uloop compile
Execute Unity project compilation.
Usage
uloop compile [--force-recompile] [--wait-for-domain-reload]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --force-recompile | boolean | false | Force full recompilation (triggers Domain Reload) |
| --wait-for-domain-reload | boolean | false | Wait until Domain Reload completes before returning |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
# Check compilation
uloop compile
# Force full recompilation
uloop compile --force-recompile
# Force recompilation and wait for Domain Reload completion
uloop compile --force-recompile true --wait-for-domain-reload true
# Wait for Domain Reload completion even without force recompilation
uloop compile --force-recompile false --wait-for-domain-reload true
Output
Returns JSON:
Success: booleanErrorCount: numberWarningCount: number
Troubleshooting
Diagnose the failure mode before retrying.
Stale lock files (CLI hangs or shows "Unity is busy" while Unity Editor is running):
uloop fix
This removes any leftover lock files (compiling.lock, domainreload.lock, serverstarting.lock) from the Unity project's Temp directory. Then retry uloop compile.
Unity Editor not running (CLI returns a connection failure and no Unity process is alive):
uloop launch
uloop launch auto-detects the project at the current working directory and opens it in the matching Unity Editor version. After Unity finishes launching, retry uloop compile.