Agent Skills: Mobile UX Core

Universal mobile UX principles for touch-first interfaces. Enforces touch targets, safe areas, and mobile-specific interaction patterns. (triggers: **/*_page.dart, **/*_screen.dart, **/*_view.dart, **/*.swift, **/*Activity.kt, **/*Screen.tsx, mobile, responsive, SafeArea, touch, gesture, viewport)

UncategorizedID: hoangnguyen0403/agent-skills-standard/common-mobile-ux-core

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pnpm dlx add-skill https://github.com/HoangNguyen0403/agent-skills-standard/tree/HEAD/skills/common/common-mobile-ux-core

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skills/common/common-mobile-ux-core/SKILL.md

Skill Metadata

Name
common-mobile-ux-core
Description
Enforce universal mobile UX principles for touch-first interfaces including touch targets, safe areas, and mobile-specific interaction patterns. Use when building mobile screens, handling touch interactions, or validating safe area compliance.

Mobile UX Core

Priority: P0 (CRITICAL)

Guidelines

  • Touch Targets: Min 44x44pt (iOS) / 48x48dp (Android). Add padding if needed.
  • Safe Areas: Wrap content in SafeArea/WindowInsets. Avoid notches.
  • Interactions: Use active states (no hover). Haptic feedback (short).
  • Typography: Min 16sp body. Line height 1.5x.
  • Keyboards: Auto-scroll inputs. Set InputType (email/number) & Action.

Code Examples

  • Correct: IconButton(icon: Icon(Icons.close), padding: EdgeInsets.all(12))
  • Avoid: Icon(Icons.close, size: 16) (Touch target too small)

Anti-Patterns

  • No Hover Effects: Mobile no cursor; use pressed/active states instead
  • No Tiny Targets: All clickable elements must ≥44pt
  • No Fixed Bottoms: Always account for Home Indicator and Keyboard safe areas
  • No OS Mixing: Respect Material (Android) and Cupertino (iOS) conventions separately

Related Topics

mobile-accessibility | mobile-performance | flutter-design-system | react-native-dls