Agent Skills: uloop launch

Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching.

UncategorizedID: hatayama/uLoopMCP/uloop-launch

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pnpm dlx add-skill https://github.com/hatayama/uLoopMCP/tree/HEAD/.claude/skills/uloop-launch

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.claude/skills/uloop-launch/SKILL.md

Skill Metadata

Name
uloop-launch
Description
"Launch Unity project with matching Editor version via uloop CLI. Use when you need to: (1) Open a Unity project with the correct Editor version, (2) Restart Unity to apply changes, (3) Switch build target when launching."

uloop launch

Launch Unity Editor with the correct version for a project.

Usage

uloop launch [project-path] [options]

Parameters

| Parameter | Type | Description | |-----------|------|-------------| | project-path | string | Path to Unity project (optional, searches current directory if omitted) | | -r, --restart | boolean | Kill running Unity and restart | | -p, --platform <P> | string | Build target (e.g., StandaloneOSX, Android, iOS) | | --max-depth <N> | number | Search depth when project-path is omitted (default: 3, -1 for unlimited) | | -a, --add-unity-hub | boolean | Add to Unity Hub only (does not launch) | | -f, --favorite | boolean | Add to Unity Hub as favorite (does not launch) |

Examples

# Search for Unity project in current directory and launch
uloop launch

# Launch specific project
uloop launch /path/to/project

# Restart Unity (kill existing and relaunch)
uloop launch -r

# Launch with build target
uloop launch -p Android

# Add project to Unity Hub without launching
uloop launch -a

Output

  • Prints detected Unity version
  • Prints project path
  • If Unity is already running, focuses the existing window
  • If launching, opens Unity in background