uloop get-logs
Retrieve logs from Unity Console.
Usage
uloop get-logs [options]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --log-type | string | All | Log type filter: Error, Warning, Log, All |
| --max-count | integer | 100 | Maximum number of logs to retrieve |
| --search-text | string | - | Text to search within logs |
| --include-stack-trace | boolean | false | Include stack trace in output |
| --use-regex | boolean | false | Use regex for search |
| --search-in-stack-trace | boolean | false | Search within stack trace |
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
Examples
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regex
Output
Returns JSON with:
TotalCount(number): Total logs available before max-count clippingDisplayedCount(number): Logs returned in this response (≤--max-count)LogType(string): The--log-typefilter that was appliedMaxCount(number): The--max-countcap that was appliedSearchText(string): The--search-textfilter that was applied (empty when omitted)IncludeStackTrace(boolean): Whether stack traces are included inLogs[]Logs(array): Each entry has:Type(string):"Error","Warning", or"Log"Message(string): Log message bodyStackTrace(string): Stack trace text. Empty when--include-stack-traceisfalse.