uloop get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --root-path | string | - | Root GameObject path to start from |
| --max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
| --include-components | boolean | true | Include component information |
| --include-inactive | boolean | true | Include inactive GameObjects |
| --include-paths | boolean | false | Include full path information |
| --use-components-lut | string | auto | Use LUT for components (auto, true, false) |
| --use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with:
message(string): Human-readable guidance pointing at the saved filehierarchyFilePath(string): Filesystem path to the JSON file that contains the actual hierarchy data
The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).