Agent Skills: uloop get-hierarchy

Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components.

UncategorizedID: hatayama/uLoopMCP/uloop-get-hierarchy

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pnpm dlx add-skill https://github.com/hatayama/uLoopMCP/tree/HEAD/.claude/skills/uloop-get-hierarchy

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.claude/skills/uloop-get-hierarchy/SKILL.md

Skill Metadata

Name
uloop-get-hierarchy
Description
"Get Unity Hierarchy structure. Use when: inspecting scene structure, exploring GameObjects, checking parent-child relationships, or when user asks about hierarchy. Returns the scene's GameObject tree with components."

uloop get-hierarchy

Get Unity Hierarchy structure.

Usage

uloop get-hierarchy [options]

Parameters

| Parameter | Type | Default | Description | |-----------|------|---------|-------------| | --root-path | string | - | Root GameObject path to start from | | --max-depth | integer | -1 | Maximum depth (-1 for unlimited) | | --include-components | boolean | true | Include component information | | --include-inactive | boolean | true | Include inactive GameObjects | | --include-paths | boolean | false | Include full path information | | --use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |

Global Options

| Option | Description | |--------|-------------| | --project-path <path> | Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. | | -p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path). |

Examples

# Get entire hierarchy
uloop get-hierarchy

# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"

# Limit depth
uloop get-hierarchy --max-depth 2

# Without components
uloop get-hierarchy --include-components false

# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection

Output

Returns JSON with hierarchical structure of GameObjects and their components.