uloop raycast
Check what a top-left Game View coordinate hits in 3D physics.
Usage
uloop raycast --x <x> --y <y> [--layer-mask <mask>] [--max-distance <distance>]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --x | number | 0 | Target X position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimX, RaycastGridPoints[].InputX, or raw image pixels converted with ScreenshotToInputFormula. |
| --y | number | 0 | Target Y position in Game View pixels (origin: top-left). Use AnnotatedElements[].SimY, RaycastGridPoints[].InputY, or raw image pixels converted with ScreenshotToInputFormula. |
| --layer-mask | number | Unity default raycast layers | Physics layer mask used by the raycast. |
| --max-distance | number | 1000 | Maximum raycast distance in world units. |
Coordinate System
--x/--yuse the same top-left Game View input coordinates assimulate-mouse-input.- Raw image pixels from
uloop screenshot --capture-mode renderingmust be converted withScreenshotToInputFormula. AnnotatedElements[].SimX/SimYandRaycastGridPoints[].InputX/InputYcan be passed directly to this tool.- Do not flip Y in the caller. The tool converts internally:
unity_x = input_x
unity_y = gameViewHeight - input_y
Examples
# Check what is under a screenshot coordinate
uloop raycast --x 960 --y 540
# Check only specific layers
uloop raycast --x 960 --y 540 --layer-mask 1
Output
Returns JSON with:
Success: Whether the command completedMessage: Status messageHit: Whether physics hit anythingHitGameObjectName/HitGameObjectPath: Hit object identity whenHitis trueHitLayer/HitLayerName: Hit object layer whenHitis trueDistance,HitPointX/Y/Z,HitNormalX/Y/Z: Hit details whenHitis trueInputCoordinateSystem,UnityCoordinateSystem,GameViewWidth/Height,InputPositionX/Y,InjectedUnityPositionX/Y,CoordinateConversionFormula: Coordinate conversion details
Notes
- Requires an active
Camera.main. - Uses Unity Physics raycasts, not UI EventSystem raycasts.