Agent Skills: uloop get-hierarchy

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.

UncategorizedID: hatayama/uLoopMCP/uloop-get-hierarchy

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.agents/skills/uloop-get-hierarchy/SKILL.md

Skill Metadata

Name
uloop-get-hierarchy
Description
"Get Unity scene hierarchy as a structured tree from all roots, a root path, or the current Hierarchy selection. Use this when you need the child tree, parent-child structure, or descendants under selected GameObject(s) with `--use-selection`. Use find-game-objects for selected object details and component properties. Hierarchy data is written to a JSON file on disk and the response returns the file path (not the tree inline) — open the file to read the structure."

uloop get-hierarchy

Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.

Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.

Usage

uloop get-hierarchy [options]

Parameters

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | --root-path | string | - | Root GameObject path to start from | | --max-depth | integer | -1 | Maximum depth (-1 for unlimited) | | --include-components | boolean | true | Include component information | | --include-inactive | boolean | true | Include inactive GameObjects | | --include-paths | boolean | false | Include full path information | | --use-components-lut | string | auto | Use LUT for components (auto, true, false) | | --use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |

Global Options

| Option | Description | |--------|-------------| | --project-path <path> | Optional. Use only when the target Unity project is not the current directory. |

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with:

  • message (string): Human-readable guidance pointing at the saved file
  • hierarchyFilePath (string): Filesystem path to the JSON file that contains the actual hierarchy data

The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).