Key field configuration (#[key])
  • Field types appropriate to your data

Quick Start

Interactive mode:

"Add a model for player positions"

I'll ask about:

  • Model name
  • Key fields (what makes it unique)
  • Data fields and their types

Direct mode:

"Create a Position model with player as key and x, y coordinates"

Essential Imports for Models

In your model file (e.g., models.cairo):

use starknet::ContractAddress;

// For nested structs that aren't models
use dojo::meta::Introspect;

In systems that use models:

// Import your models
use my_project::models::{Player, Position, Inventory};

// Import Dojo storage traits
use dojo::model::{ModelStorage, ModelValueStorage};

Reading/Writing models in a system:

// Get world storage
let mut world = self.world_default();

// Read - provide all #[key] values
let player: Player = world.read_model(player_address);

// Write - model must contain all keys and data
world.write_model(@player);

Model Structure

Models are Cairo structs annotated with #[dojo::model]. They act as a key-value store where #[key] fields define the lookup key.

#[derive(Drop, Serde)]
#[dojo::model]
struct Moves {
    #[key]
    player: ContractAddress,
    remaining: u8,
}

Required traits:

  • Drop - Cairo ownership system
  • Serde - Serialization for on-chain storage

Optional traits:

  • Copy - Add when you need to copy values (for primitive types)

Model Patterns

Player-Owned Model

Models keyed by player address:

#[derive(Drop, Serde)]
#[dojo::model]
struct Position {
    #[key]
    player: ContractAddress,
    vec: Vec2,
}

#[derive(Drop, Copy, Serde, Introspect)]
struct Vec2 {
    x: u32,
    y: u32,
}

Custom nested structs must derive Introspect for Dojo to understand their structure.

Composite Keys

Multiple keys for relationships (all keys must be provided when reading):

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct GameResource {
    #[key]
    player: ContractAddress,
    #[key]
    location: ContractAddress,
    balance: u8,
}

Read with tuple of all keys:

let resource: GameResource = world.read_model((player, location));

Global Singleton

Constant key for global settings:

const RESPAWN_DELAY: u128 = 9999999999999;

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct GameSetting {
    #[key]
    setting_id: u128,
    setting_value: felt252,
}

// Usage
world.write_model(@GameSetting {
    setting_id: RESPAWN_DELAY,
    setting_value: (10 * 60).into()
});

ECS Composition

Small, focused models that can be combined on entities:

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Position {
    #[key]
    id: u32,
    x: u32,
    y: u32,
}

#[derive(Copy, Drop, Serde)]
#[dojo::model]
struct Health {
    #[key]
    id: u32,
    health: u8,
}

// Human has Position + Health + Potions
// Orc has Position + Health (no Potions)

Key Rules

  1. At least one key required - Every model needs a #[key] field
  2. Keys must come first - All key fields before data fields
  3. Keys are not stored - Used only for indexing/lookup
  4. All keys required for read - Composite keys must all be provided

Model API

Get the world storage in your system:

use dojo::model::{ModelStorage, ModelValueStorage};

let mut world = self.world(@"my_namespace");

Write a Model

world.write_model(@Position { player, vec: Vec2 { x: 0, y: 0 } });

Read a Model

let position: Position = world.read_model(player);

Read with Composite Key

let resource: GameResource = world.read_model((player, location));

Generate Unique ID

let entity_id = world.uuid();
world.write_model(@Health { id: entity_id, health: 100 });

Field Types

  • u8, u16, u32, u64, u128, u256 - Unsigned integers
  • felt252 - Field elements
  • bool - Booleans
  • ContractAddress - Starknet addresses
  • Custom structs - Must derive Introspect
  • Custom enums - Must derive Introspect

Next Steps

After creating models:

  1. Use dojo-system skill to create systems that use your models
  2. Use dojo-test skill to test model read/write operations
  3. Use dojo-config skill to configure permissions

Related Skills

  • dojo-system: Create systems that use these models
  • dojo-test: Test your models
  • dojo-init: Initialize project first
  • dojo-review: Review model design