Agent Skills: Gaia Product Monetization Design

Provides Stage 3 monetization-design guidance for consumer one-off / in-app-purchase products - selecting a primary model (premium / freemium-IAP / free-ads / hybrid) against retention and platform, a price ladder with psychology, an IAP catalogue, ad-revenue economics, a faucet/sink economy balanced via cohort simulation, a conversion funnel with lifetime ARPPU, validation of net-of-fee unit economics with a cashflow check, and translation into product requirements. Use to design the money model and prove net LTV:CAC >= 3:1 with payback before requirements ship.

UncategorizedID: frostaura/ai.toolkit.gaia/fa-product-monetization-design

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plugins/product/skills/fa-product-monetization-design/SKILL.md

Skill Metadata

Name
fa-product-monetization-design
Description
Provides Stage 3 monetization-design guidance for consumer one-off / in-app-purchase products - selecting a primary model (premium / freemium-IAP / free-ads / hybrid) against retention and platform, a price ladder with psychology, an IAP catalogue, ad-revenue economics, a faucet/sink economy balanced via cohort simulation, a conversion funnel with lifetime ARPPU, validation of net-of-fee unit economics with a cashflow check, and translation into product requirements. Use to design the money model and prove net LTV:CAC >= 3:1 with payback before requirements ship.

Gaia Product Monetization Design

Scope and when to use

Use this skill to design the money model for the selected concept and prove it nets out. Scope is one-off + IAP/IAG monetization; B2B seat-based SaaS is out of scope and an auto-renew pass is red-lined unless an in-scope decision is recorded.

Use when:

  • a selected concept needs a primary model, price ladder, and economy
  • unit economics must be validated net-of-fee with a cashflow check
  • the money model must become concrete product requirements

Do not use when:

  • no concept is selected yet (run ideation first)
  • the model is validated and only needs money-on-the-line testing

Required inputs

  • the selected concept brief and its monetization hypothesis
  • the current unit-economics model version and segment mix
  • platform billing constraints and target-geo price/eCPM data

Owned outputs

  • the chosen primary model, price ladder, IAP catalogue, and ad stack
  • a cohort-simulated economy with faucet:sink balance and gate placement
  • a net-of-fee economics validation and the monetization product requirements

Core workflow

  1. Select the primary model (premium / freemium-IAP / free-ads / hybrid) justified against retention, audience, and platform; honor red lines (no exploitative loot boxes targeting minors, no loop-breaking pay-to-win, NO auto-renew pass unless recorded).
  2. Build the price ladder with psychology: charm pricing, a 4-6 rung IAP ladder, decoy/best-value anchoring, a first-time starter pack, and localized NET-by-geo pricing.
  3. Define the IAP catalogue (consumables, non-consumables, currencies, bundles; soft vs hard currency; a season pass treated as a one-off).
  4. Model ad-revenue economics: mediation, eCPM by geo/format, ad ARPDAU, and rewarded feeds back into IAP.
  5. Balance the economy faucets and sinks; simulate a cohort at 30/60/90d, set the faucet:sink ratio, place the monetization gate, and guard against inflation.
  6. Define the conversion funnel and metrics (install->activated->retained->payer->repeat->whale) using LIFETIME ARPPU (not monthly), ARPDAU, and segments.
  7. Validate unit economics: net-of-fee at 15/30 plus refunds/chargebacks/fraud/tax, run a CASHFLOW/working-capital check, require LTV:CAC >= 3:1 with payback, and stress whale fragility.
  8. Translate to product requirements: shop surface, contextual offers, pass system, ads integration, remote-config economy, A/B plan, and analytics spec.

Economy balancing

  • Simulate a real cohort over 30/60/90 days; a static spreadsheet hides inflation.
  • Tune faucet:sink so the soft economy stays scarce enough for the gate to matter.
  • Place the monetization gate where it relieves friction, never where it breaks the loop.

Anti-patterns

  • do not pick a model that fights the genre's retention curve
  • do not price in a single currency or quote gross IAP take
  • do not report monthly ARPPU or MRR framing (that is subscription math)
  • do not balance the economy without a multi-day cohort simulation
  • do not pass economics without the cashflow/working-capital check

Handoff and downstream impact

  • hand validation the falsifiable money model and the price ladder to test
  • hand the money gate the net-of-fee LTV:CAC, payback, and cash gap
  • name the loop-back: a failed validation re-tunes the economy here

Completion checklist

  • the primary model is justified and red lines are honored
  • the price ladder and IAP catalogue are localized and net-by-geo
  • the economy is cohort-simulated with faucet:sink and gate placement set
  • net-of-fee LTV:CAC >= 3:1, payback, and cashflow all pass
  • the monetization product requirements are explicit and instrumentable

References