uloop execute-menu-item
Execute Unity MenuItem.
Usage
uloop execute-menu-item --menu-item-path "<path>"
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --menu-item-path | string | - | Menu item path (e.g., "GameObject/Create Empty") |
| --use-reflection-fallback | boolean | true | Use reflection fallback |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
| -p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Create empty GameObject
uloop execute-menu-item --menu-item-path "GameObject/Create Empty"
# Save scene
uloop execute-menu-item --menu-item-path "File/Save"
# Open project settings
uloop execute-menu-item --menu-item-path "Edit/Project Settings..."
Output
Returns JSON with execution result.
Notes
- Use
uloop get-menu-itemsto discover available menu paths - Some menu items may require specific context or selection