uloop find-game-objects
Find GameObjects with search criteria or get details for currently selected Hierarchy objects.
Use this before execute-dynamic-code when identifying or inspecting selected GameObjects. Use get-hierarchy instead when you need the child tree, parent-child structure, or descendants under the selection.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --name-pattern | string | - | Name pattern to search |
| --search-mode | string | Exact | Search mode: Exact, Path, Regex, Contains, Selected |
| --required-components | array | - | Required components |
| --tag | string | - | Tag filter |
| --layer | integer | - | Layer filter (layer number) |
| --max-results | integer | 20 | Maximum number of results |
| --include-inactive | boolean | false | Include inactive GameObjects |
| --include-inherited-properties | boolean | false | Include inherited properties in results |
Search Modes
| Mode | Description |
|------|-------------|
| Exact | Exact name match (default) |
| Path | Hierarchy path search (e.g., Canvas/Button) |
| Regex | Regular expression pattern |
| Contains | Partial name match |
| Selected | Get currently selected GameObjects in Unity Editor |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
# Find by name
uloop find-game-objects --name-pattern "Player"
# Find with component
uloop find-game-objects --required-components Rigidbody
# Find by tag
uloop find-game-objects --tag "Enemy"
# Regex search
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
# Get selected GameObjects
uloop find-game-objects --search-mode Selected
# Get selected including inactive
uloop find-game-objects --search-mode Selected --include-inactive
Output
Returns JSON with:
results(array): Matching GameObjects, each containing:name(string): GameObject namepath(string): Hierarchy path (e.g.,Canvas/Panel/Button)isActive(boolean): Active state in hierarchytag(string): GameObject taglayer(number): Layer indexcomponents(array): Each entry hastype(short name, e.g.,Rigidbody),fullTypeName(e.g.,UnityEngine.Rigidbody), andproperties(array of Inspector-visible{name, type, value}pairs)
totalFound(number): Number of results returned inline, or number exported for multi-selection file output. For search modes, this is after--max-resultsclipping and serialization.errorMessage(string): Top-level failure summary (empty on success)processingErrors(array): Selected-mode per-GameObject serialization failures, each{gameObjectName, gameObjectPath, error}. Omitted/null or empty on clean runs.
Multi-selection file export
For Selected mode with multiple successfully serialized GameObjects, inline results is not populated and the data is written to a file instead. Two extra fields appear:
resultsFilePath(string): Relative path under.uloop/outputs/FindGameObjectsResults/message(string): Human-readable summary (e.g., "5 GameObjects exported")
Single-selection and search-mode calls (Exact, Path, Regex, Contains) always return inline. No selection (Selected mode with empty selection) returns empty results plus a message.