visionOS Platform
visionOS-specific development for Apple Vision Pro spatial computing.
Agent Workflow (MANDATORY)
Before ANY implementation, use TeamCreate to spawn 3 agents:
- fuse-ai-pilot:explore-codebase - Analyze existing visionOS patterns
- fuse-ai-pilot:research-expert - Verify latest visionOS 26 docs via Context7/Exa
- mcp__apple-docs__search_apple_docs - Check spatial computing patterns
After implementation, run fuse-ai-pilot:sniper for validation.
Overview
When to Use
- Building Vision Pro applications
- Creating 3D spatial experiences
- Mixed reality features
- Immersive environments
- Hand and eye tracking
Why visionOS Skill
| Feature | Benefit | |---------|---------| | Spatial computing | 3D interaction | | RealityKit | 3D content rendering | | Immersive spaces | Full environment | | Volumes | 3D bounded content |
Scene Types
| Scene | Description | |-------|-------------| | WindowGroup | 2D windows in space | | Volume | 3D bounded content | | ImmersiveSpace | Full immersive experience |
Reference Guide
| Need | Reference | |------|-----------| | Windows, volumes, spaces | spatial-computing.md | | RealityView, 3D content | realitykit.md | | Attachments, UI ornaments | ornaments.md |
Best Practices
- Start with windows - Familiar 2D first
- Add depth gradually - Volumes for 3D
- Use ornaments - Attach 2D UI to 3D
- Respect space - Don't overwhelm user
- Hand tracking - Natural interactions
- Eye comfort - Avoid rapid movements