uloop get-hierarchy
Get Unity Hierarchy structure.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --root-path | string | - | Root GameObject path to start from |
| --max-depth | integer | -1 | Maximum depth (-1 for unlimited) |
| --include-components | boolean | true | Include component information |
| --include-inactive | boolean | true | Include inactive GameObjects |
| --include-paths | boolean | false | Include full path information |
| --use-selection | boolean | false | Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
| -p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with hierarchical structure of GameObjects and their components.