Agent Skills: uloop compile

Compile Unity project. Use when: verifying code compiles after edits, checking for compile errors, or when user asks to compile. Returns error/warning counts.

UncategorizedID: hatayama/uLoopMCP/uloop-compile

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pnpm dlx add-skill https://github.com/hatayama/uLoopMCP/tree/HEAD/.claude/skills/uloop-compile

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.claude/skills/uloop-compile/SKILL.md

Skill Metadata

Name
uloop-compile
Description
"Compile Unity project and report errors/warnings. Use when you need to: (1) Verify code compiles after C# file edits, (2) Check for compile errors before testing, (3) Force full recompilation with Domain Reload. Returns error and warning counts."

uloop compile

Execute Unity project compilation.

Usage

uloop compile [--force-recompile] [--wait-for-domain-reload]

Parameters

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | --force-recompile | boolean | false | Force full recompilation (triggers Domain Reload) | | --wait-for-domain-reload | boolean | false | Wait until Domain Reload completes before returning |

Global Options

| Option | Description | |--------|-------------| | --project-path <path> | Target a specific Unity project |

Examples

# Check compilation
uloop compile

# Force full recompilation
uloop compile --force-recompile

# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true

# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true

Output

Returns JSON:

  • Success: boolean
  • ErrorCount: number
  • WarningCount: number

Troubleshooting

If CLI hangs or shows "Unity is busy" errors after compilation, stale lock files may be preventing connection. Run the following to clean them up:

uloop fix

This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory.