Agent Skills: Rust Async & Concurrency

Use when writing async Rust — spawning tasks, sharing state across tasks/threads, choosing channels vs mutexes, or hitting Send-bound errors with async traits. Not for HTTP service structure (rust-web-backend) or sync-only ownership (rust-core-language).

UncategorizedID: fusengine/agents/rust-async-concurrency

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Skill Metadata

Name
rust-async-concurrency
Description
Use when writing async Rust — spawning tasks, sharing state across tasks/threads, choosing channels vs mutexes, or hitting Send-bound errors with async traits. Not for HTTP service structure (rust-web-backend) or sync-only ownership (rust-core-language).
<objective> This skill covers writing and reviewing async Rust code on the tokio runtime: spawning and supervising tasks (spawn, JoinHandle, JoinSet, spawn_blocking), choosing shared-state primitives (Mutex, RwLock, atomics) versus message passing, and picking the right channel shape (mpsc, oneshot, broadcast, watch).

It also covers the async-fn-in-traits Send problem — why async fn in traits does not give Send futures by default and how to work around it.

Out of scope: HTTP service structure (routing, extractors, middleware) is owned by rust-web-backend; sync-only ownership and borrowing questions belong to rust-core-language. </objective>

Rust Async & Concurrency

Agent Workflow (MANDATORY)

Before writing async code, spawn in parallel:

  1. fuse-ai-pilot:explore-codebase — find the existing runtime, channel, and lock patterns already in use
  2. fuse-ai-pilot:research-expert — verify current tokio/crate APIs via Context7/Exa (async APIs churn)
  3. mcp__context7__query-docs — pull exact signatures for the primitives you touch

After writing, run fuse-ai-pilot:sniper.


Runtime Landscape

| Runtime | Reality | |---------|---------| | tokio | The de-facto standard. Almost every async crate (axum, sqlx, reqwest, tonic) targets it. Default choice. | | async-std | Niche, effectively in maintenance mode. Do not pick for new work. | | smol | Niche, small/embeddable. Only for constrained or embedded contexts. |

Default to tokio unless a hard constraint says otherwise.


Critical Rules

  1. std::sync::Mutex first — it is faster. Reach for tokio::sync::Mutex ONLY when the guard must be held across an .await. Otherwise scope the guard so its destructor runs before the await.
  2. Arc<Mutex<T>> is not the default — analyze contention first. Read-dominated → RwLock; a simple counter → atomics; work that is itself async → a task + message passing.
  3. Never drop a JoinHandle you care about — a dropped tokio::spawn handle silently swallows the task's panic/error. .await it, or use JoinSet/tracing to surface failures.
  4. spawn_blocking for heavy sync work — CPU-bound loops or blocking I/O (std file, blocking DB driver) starve the runtime if run on an async worker. Offload them.
  5. Send across .await — everything held across an await point must be Send for tokio::spawn. A std::sync::MutexGuard is NOT Send; holding one across an await is a compile error (and async-mutex guards that are Send deadlock instead).

Reference Guide

Concepts

| Topic | Reference | When to Consult | |-------|-----------|-----------------| | Runtime & tasks | runtime-and-tasks.md | spawn, JoinHandle, JoinSet, spawn_blocking, 'static bound | | Shared state | shared-state.md | Choosing Mutex vs RwLock vs atomics vs actor task | | Channels | channels.md | Picking mpsc / oneshot / broadcast / watch | | Async traits | async-traits.md | async fn in traits + the Send-bound problem |

Templates

| Template | When to Use | |----------|-------------| | task-patterns.md | Concurrent tasks, JoinSet, actor pattern, spawn_blocking | | graceful-shutdown.md | Cancellation, shutdown signal, draining tasks |


Quick Reference

Scope the guard, don't hold it across .await

// GOOD: lock released before the await
{
    let mut db = state.lock().unwrap();
    db.insert(key, value);
} // guard dropped here
do_async_work().await;

→ See shared-state.md

Pick the channel by shape

// one value back to a caller → oneshot
// many producers, one consumer → mpsc
// fan-out same value to all → broadcast
// latest-value-only state → watch

→ See channels.md


Best Practices

DO

  • Measure contention before choosing a lock; prefer the cheapest primitive that fits.
  • Surface task failures: .await handles, or collect them with JoinSet.
  • Move heavy synchronous work to spawn_blocking.

DON'T

  • Reach for tokio::sync::Mutex by reflex — it wraps a sync mutex internally and rarely helps throughput.
  • Fire-and-forget a tokio::spawn whose result or panic matters.
  • Assume async fn in traits gives you Send futures — it does not (see async-traits.md).

Sources (verified)

  • tokio.rs/tokio/tutorial — shared-state, spawning, channels (fetched 2026-07-05)
  • rust-lang.github.io/async-fundamentals-initiative/roadmap.html — AFIT status
  • crates.io — tokio 1.53.1 (current at fetch 2026-09-27)