Agent Skills: blockbench-pbr-materials
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
UncategorizedID: jasonjgardner/blockbench-mcp-project/blockbench-pbr-materials
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