Agent Skills: uloop get-hierarchy

Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.

UncategorizedID: hatayama/uLoopMCP/uloop-get-hierarchy

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pnpm dlx add-skill https://github.com/hatayama/unity-cli-loop/tree/HEAD/.agents/skills/uloop-get-hierarchy

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.agents/skills/uloop-get-hierarchy/SKILL.md

Skill Metadata

Name
uloop-get-hierarchy
Description
"Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected."

uloop get-hierarchy

Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.

Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode selected when you need selected object details or component properties.

Usage

uloop get-hierarchy [options]

Parameters

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | --root-path | string | - | Root GameObject path to start from | | --max-depth | integer | -1 | Maximum depth (-1 for unlimited) | | --no-include-components | flag | - | Exclude component information | | --no-include-inactive | flag | - | Exclude inactive GameObjects | | --include-paths | flag | - | Include full path information | | --use-components-lut | string | auto | Use LUT for components (auto, true, false) | | --use-selection | flag | - | Use selected GameObject(s) as root(s). When set, --root-path is ignored. |

Output

Returns JSON with:

  • Message (string): Human-readable guidance pointing at the saved file
  • HierarchyFilePath (string): Filesystem path to the JSON file that contains the actual hierarchy data

The hierarchy itself is not in the response — it is written to the file at HierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).