Agent Skills: Framer Code Development

Create Framer Code Components and Code Overrides. Use when building custom React components for Framer, writing Code Overrides (HOCs) to modify canvas elements, implementing property controls, working with Framer Motion animations, handling WebGL/shaders in Framer, or debugging Framer-specific issues like hydration errors and font handling.

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Skill Metadata

Name
framer-code-components-overrides
Description
Create Framer Code Components and Code Overrides. Use when building custom React components for Framer, writing Code Overrides (HOCs) to modify canvas elements, implementing property controls, working with Framer Motion animations, handling WebGL/shaders in Framer, or debugging Framer-specific issues like hydration errors and font handling.

Framer Code Development

Section tags: [C] applies to code components, [O] to code overrides, [C/O] to both.

Pitfalls (quick lookup)

| Issue | Cause | Fix | |-------|-------|-----| | Variable text not found in override | Reading only props.children | Check props.text first — variable-bound text bypasses children | | Font styles not applying | Accessing font props individually | Spread entire font object: ...props.font | | Hydration mismatch | Browser API in render | Use isClient state pattern | | Dimensions stuck at 0 / SSR'd size persists | Initial state read from window already equals real value, setState no-ops | Init state to 0, flip in effect (see Hydration Safety) | | Color value crashes when user binds a token | ControlType.Color returns {value: "#xxx"} for tokens, string for static | Unwrap with tok(v) before use (see Color Tokens) | | Override props undefined | Expecting property controls | Overrides don't support addPropertyControls | | Override missing from Framer's picker dropdown | Export value is produced by calling a factory/HOC-generator — Framer's static scanner only recognizes literal override exports | Write each override as a literal export function withX(Component) or export const withX = (Component) => … (see Overrides Must Be Literal Exports) | | Scroll animation broken | overflow: scroll on container | Use IntersectionObserver on viewport (see Scroll Detection) | | Scroll/animation silently stops working when target ID is set | useScroll target stored in useState captures null on first render | Use useRef for live-read targets (see Live-Read Refs) | | Named CMS layer not found by findByFramerName | Layer is a dynamic component instance — name not on data-framer-name | Wrap dynamic component in a plain frame carrying the expected name | | HLS video permanently pixelated | .m3u8 in Chrome without HLS.js | Use HLS.js dynamic import pattern (see HLS Video Streaming) | | Overlay stuck "half-pressed" / needs two clicks to close | Triggering Framer interactions with synthetic events (dispatchEvent) | Call the React handler directly via fiber traversal (see references/fiber-handlers.md) | | Overlay stuck under content | Stacking context from parent | Use React Portal to render at document.body level | | Shader attach error | Null shader from compilation failure | Check createShader() return before attachShader() | | TypeScript Timeout errors | Using NodeJS.Timeout type | Use number instead — browser environment | | Component display name | Need custom name in Framer UI | Component.displayName = "Name" | | Easing feels same for all curves | Not tracking initial distance | Track initialDiff when target changes (see references/patterns.md) | | URL-bound filters don't react to a programmatic URL write | replaceState/pushState don't fire popstate | Dispatch it manually after writing (see Writing State into the URL) | | Slider drag floods browser history / traps Back | pushState on every onChange | Use replaceState for high-frequency writes | | Range input shows blue native fill / unstyleable thumb | Native <input type="range"> chrome | appearance:none + neutralise track + custom thumb per engine (see Styling Native Range Inputs) |

Contents


Foundations

Code Components vs Overrides

Code Components [C]: Custom React components added to canvas. Support addPropertyControls.

Code Overrides [O]: Higher-order components wrapping existing canvas elements. Do NOT support addPropertyControls.

Required Annotations [C/O]

Always include at minimum:

/**
 * @framerDisableUnlink
 * @framerIntrinsicWidth 100
 * @framerIntrinsicHeight 100
 */

Full set:

  • @framerDisableUnlink — Prevents unlinking when modified
  • @framerIntrinsicWidth / @framerIntrinsicHeight — Default dimensions
  • @framerSupportedLayoutWidth / @framerSupportedLayoutHeightany, auto, fixed, any-prefer-fixed

Code Override Pattern [O]

import type { ComponentType } from "react"
import { useState, useEffect } from "react"

/**
 * @framerDisableUnlink
 */
export function withFeatureName(Component): ComponentType {
    return (props) => {
        // State and logic here
        return <Component {...props} />
    }
}

Naming: Always use withFeatureName prefix.

Overrides Must Be Literal Exports (picker detection) [O]

Framer's override picker statically scans the file and only lists exports it can syntactically recognize as an override — a literal function declaration or an arrow assigned directly to the export. An export whose value is the return of a function call is invisible to the scanner: it won't appear in the Override dropdown (even though it would work if referenced by name).

This bites hardest when you try to DRY up several near-identical overrides with a factory:

// ❌ BROKEN — factory hides the overrides from the picker.
// Only literal functions in the file get listed; these three never appear.
const setVariant = (name) => (Component) => (props) => {
    const [, setStore] = useStore()
    return <Component {...props} onClick={() => setStore({ variant: name })} />
}
export const withSetVariant1 = setVariant("Variant 1") // not listed
export const withSetVariant2 = setVariant("Variant 2") // not listed
export const withSetVariant3 = setVariant("Variant 3") // not listed

// ✅ CORRECT — each override is a literal function; all are listed.
export function withSetVariant1(Component): ComponentType {
    return (props) => {
        const [, setStore] = useStore()
        return <Component {...props} onClick={() => setStore({ variant: "Variant 1" })} />
    }
}

Both literal forms are recognized: export function withX(Component) {…} or export const withX = (Component) => (props) => …. The rule: never produce an override by calling a helper — repeat the literal per override, even if it's more verbose. (Full worked example — 3 setters + 1 reader sharing a store — in references/patterns.mdShared State Between Overrides.)

Code Component Pattern [C]

import { motion } from "framer-motion"
import { addPropertyControls, ControlType } from "framer"

/**
 * @framerDisableUnlink
 * @framerIntrinsicWidth 300
 * @framerIntrinsicHeight 200
 */
export default function MyComponent(props) {
    const { style } = props
    return <motion.div style={{ ...style }}>{/* content */}</motion.div>
}

MyComponent.defaultProps = {
    // Always define defaults
}

addPropertyControls(MyComponent, {
    // Controls here
})

Authoring

Property Controls Reference [C]

See references/property-controls.md for complete control types and patterns.

Font Handling [C/O]

Never access font properties individually. Always spread the entire font object.

// ❌ BROKEN - Will not work
style={{
    fontFamily: props.font.fontFamily,
    fontSize: props.font.fontSize,
}}

// ✅ CORRECT - Spread entire object
style={{
    ...props.font,
}}

Font control definition:

font: {
    type: ControlType.Font,
    controls: "extended",
    defaultValue: {
        fontFamily: "Inter",
        fontWeight: 500,
        fontSize: 16,
        lineHeight: "1.5em",
    },
}

Color Tokens (ControlType.Color) [C]

A ControlType.Color value arrives as a plain string when the user picks a static color, but as a { value: "#xxx" } object when bound to a Framer color token. Components that read the value directly break the moment the user binds a token.

Always unwrap:

const tok = (v: any) =>
    v && typeof v === "object" && "value" in v ? v.value : v

const bg = tok(props.background) // string in both cases

Use tok() wherever a color prop is consumed for parsing, CSS strings, or canvas styles. Same wrapper shape may appear on other token-bindable controls (sizes, shadows) — check before assuming.


Rendering & SSR

Hydration Safety [C/O]

Framer pre-renders on server. Browser APIs unavailable during SSR.

Two-phase rendering pattern:

const [isClient, setIsClient] = useState(false)

useEffect(() => {
    setIsClient(true)
}, [])

if (!isClient) {
    return <Component {...props} /> // SSR-safe fallback
}

// Client-only logic here

Never access directly at render time:

  • window, document, navigator
  • localStorage, sessionStorage
  • window.innerWidth, window.innerHeight

Initial state must match SSR, then flip in an effect:

// ❌ BROKEN — looks "smart" but isn't
const [vw, setVw] = useState(
    typeof window !== "undefined" ? window.innerWidth : 0
)

useEffect(() => {
    setVw(window.innerWidth) // no-op: state already equals window.innerWidth
}, [])

The initial state already equals the real value on the client, so setState becomes a no-op and the SSR'd dimensions (always 0) persist forever in the rendered DOM.

// ✅ CORRECT — start at SSR-safe value, force a re-render via effect
const [vw, setVw] = useState(0)
const [vh, setVh] = useState(0)

useEffect(() => {
    const onResize = () => {
        setVw(window.innerWidth)
        setVh(window.innerHeight)
    }
    onResize()
    window.addEventListener("resize", onResize)
    return () => window.removeEventListener("resize", onResize)
}, [])

// Hide the first paint (SSR'd at 0) until the effect has populated real values
<div style={{ opacity: vw > 0 ? 1 : 0 }} />

Pairing the > 0 opacity gate with the flip-in-effect hides the first paint, otherwise you see a flash from 0/default → real size on refresh.

Canvas vs Preview Detection [C/O]

import { RenderTarget } from "framer"

const isOnCanvas = RenderTarget.current() === RenderTarget.canvas

// Show debug only in editor
{isOnCanvas && <DebugOverlay />}

Use for:

  • Debug overlays
  • Disabling heavy effects in editor
  • Preview toggles

Concurrent Rendering: Wrap State Updates in startTransition [C/O]

Framer runs on React's concurrent renderer. Multi-setter updates in event handlers (steppers, async chains, form fields) can stutter under load. Wrap non-urgent updates:

import { startTransition } from "react"

const handleClick = () => {
    startTransition(() => {
        setQty((q) => ({ ...q, [id]: q[id] + 1 }))
        setError(null)
    })
}

const onSubmit = async () => {
    startTransition(() => {
        setLoading(true)
        setError(null)
    })
    try {
        const res = await fetch(...)
        // ...
    } catch (e) {
        startTransition(() => {
            setError(e.message)
            setLoading(false)
        })
    }
}

Don't wrap the user-input setter itself (onChangesetValue) — that one needs to feel immediate.

NPM Package Imports [C/O]

Standard import (preferred):

import { Component } from "package-name"

Force specific version via CDN when Framer cache is stuck:

import { Component } from "https://esm.sh/package-name@1.2.3?external=react,react-dom"

Always include ?external=react,react-dom for React components.


CMS

Content Timing in Overrides [O]

CMS text arrives in props.text asynchronously (~50–200ms after hydration). For variable-bound text from component props, it's synchronous on first render — no delay needed.

The reliable pattern for both: use resolvePlainText(props) (see Text in Overrides below) and gate on the value being non-empty:

const plainText = resolvePlainText(props)
// plainText is "" until content arrives → gate your animation on plainText.length > 0

Avoid 100ms arbitrary delays — they cause race conditions when the element is already in the viewport on load.

Text in Overrides [O]

Text comes from two different sources depending on how it's set:

| Source | Where it lives | When | |--------|---------------|------| | Static text (typed in Framer) | props.children nested structure | Always available on first render | | Variable-bound text (component prop / CMS) | props.text (plain string) | Available on first render for variables; async for CMS |

Always check props.text first, fall back to children:

import { isValidElement } from "react"

function extractParts(raw: any): any[] {
    if (typeof raw === "string") return [raw]
    if (isValidElement(raw)) return [raw]
    if (Array.isArray(raw)) return raw.flatMap(extractParts)
    return []
}

function toPlainText(parts: any[]): string {
    return parts.map((p) => (typeof p === "string" ? p : "\n")).join("")
}

function resolvePlainText(props: any): string {
    if (typeof props.text === "string" && props.text.length > 0) {
        return props.text  // variable-bound or CMS
    }
    const raw = props.children?.props?.children?.props?.children
    return toPlainText(extractParts(raw))  // static text
}

Never assume text is only in props.children. Variable-bound text bypasses the children structure entirely — props.children will contain a placeholder while props.text has the real value. If you only read children, variable text is invisible to your override.

CMS in Code Components [C]

Code components consume a Framer CMS Collection List via a ControlType.ComponentInstance slot, then walk the resulting React element tree to extract per-item content. Core helpers:

  • useQueryData + getCollectionData to materialise items
  • findByFramerName to extract named layers from each item's template
  • Plain frames must wrap dynamic components if their name needs to be discoverable
  • getPropertyControls(WrappedComponent) to inherit controls when one CMS component wraps another

Full pattern, helper code, and traps: see references/cms.md.


Overrides — Specific Patterns

Variant Control [O]

Cannot read variant names from props (may be hashed). Manage internally:

export function withVariantControl(Component): ComponentType {
    return (props) => {
        const [currentVariant, setCurrentVariant] = useState("variant-1")

        // Logic to change variant
        setCurrentVariant("variant-2")

        return <Component {...props} variant={currentVariant} />
    }
}

Triggering Framer-Attached Handlers [O]

Synthetic DOM events (dispatchEvent) don't reliably trigger Framer Motion handlers — they leave the element in a half-pressed state. Instead, walk the React fiber tree from the DOM node up to the handler-bearing fiber and call it directly:

const onTap = findFiberHandler(wrapper, "onTap")
onTap?.({} as any, {} as any)

Full helper, debugging snippets, deep-link use case, and maintenance risks: see references/fiber-handlers.md.


DOM & Performance

Scroll Detection Constraint [C/O]

Framer's scroll detection uses viewport-based IntersectionObserver. Applying overflow: scroll to containers breaks this detection.

For scroll-triggered animations, use:

const observer = new IntersectionObserver(
    (entries) => {
        entries.forEach((entry) => {
            if (entry.isIntersecting && !hasEntered) {
                setHasEntered(true)
            }
        })
    },
    { threshold: 0.1 }
)

Live-Read Refs: useRef, Not useState [C/O]

Hooks that read .current live on every event (Framer Motion's useScroll, IntersectionObserver targets, RAF loops) must receive a useRef. Storing the target in useState captures null on the first hook call and never re-subscribes once state flips.

The trap is that this often appears to work — useScroll silently falls back to window scroll, so the page seems to animate at first glance until you pin the target with id="..." and everything freezes.

// ❌ BROKEN — useScroll captures target: null on first render
const [scrollEl, setScrollEl] = useState<HTMLElement | null>(null)
useEffect(() => { setScrollEl(document.getElementById("section")) }, [])
const { scrollYProgress } = useScroll({ target: scrollEl })

// ✅ CORRECT — useScroll reads ref.current live on each event
const scrollRef = useRef<HTMLElement | null>(null)
useEffect(() => { scrollRef.current = document.getElementById("section") }, [])
const { scrollYProgress } = useScroll({ target: scrollRef })

Applies to any API that reads through a ref handle per event — not just useScroll.

Z-Index Stacking Context & React Portals [C/O]

Problem: Components with position: absolute inherit their parent's stacking context. Even with z-index: 9999, they can't appear above elements outside the parent.

Solution: Use React Portal to render at document.body level:

import { createPortal } from "react-dom"

export default function ComponentWithOverlay(props) {
    const [showOverlay, setShowOverlay] = useState(false)

    return (
        <div style={{ position: "relative" }}>
            {/* Main component content */}

            {/* Overlay rendered outside parent hierarchy */}
            {showOverlay && createPortal(
                <div style={{
                    position: "fixed",  // Fixed to viewport
                    inset: 0,
                    zIndex: 9999,
                    background: "rgba(0, 0, 0, 0.8)",
                }}>
                    {/* Overlay content */}
                </div>,
                document.body
            )}
        </div>
    )
}

Key differences:

  • position: "fixed" positions relative to viewport, not parent
  • Portal breaks out of component's DOM hierarchy and stacking context
  • Works for modals, tooltips, popovers, loading overlays

Canvas vs Published: Portals work in both canvas editor and published site. No RenderTarget check needed.

Writing State into the URL [C]

A component can drive Framer's native URL-bound filtering by writing a query param. Framer's filters do the reading/filtering — your component only writes the param and keeps it in sync. Two non-obvious rules for the write side:

  • Use replaceState, not pushState, for high-frequency writes (slider drags, live filters). pushState adds a history entry per event and traps the Back button.
  • history.replaceState / pushState do NOT fire popstate. Only browser-driven navigation (Back/Forward, typed URL) fires it. So after writing, dispatch it yourself or the rest of the page never sees the change:
const url = new URL(window.location.href)
url.searchParams.set(paramName, String(value))
window.history.replaceState({}, "", url.toString())
// replaceState is silent — fire popstate so URL-bound consumers re-sync
window.dispatchEvent(new PopStateEvent("popstate"))

The component also listens on popstate to re-read the param on Back/Forward and hydrate its own UI (clamp/validate — it's user-editable). Init state from props, not the URL, so SSR matches; do the first URL read in useEffect. This is intra-page only — it does not navigate, so it sidesteps the "cross-page nav is unreliable in published Framer" trap. It's the same idea as a custom-event state bus, but over the browser's native popstate channel, so Framer's own URL filters pick it up for free.

Styling Native Range Inputs [C]

Framer offers no styling for native <input type="range">, and browsers paint their own blue track/thumb. To fully restyle:

  • appearance: none (+ -webkit-appearance: none) and background: transparent on the input.
  • Neutralise the track in both engines: ::-webkit-slider-runnable-track and ::-moz-range-track.
  • Re-draw the thumb in both ::-webkit-slider-thumb and ::-moz-range-thumbappearance:none removes the native thumb too, so recreate it per engine.
  • Draw the visible track/fill as absolutely-positioned <div>s underneath; the transparent input sits on top.
  • Scope selectors with a className (.rs-thumb) inside the <style> tag — bare input[type=range] leaks to every range on the page.

Dual-thumb (two stacked inputs over one track): set pointer-events: none on each input (so overlapping inputs don't block each other or the track) and pointer-events: auto on the thumb pseudo-elements only — just the thumbs stay grabbable. Enforce non-crossing in the onChange handlers (clamp each thumb against the other ± one step), not in the DOM.

Common Patterns

See references/patterns.md for shared state, keyboard detection, show-once logic, scroll effects, magnetic hover, animation triggers, mobile optimization, Safari SVG fix, loading-state scroll lock, easing curves with lerp animations.


Media

HLS Video Streaming (.m3u8) [C]

Chrome/Firefox do not natively support HLS — a plain <video src="...m3u8"> fails or plays the lowest rendition forever (Safari handles it natively). Fix: load HLS.js via dynamic import with silent fallback to native video.

See references/hls-video.md for the full loadHls / attachHls implementation and cleanup notes.

WebGL in Framer [C]

See references/webgl-shaders.md for shader implementation patterns including transparency handling.


Debug

Debug Logging [C/O]

Gate every console.log in a component behind a module-level boolean so production builds don't leak data or noise. Never sprinkle console.log directly — toggling them off later means hunting them down.

const debugMode = false // flip to true when debugging this component

if (debugMode) console.log("Honeypot active, fields:", values)

Especially important for components that handle user input (form values), auth state, or third-party tokens — these will end up in production console logs otherwise.