uloop get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode selected when you need selected object details or component properties.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --root-path | string | - | Root GameObject path to start from |
| --max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
| --no-include-components | flag | - | Exclude component information |
| --no-include-inactive | flag | - | Exclude inactive GameObjects |
| --include-paths | flag | - | Include full path information |
| --use-components-lut | string | auto | Use LUT for components (auto, true, false) |
| --use-selection | flag | - | Use selected GameObject(s) as root(s). When set, --root-path is ignored. |
Output
Returns JSON with:
Message(string): Human-readable guidance pointing at the saved fileHierarchyFilePath(string): Filesystem path to the JSON file that contains the actual hierarchy data
The hierarchy itself is not in the response — it is written to the file at HierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).