uloop capture-window
Capture any Unity EditorWindow by name and save as PNG.
Usage
uloop capture-window [--window-name <name>] [--resolution-scale <scale>] [--match-mode <mode>]
Parameters
| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| --window-name | string | Game | Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title) |
| --resolution-scale | number | 1.0 | Resolution scale (0.1 to 1.0) |
| --match-mode | enum | exact | Window name matching mode: exact, prefix, or contains. All modes are case-insensitive. |
Match Modes
| Mode | Description | Example |
|------|-------------|---------|
| exact | Window name must match exactly (case-insensitive) | "Project" matches "Project" only |
| prefix | Window name must start with the input | "Project" matches "Project" and "Project Settings" |
| contains | Window name must contain the input anywhere | "set" matches "Project Settings" |
Window Name
The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:
- Game: Game View window
- Scene: Scene View window
- Console: Console window
- Inspector: Inspector window
- Project: Project browser window
- Hierarchy: Hierarchy window
- Animation: Animation window
- Animator: Animator window
- Profiler: Profiler window
- Audio Mixer: Audio Mixer window
You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").
Global Options
| Option | Description |
|--------|-------------|
| --project-path <path> | Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
| -p, --port <port> | Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Capture Game View at full resolution
uloop capture-window
# Capture Game View at half resolution
uloop capture-window --window-name Game --resolution-scale 0.5
# Capture Scene View
uloop capture-window --window-name Scene
# Capture Console window
uloop capture-window --window-name Console
# Capture Inspector window
uloop capture-window --window-name Inspector
# Capture Project browser (exact match - won't match "Project Settings")
uloop capture-window --window-name Project
# Capture all windows starting with "Project" (prefix match)
uloop capture-window --window-name Project --match-mode prefix
# Capture custom EditorWindow by title
uloop capture-window --window-name "My Custom Window"
Output
Returns JSON with:
CapturedCount: Number of windows capturedCapturedWindows: Array of captured window info, each containing:ImagePath: Absolute path to the saved PNG fileFileSizeBytes: Size of the saved file in bytesWidth: Captured image width in pixelsHeight: Captured image height in pixels
When multiple windows match (e.g., multiple Inspector windows or when using contains mode), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).
Notes
- Use
uloop focus-windowfirst if needed - Target window must be open in Unity Editor
- Window name matching is always case-insensitive